UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM 10-Q
(Mark one)
x QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the Quarterly Period Ended March 31, 2011
OR
o TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the transition period from to
Commission File Number 1-15839
ACTIVISION BLIZZARD, INC.
(Exact name of registrant as specified in its charter)
Delaware |
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95-4803544 |
(State or other jurisdiction of |
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(I.R.S. Employer Identification No.) |
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3100 Ocean Park Boulevard, Santa Monica, CA |
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90405 |
(Address of principal executive offices) |
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(Zip Code) |
(310) 255-2000
(Registrants telephone number, including area code)
Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes x No o
Indicate by check mark whether the registrant has submitted electronically and posted on its corporate Web site, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files). Yes x No o
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company. See the definitions of large accelerated filer, accelerated filer and smaller reporting company in Rule 12b-2 of the Exchange Act. (Check one):
Large Accelerated Filer x |
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Accelerated Filer o |
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Non-accelerated filer o |
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Smaller reporting company o |
(Do not check if a smaller reporting company) |
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Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes o No x
The number of shares of the registrants Common Stock outstanding at May 2, 2011 was 1,144,164,508.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
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Condensed Consolidated Balance Sheets at March 31, 2011 and December 31, 2010 |
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Managements Discussion and Analysis of Financial Condition and Results of Operations |
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CERTIFICATIONS |
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This Quarterly Report on Form 10-Q contains, or incorporates by reference, certain forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements consist of any statement other than a recitation of historical fact and include, but are not limited to: (1) projections of revenues, expenses, income or loss, earnings or loss per share, cash flow or other financial items; (2) statements of our plans and objectives, including those relating to product releases; (3) statements of future economic performance; and (4) statements of assumptions underlying such statements. We generally use words such as outlook, forecast, will, could, should, would, to be, plans, believes, may, expects, intends, anticipates, estimate, future, positioned, potential, project, remain, scheduled, set to, subject to, upcoming and other similar expressions to help identify forward-looking statements. Forward-looking statements are subject to business and economic risk, reflect managements current expectations, estimates and projections about our business, and are inherently uncertain and difficult to predict. Our actual results could differ materially. The forward-looking statements contained herein speak only at the date on which this Quarterly Report on Form 10-Q was first filed. Risks and uncertainties that may affect our future results include, but are not limited to, sales levels of Activision Blizzards titles, increasing concentration of titles, shifts in consumer spending trends, the impact of the current macroeconomic environment and market conditions within the video game industry, Activision Blizzards ability to predict consumer preferences, including interest in specific genres such as first-person action and massively multiplayer online games and preferences among competing hardware platforms, the seasonal and cyclical nature of the interactive game market, changing business models including digital and used games, competition including from used games and other forms of entertainment, possible declines in software pricing, product returns and price protection, product delays, adoption rate and availability of new hardware (including peripherals) and related software, rapid changes in technology and industry standards, litigation risks and associated costs, the effectiveness of Activision Blizzards restructuring efforts, protection of proprietary rights, maintenance of relationships with key personnel, customers, licensees, licensors, vendors, and third-party developers, including the ability to attract, retain and develop key personnel and developers that can create high quality hit titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, and the identification of suitable future acquisition opportunities and potential challenges associated with geographic expansion, and the other factors identified in Risk Factors included in Part II, Item 1A of our Annual Report on Form 10-K for the year ended December 31, 2010. The forward-looking statements contained herein are based upon information available to us as of the date of this Quarterly Report on Form 10-Q and we assume no obligation to update any such forward-looking statements. Although these forward-looking statements are believed to be true when made, they may ultimately prove to be incorrect. These statements are not guarantees of our future performance and are subject to risks, uncertainties and other factors, some of which are beyond our control and may cause actual results to differ materially from current expectations.
Activision Blizzards names, abbreviations thereof, logos, and product and service designators are all either the registered or unregistered trademarks or trade names of Activision Blizzard.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited)
(Amounts in millions, except share data)
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At March 31, |
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At December 31, |
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2011 |
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2010 |
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Assets |
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Current assets: |
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Cash and cash equivalents |
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$ |
2,658 |
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$ |
2,812 |
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Short-term investments |
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701 |
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696 |
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Accounts receivable, net of allowances of $276 million and $377 million at March 31, 2011 and December 31, 2010, respectively |
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95 |
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640 |
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Inventories |
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103 |
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112 |
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Software development |
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129 |
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147 |
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Intellectual property licenses |
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32 |
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45 |
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Deferred income taxes, net |
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464 |
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620 |
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Other current assets |
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167 |
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293 |
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Total current assets |
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4,349 |
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5,365 |
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Long-term investments |
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25 |
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23 |
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Software development |
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65 |
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55 |
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Intellectual property licenses |
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29 |
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28 |
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Property and equipment, net |
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165 |
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169 |
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Other assets |
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25 |
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21 |
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Intangible assets, net |
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152 |
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160 |
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Trademark and trade names |
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433 |
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433 |
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Goodwill |
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7,134 |
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7,132 |
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Total assets |
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$ |
12,377 |
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$ |
13,386 |
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Liabilities and Shareholders Equity |
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Current liabilities: |
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Accounts payable |
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$ |
172 |
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$ |
363 |
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Deferred revenues |
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1,043 |
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1,726 |
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Accrued expenses and other liabilities |
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676 |
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838 |
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Total current liabilities |
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1,891 |
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2,927 |
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Deferred income taxes, net |
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83 |
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92 |
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Other liabilities |
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166 |
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164 |
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Total liabilities |
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2,140 |
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3,183 |
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Commitments and contingencies (Note 14) |
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Shareholders equity: |
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Common stock, $0.000001 par value, 2,400,000,000 shares authorized, 1,383,620,047 and 1,382,479,839 shares issued at March 31, 2011 and December 31, 2010, respectively |
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Additional paid-in capital |
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12,382 |
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12,353 |
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Less: Treasury stock, at cost, 230,246,372 and 199,159,987 at March 31, 2011 and December 31, 2010, respectively |
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(2,537 |
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(2,194 |
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Retained earnings |
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366 |
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57 |
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Accumulated other comprehensive income (loss) |
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26 |
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(13 |
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Total shareholders equity |
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10,237 |
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10,203 |
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Total liabilities and shareholders equity |
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$ |
12,377 |
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$ |
13,386 |
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The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(Unaudited)
(Amounts in millions, except per share data)
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For the Three Months Ended |
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March 31, |
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2011 |
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2010 |
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Net revenues |
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Product sales |
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$ |
1,061 |
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$ |
986 |
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Subscription, licensing, and other revenues |
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388 |
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322 |
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Total net revenues |
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1,449 |
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1,308 |
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Costs and expenses |
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Cost of sales product costs |
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299 |
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337 |
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Cost of sales massively multi-player online role-playing game (MMORPG) |
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63 |
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54 |
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Cost of sales software royalties and amortization |
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61 |
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99 |
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Cost of sales intellectual property licenses |
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29 |
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43 |
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Product development |
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142 |
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143 |
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Sales and marketing |
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64 |
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56 |
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General and administrative |
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98 |
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65 |
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Restructuring |
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19 |
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Total costs and expenses |
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775 |
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797 |
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Operating income |
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674 |
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511 |
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Investment and other income, net |
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2 |
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Income before income tax expense |
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676 |
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511 |
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Income tax expense |
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173 |
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130 |
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Net income |
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$ |
503 |
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$ |
381 |
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Earnings per common share |
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Basic |
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$ |
0.42 |
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$ |
0.30 |
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Diluted |
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$ |
0.42 |
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$ |
0.30 |
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Weighted-average shares outstanding |
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Basic |
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1,173 |
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1,248 |
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Diluted |
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1,182 |
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1,264 |
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Dividends per common share |
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$ |
0.165 |
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$ |
0.15 |
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The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(Unaudited)
(Amounts in millions)
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For the Three Months Ended | |||||
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March 31, | |||||
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2011 |
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2010 |
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Cash flows from operating activities: |
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Net income |
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$ |
503 |
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$ |
381 |
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Adjustments to reconcile net income to net cash provided by operating activities: |
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Deferred income taxes |
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150 |
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90 |
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Depreciation and amortization |
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26 |
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33 |
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Amortization and write-off of capitalized software development costs and intellectual property licenses (1) |
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69 |
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88 |
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Stock-based compensation expense (2) |
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23 |
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44 |
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Excess tax benefits from stock option exercises |
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(1 |
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(4 |
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Changes in operating assets and liabilities: |
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Accounts receivable |
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554 |
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593 |
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Inventories |
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11 |
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40 |
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Software development and intellectual property licenses |
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(45 |
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(80 |
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Other assets |
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129 |
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162 |
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Deferred revenues |
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(716 |
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(637 |
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Accounts payable |
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(199 |
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(146 |
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Accrued expenses and other liabilities |
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(370 |
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(337 |
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Net cash provided by operating activities |
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134 |
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227 |
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Cash flows from investing activities: |
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Proceeds from maturities of investments |
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154 |
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17 |
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Payment of contingent consideration |
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(3 |
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(2 |
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Purchases of short-term investments |
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(161 |
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(187 |
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Capital expenditures |
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(4 |
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(12 |
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Net cash used in investing activities |
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(14 |
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(184 |
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Cash flows from financing activities: |
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Proceeds from issuance of common stock to employees |
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5 |
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16 |
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Repurchase of common stock |
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(343 |
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(107 |
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Excess tax benefits from stock option exercises |
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1 |
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4 |
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Net cash used in financing activities |
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(337 |
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(87 |
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Effect of foreign exchange rate changes on cash and cash equivalents |
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63 |
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(29 |
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Net (decrease) increase in cash and cash equivalents |
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(154 |
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(73 |
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Cash and cash equivalents at beginning of period |
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2,812 |
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2,768 |
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Cash and cash equivalents at end of period |
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$ |
2,658 |
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$ |
2,695 |
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(1) Excludes deferral and amortization of stock-based compensation expense.
(2) Includes the net effects of capitalization, deferral, and amortization of stock-based compensation expense.
The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENT OF CHANGES IN SHAREHOLDERS EQUITY
For the Three Months Ended March 31, 2011
(Unaudited)
(Amounts in millions)
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Retained |
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Accumulated |
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Additional |
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Earnings |
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Other |
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Total |
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Common Stock |
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Paid-In |
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Treasury Stock |
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(Accumulated |
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Comprehensive |
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Shareholders |
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Shares |
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Amount |
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Capital |
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Shares |
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Amount |
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Deficit) |
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Income (Loss) |
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Equity |
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Balance at December 31, 2010 |
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1,382 |
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$ |
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$ |
12,353 |
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(199 |
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$ |
(2,194 |
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$ |
57 |
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$ |
(13 |
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$ |
10,203 |
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Components of comprehensive income: |
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Net income |
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503 |
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503 |
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Foreign currency translation adjustment |
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39 |
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39 |
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Total comprehensive income |
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542 |
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Issuance of common stock pursuant to employee stock options and restricted stock rights |
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1 |
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5 |
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5 |
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Stock-based compensation expense related to employee stock options and restricted stock rights |
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24 |
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24 |
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Dividends ($0.165 per common share) (See Note 13) |
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(194 |
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(194 |
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Shares repurchased (See Note 13) |
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(31 |
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(343 |
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(343 |
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Balance at March 31, 2011 |
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1,383 |
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$ |
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$ |
12,382 |
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(230 |
) |
$ |
(2,537 |
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$ |
366 |
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$ |
26 |
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$ |
10,237 |
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The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
1. Description of Business and Basis of Consolidation and Presentation
Description of Business
Activision Blizzard, Inc. is a worldwide online, personal computer (PC), console, handheld and mobile game publisher. The terms Activision Blizzard, the Company, we, us, and our are used to refer collectively to Activision Blizzard, Inc. and its subsidiaries.
The common stock of Activision Blizzard is traded on The NASDAQ Stock Market under the ticker symbol ATVI. Vivendi S.A. (Vivendi) owned approximately 62% of Activision Blizzards outstanding common stock at March 31, 2011.
We maintain significant operations in the United States, Canada, the United Kingdom, Germany, France, Italy, Spain, Australia, Sweden, South Korea, Norway, Denmark, China, and the Netherlands.
Basis of Consolidation and Presentation
Activision Blizzard prepared the accompanying unaudited condensed consolidated financial statements in accordance with the rules and regulations of the Securities and Exchange Commission for interim reporting. As permitted under those rules and regulations, certain notes or other information that are normally required by accounting principles generally accepted in the United States of America (U.S. GAAP) have been condensed or omitted if they substantially duplicate the disclosures contained in the annual audited consolidated financial statements. The unaudited condensed consolidated financial statements should be read in conjunction with the audited consolidated financial statements and notes thereto included in our Annual Report on Form 10-K for the year ended December 31, 2010. In the opinion of management, all adjustments (consisting of normal recurring accruals) considered necessary for fair presentation of our financial position and results of operations in accordance with U.S. GAAP have been included.
The accompanying unaudited condensed consolidated financial statements include the accounts and operations of Activision Blizzard. All intercompany accounts and transactions have been eliminated. The condensed consolidated financial statements have been prepared in conformity with U.S. GAAP. The preparation of the condensed consolidated financial statements in conformity with U.S. GAAP requires management to make estimates and assumptions that affect the amounts reported in the condensed consolidated financial statements. Actual results could differ from these estimates and assumptions.
Certain reclassifications have been made to prior year amounts to conform to the current period presentation.
The Company considers events or transactions that occur after the balance sheet date, but before the financial statements are issued to provide additional evidence relative to certain estimates or to identify matters that require additional disclosures.
2. Summary of significant accounting policies
Revenue Recognition
Revenue Arrangements with Multiple Deliverables
On January 1, 2011, we adopted amendments to an accounting standard related to revenue recognition for arrangements with multiple deliverables (which standard as amended is referred to herein as the new accounting principles). The new accounting principles establish a selling price hierarchy for determining the selling price of a deliverable and require the application of the relative selling price method to allocate the arrangement consideration to each deliverable in a multiple deliverables revenue arrangement. Certain of our revenue arrangements have multiple deliverables and, as such, are accounted for under the new accounting principles. These revenue arrangements include our product sales consisting of both software and hardware deliverables (such as peripherals or other ancillary collectors items sold together with the physical boxed software) and our sales of the World of Warcraft boxed products, expansion packs and value-added services, each of which is considered with the related subscription services. Our assessment of deliverables and units of accounting does not change under the new accounting
principles. When determining the selling prices of our significant deliverables to enable us to allocate the revenues from the sale of our product using the relative selling price method, we use a variation of vendor-specific objective evidence (VSOE) of fair value and third-party evidence (TPE) of selling price. When neither VSOE nor TPE is available for a deliverable, we use our best estimate of the selling price (BESP). We do not have significant revenue arrangements that require our BESP for the quarter ended March 31, 2011. The inputs we use to determine the selling price of our significant deliverables include the actual price charged by the Company for a deliverable that the Company sells separately, which represents the VSOE, and the wholesale prices of the same or similar products, which represents TPE. The pattern and timing of revenue recognition for our deliverables and allocation of the arrangement consideration did not change upon the adoption of the new accounting principles. Also, we do not expect the adoption of the new accounting principles to have a material effect on our financial statements in the periods after our initial adoption.
Product Sales
We recognize revenue from the sale of our products upon the transfer of title and risk of loss to our customers and once any performance obligations have been completed. Certain products are sold to customers with a street date (i.e., the earliest date these products may be sold by retailers). For these products we recognize revenue on the later of the street date or the sale date. Revenue from product sales is recognized after deducting the estimated allowance for returns and price protection.
For our software products with online functionality, we evaluate whether those features or functionality are more than an inconsequential separate deliverable in addition to the software product. This evaluation is performed for each software product and any online transaction, such as a digital download of a title or product add-ons, when it is released.
When we determine that a software title contains online functionality that constitutes a more-than-inconsequential separate service deliverable in addition to the product, principally because of its importance to gameplay, we consider that our performance obligations for this title extend beyond the sale of the game. Vendor-specific objective evidence (VSOE) of fair value does not exist for the online functionality, as we do not separately charge for this component of the title. As a result, we recognize all of the software-related revenue from the sale of the title ratably over the estimated service period, which is estimated to begin the month after either the sale date or the street date of the title, whichever is later. In addition, we initially defer the costs of sales for the title (excluding intangible asset amortization), and recognize the costs of sales as the related revenues are recognized. Cost of sales includes manufacturing costs, software royalties and amortization, and intellectual property licenses.
We recognize revenues from World of Warcraft boxed product, expansion packs and value-added services, in each case with the related subscription service revenue, ratably over the estimated service periods beginning upon activation of the software and delivery of the services. Revenues attributed to the sale of World of Warcraft boxed software and related expansion packs are classified as product sales and revenues attributable to subscriptions and other value-added services are classified as subscription, licensing and other revenues.
Revenues for software products with more than inconsequential separate service deliverables and World of Warcraft products are recognized over the estimated service periods, which range from a minimum of five months to a maximum of less than a year.
For our software products with features we consider to be incidental to the overall product offering and an inconsequential deliverable, such as products which provide limited online features at no additional cost to the consumer, we recognize the related revenue from them upon the transfer of title and risk of loss of the product to our customer.
With respect to online transactions, such as online downloads of titles or product add-ons that do not include a more-than-inconsequential separate service deliverable, revenue is recognized when the fee is paid by the online customer to purchase online content, the product is available for download and is activated for gameplay. In addition, persuasive evidence of an arrangement must exist and collection of the related receivable must be probable.
Sales incentives and other consideration given by us to our customers, such as rebates and product replacement fees, are considered adjustments of the selling price of our products and are reflected as reductions to revenue. Sales incentives and other consideration that represent costs incurred by us for assets or services received, such as the appearance of our products in a
customers national circular ad, are reflected as sales and marketing expenses when the benefit from the sales incentive is separable from sales to the same customer and we can reasonably estimate the fair value of the benefit.
Subscription Revenues
Subscription revenues are derived from World of Warcraft, a game that is playable through Blizzards servers on a subscription-only basis. After the first month of free usage that is included with the World of Warcraft boxed software, the World of Warcraft end user may enter into a subscription agreement for additional future access. Revenues associated with the sale of subscriptions via boxed software and prepaid subscription cards, as well as prepaid subscriptions sales, are deferred until the subscription service is activated by the consumer and recognized ratably over the subscription period. Revenue from internet gaming rooms in Asia is recognized upon usage of the time packages sold. Value-added service revenues associated with subscriptions are recognized ratably over the estimated service periods.
Licensing Revenues
Third-party licensees in Russia, China and Taiwan distribute and host Blizzards World of Warcraft game in their respective countries under license agreements with Blizzard. We receive royalties from the licensees as a result. We recognize these royalties as revenues based on the end users activation of the underlying prepaid time, if all other performance obligations have been completed or based on usage by the end user when we have continuing service obligations. We recognize any upfront licensing fee received over the term of the contracts.
With respect to license agreements that provide customers the right to make multiple copies in exchange for guaranteed amounts, revenue is generally recognized upon delivery of a master copy. Per copy royalties on sales that exceed the guarantee are recognized as earned. In addition, persuasive evidence of an arrangement must exist and collection of the related receivable must be probable.
Breakage Revenues
World of Warcraft boxed product sales and subscription revenues are recognized upon activation of the game. We analyze historical activation patterns over time to determine when the likelihood of activation ever occurring becomes remote. We recognize revenues from subscriptions that have not yet been activated, prepaid subscription cards, as well as prepaid subscription sales, when the likelihood of future activation occurring is remote (defined as breakage revenues).
Other Revenues
Other revenues primarily include licensing activity of intellectual property other than software to third-parties. Revenue is recorded upon receipt of licensee statements, or upon the receipt of cash, provided the license period has begun.
3. Inventories
Our inventories consist of the following (amounts in millions):
|
|
At March 31, 2011 |
|
At December 31, 2010 |
| ||
Finished goods |
|
$ |
80 |
|
$ |
82 |
|
Purchased parts and components |
|
23 |
|
30 |
| ||
|
|
|
|
|
| ||
Inventories |
|
$ |
103 |
|
$ |
112 |
|
4. Intangible assets, net
Intangible assets, net consist of the following (amounts in millions):
|
|
At March 31, 2011 |
| |||||||||
|
|
Estimated |
|
Gross |
|
|
|
|
| |||
|
|
useful |
|
carrying |
|
Accumulated |
|
Net carrying |
| |||
|
|
lives |
|
amount |
|
amortization |
|
amount |
| |||
Acquired definite-lived intangible assets: |
|
|
|
|
|
|
|
|
| |||
License agreements |
|
3 - 10 years |
|
$ |
88 |
|
$ |
(75 |
) |
$ |
13 |
|
Game engines |
|
2 - 5 years |
|
32 |
|
(31 |
) |
1 |
| |||
Internally-developed franchises |
|
11 - 12 years |
|
309 |
|
(173 |
) |
136 |
| |||
Distribution agreements |
|
4 years |
|
18 |
|
(16 |
) |
2 |
| |||
Acquired indefinite-lived intangible assets: |
|
|
|
|
|
|
|
|
| |||
Activision trademark |
|
Indefinite |
|
386 |
|
|
|
386 |
| |||
Acquired trade names |
|
Indefinite |
|
47 |
|
|
|
47 |
| |||
Total |
|
|
|
$ |
880 |
|
$ |
(295 |
) |
$ |
585 |
|
|
|
At December 31, 2010 |
| |||||||||
|
|
Estimated |
|
Gross |
|
|
|
|
| |||
|
|
useful |
|
carrying |
|
Accumulated |
|
Net carrying |
| |||
|
|
lives |
|
amount |
|
amortization |
|
amount |
| |||
Acquired definite-lived intangible assets: |
|
|
|
|
|
|
|
|
| |||
License agreements |
|
3 - 10 years |
|
$ |
88 |
|
$ |
(74 |
) |
$ |
14 |
|
Game engines |
|
2 - 5 years |
|
32 |
|
(30 |
) |
2 |
| |||
Internally-developed franchises |
|
11 - 12 years |
|
309 |
|
(167 |
) |
142 |
| |||
Distribution agreements |
|
4 years |
|
18 |
|
(16 |
) |
2 |
| |||
Acquired indefinite-lived intangible assets: |
|
|
|
|
|
|
|
|
| |||
Activision trademark |
|
Indefinite |
|
386 |
|
|
|
386 |
| |||
Acquired trade names |
|
Indefinite |
|
47 |
|
|
|
47 |
| |||
Total |
|
|
|
$ |
880 |
|
$ |
(287 |
) |
$ |
593 |
|
Amortization expense of intangible assets was $8 million and $18 million for the three months ended March 31, 2011 and 2010, respectively.
The gross carrying amounts as of March 31, 2011 and December 31, 2010 in the tables above reflect a new cost basis for license agreements, game engines and internally-developed franchises due to impairment charges taken for the year ended December 31, 2010. The new cost basis includes the original gross carrying amount, less accumulated amortization and impairment charges of the impaired assets as of December 31, 2010.
At March 31, 2011, future amortization of definite-lived intangible assets is estimated as follows (amounts in millions):
2011 (remaining nine months) |
|
$ |
61 |
|
2012 |
|
37 |
| |
2013 |
|
18 |
| |
2014 |
|
10 |
| |
2015 |
|
8 |
| |
Thereafter |
|
18 |
| |
|
|
|
| |
Total |
|
$ |
152 |
|
5. Income taxes
The income tax expense of $173 million for the three months ended March 31, 2011 reflected an effective tax rate of 26%. The effective tax rate of 26% for the three months ended March 31, 2011 differed from the statutory rate of 35% primarily due to foreign income taxes provided at lower rates, geographic mix in profitability, recognition of federal and California research and development credits and IRC 199 domestic production deductions.
For the three months ended March 31, 2011, the tax rate was based on our projected annual effective tax rate for 2011, and also included certain discrete tax items recorded during the period. Our tax expense of $173 million for the three months ended March 31, 2011 reflected an effective tax rate of 26% which differed from the effective tax rate of 25% for the three months ended March 31, 2010, primarily due to a minor increase in the amount of domestic earnings with a higher statutory rate, relative to earnings in foreign jurisdictions with a lower statutory rate, which resulted in a slightly higher overall effective tax rate over the prior period.
The overall effective income tax rate for the year could be different from the effective tax rate for the three months ended March 31, 2011 and will be dependent on our profitability for the remainder of the year. In addition, our effective income tax rates for the remainder of 2011 and future periods will depend on a variety of factors, such as changes in the mix of income by tax jurisdiction, applicable accounting rules, applicable tax laws and regulations, rulings and interpretations thereof, developments in tax audit and other matters, and variations in the estimated and actual level of annual pre-tax income or loss. Further, the effective tax rate could fluctuate significantly on a quarterly basis and could be adversely affected by the extent that income (loss) before income tax expenses (benefit) are lower than anticipated in foreign regions where we have lower statutory rates and/or higher than anticipated in our domestic region where we have higher statutory rates.
6. Software development and intellectual property licenses
The following table summarizes the components of our software development and intellectual property licenses (amounts in millions):
|
|
At |
|
At |
| ||
|
|
March 31, |
|
December 31, |
| ||
|
|
2011 |
|
2010 |
| ||
Internally developed software costs |
|
$ |
133 |
|
$ |
142 |
|
Payments made to third-party software developers |
|
61 |
|
60 |
| ||
Total software development costs |
|
$ |
194 |
|
$ |
202 |
|
|
|
|
|
|
| ||
Intellectual property licenses |
|
$ |
61 |
|
$ |
73 |
|
Amortization, write-offs and impairments are comprised of the following (amounts in millions):
|
|
Three Months Ended March 31, |
| ||||
|
|
2011 |
|
2010 |
| ||
Amortization of capitalized software development costs and intellectual property licenses |
|
$ |
73 |
|
$ |
101 |
|
Write-offs and impairments |
|
|
|
15 |
| ||
7. Comprehensive income and accumulated other comprehensive income (loss)
Comprehensive Income
The components of comprehensive income for the three months ended March 31, 2011 and 2010 were as follows (amounts in millions):
|
|
Three Months Ended March 31, |
| ||||
|
|
2011 |
|
2010 |
| ||
|
|
|
|
|
| ||
Net income |
|
$ |
503 |
|
$ |
381 |
|
|
|
|
|
|
| ||
Other comprehensive income: |
|
|
|
|
| ||
Foreign currency translation adjustment |
|
39 |
|
(20 |
) | ||
Other comprehensive income (loss) |
|
39 |
|
(20 |
) | ||
|
|
|
|
|
| ||
Comprehensive income |
|
$ |
542 |
|
$ |
361 |
|
The components of accumulated other comprehensive income (loss) at March 31, 2011 and December 31, 2010 were as follows (amounts in millions):
|
|
At |
|
At |
| ||
|
|
March 31, |
|
December 31, |
| ||
|
|
2011 |
|
2010 |
| ||
Foreign currency translation adjustment |
|
$ |
28 |
|
$ |
(11 |
) |
Unrealized depreciation on investments, net of deferred income taxes of $(1) for both March 31, 2011 and December 31, 2010 |
|
(2 |
) |
(2 |
) | ||
Accumulated other comprehensive income (loss) |
|
$ |
26 |
|
$ |
(13 |
) |
Income taxes were not provided for foreign currency translation items as these are considered indefinite investments in non-U.S. subsidiaries.
8. Fair value measurements
Fair Value Measurements on a Recurring Basis
Financial Accounting Standards Board (FASB) literature regarding fair value measurements for financial and non-financial assets and liabilities establishes a three-level fair value hierarchy that prioritizes the inputs used to measure fair value. This hierarchy requires entities to maximize the use of observable inputs and minimize the use of unobservable inputs. The three levels of inputs used to measure fair value are as follows:
· Level 1Quoted prices in active markets for identical assets or liabilities.
· Level 2Observable inputs other than quoted prices included in Level 1, such as quoted prices for similar assets or liabilities in active markets or other inputs that are observable or can be corroborated by observable market data.
· Level 3Unobservable inputs that are supported by little or no market activity and that are significant to the fair value of the assets or liabilities. This includes certain pricing models, discounted cash flow methodologies and similar techniques that use significant unobservable inputs.
The table below segregates all assets and liabilities that are measured at fair value on a recurring basis (which means they are so measured at least annually) into the most appropriate level within the fair value hierarchy based on the inputs used to determine the fair value at the measurement date (amounts in millions):
|
|
|
|
Fair Value Measurements at |
|
|
| ||||||||
|
|
|
|
March 31, 2011 Using |
|
|
| ||||||||
|
|
|
|
Quoted |
|
|
|
|
|
|
| ||||
|
|
|
|
Prices in |
|
|
|
|
|
|
| ||||
|
|
|
|
Active |
|
|
|
|
|
|
| ||||
|
|
|
|
Markets for |
|
Significant |
|
|
|
|
| ||||
|
|
|
|
Identical |
|
Other |
|
Significant |
|
|
| ||||
|
|
As of |
|
Financial |
|
Observable |
|
Unobservable |
|
|
| ||||
|
|
March 31, |
|
Instruments |
|
Inputs |
|
Inputs |
|
Balance Sheet |
| ||||
|
|
2011 |
|
(Level 1) |
|
(Level 2) |
|
(Level 3) |
|
Classification |
| ||||
Financial assets: |
|
|
|
|
|
|
|
|
|
|
| ||||
Money market funds |
|
$ |
2,359 |
|
$ |
2,359 |
|
$ |
|
|
$ |
|
|
Cash and cash equivalents |
|
U.S. treasuries and foreign government bonds with original maturities of three months or less |
|
200 |
|
200 |
|
|
|
|
|
Cash and cash equivalents |
| ||||
U.S. treasuries and government agency securities |
|
678 |
|
678 |
|
|
|
|
|
Short-term investments |
| ||||
ARS held through Morgan Stanley Smith Barney LLC |
|
25 |
|
|
|
|
|
25 |
|
Long-term investments |
| ||||
Total financial assets at fair value |
|
$ |
3,262 |
|
$ |
3,237 |
|
$ |
|
|
$ |
25 |
|
|
|
|
|
|
|
Fair Value Measurements at |
|
|
| ||||||||
|
|
|
|
December 31, 2010 Using |
|
|
| ||||||||
|
|
|
|
Quoted |
|
|
|
|
|
|
| ||||
|
|
|
|
Prices in |
|
|
|
|
|
|
| ||||
|
|
|
|
Active |
|
|
|
|
|
|
| ||||
|
|
|
|
Markets for |
|
Significant |
|
|
|
|
| ||||
|
|
|
|
Identical |
|
Other |
|
Significant |
|
|
| ||||
|
|
As of |
|
Financial |
|
Observable |
|
Unobservable |
|
|
| ||||
|
|
December 31, |
|
Instruments |
|
Inputs |
|
Inputs |
|
Balance Sheet |
| ||||
|
|
2010 |
|
(Level 1) |
|
(Level 2) |
|
(Level 3) |
|
Classification |
| ||||
Financial assets: |
|
|
|
|
|
|
|
|
|
|
| ||||
Money market funds |
|
$ |
2,216 |
|
$ |
2,216 |
|
$ |
|
|
$ |
|
|
Cash and cash equivalents |
|
U.S. treasuries and foreign government bonds with original maturities of three months or less |
|
332 |
|
332 |
|
|
|
|
|
Cash and cash equivalents |
| ||||
U.S. treasuries and government agency securities |
|
672 |
|
672 |
|
|
|
|
|
Short-term investments |
| ||||
ARS held through Morgan Stanley Smith Barney LLC |
|
23 |
|
|
|
|
|
23 |
|
Long-term investments |
| ||||
Foreign exchange contract derivatives |
|
1 |
|
|
|
1 |
|
|
|
Other assetscurrent |
| ||||
Total financial assets at fair value |
|
$ |
3,244 |
|
$ |
3,220 |
|
$ |
1 |
|
$ |
23 |
|
|
|
The following table provides a reconciliation of the beginning and ending balances of our financial assets and financial liabilities classified as Level 3 by major categories (amounts in millions) at March 31, 2011:
|
|
Level 3 |
| ||||
|
|
|
|
Total |
| ||
|
|
|
|
financial |
| ||
|
|
|
|
assets at |
| ||
|
|
ARS |
|
fair |
| ||
|
|
(a) |
|
value |
| ||
Balance at January 1, 2011 |
|
$ |
23 |
|
$ |
23 |
|
Total gains or (losses) (realized/unrealized) included in investment and other income, net |
|
2 |
|
2 |
| ||
Balance at March 31, 2011 |
|
$ |
25 |
|
$ |
25 |
|
|
|
|
|
|
| ||
The amount of total gains or (losses) for the period included in investment and other income, net attributable to the change in unrealized gains or losses relating to assets and liabilities still held at March 31, 2011 |
|
$ |
2 |
|
$ |
2 |
|
The following table provides a reconciliation of the beginning and ending balances of our financial assets and financial liabilities classified as Level 3 by major categories (amounts in millions) at March 31, 2010:
|
|
Level 3 |
| ||||||||||
|
|
|
|
|
|
Total |
|
|
| ||||
|
|
|
|
|
|
financial |
|
|
| ||||
|
|
|
|
ARS rights |
|
assets at |
|
|
| ||||
|
|
ARS |
|
from UBS |
|
fair |
|
Other financial |
| ||||
|
|
(a) |
|
(b) |
|
value |
|
liabilities |
| ||||
Balance at January 1, 2010 |
|
$ |
78 |
|
$ |
10 |
|
$ |
88 |
|
$ |
(31 |
) |
Total gains or (losses) (realized/unrealized) |
|
|
|
|
|
|
|
|
| ||||
Included in earnings |
|
2 |
|
(3 |
) |
(1 |
) |
|
| ||||
Included in other comprehensive loss |
|
(1 |
) |
|
|
(1 |
) |
|
| ||||
Balance at March 31, 2010 |
|
$ |
79 |
|
$ |
7 |
|
$ |
86 |
|
$ |
(31 |
) |
|
|
|
|
|
|
|
|
|
| ||||
The amount of total gains or (losses) for the period included in earnings attributable to the change in unrealized gains or losses relating to assets still held at March 31, 2010 |
|
$ |
2 |
|
$ |
(3 |
) |
$ |
(1 |
) |
$ |
|
|
(a) Fair value measurements have been estimated using an income-approach model (specifically, discounted cash-flow analysis). When estimating the fair value, we consider both observable market data and non-observable factors, including credit quality, duration, insurance wraps, collateral composition, maximum rate formulas, comparable trading instruments, and the likelihood of redemption. Significant assumptions used in the analysis include estimates for interest rates, spreads, cash flow timing and amounts, and holding periods of the securities. Assets measured at fair value using significant unobservable inputs (Level 3) represent 1% of our financial assets measured at fair value on a recurring basis at March 31, 2011.
In June 2010, we sold the remainder of our ARS held with UBS at par and recognized a gain of $7 million included within investment and other income, net in our consolidated statement of operations for the year ended December 31, 2010.
(b) ARS rights from UBS represented an offer from UBS providing us with the right to require UBS to purchase our ARS held through UBS at par value. To value the ARS rights, we considered the intrinsic value, time value of money, and our assessment of the credit worthiness of UBS. We exercised our ARS rights with UBS on June 30, 2010 and recorded a loss of
$7 million included within investment and other income in our consolidated statement of operations for the year ended December 31, 2010.
Foreign Currency Forward Contracts Not Designated as Hedges
We transact business in various currencies other than the U.S. dollar and have significant international sales and expenses denominated in currencies other than the U.S. dollar, subjecting us to currency exchange rate risks. To mitigate our risk from foreign currency fluctuations we periodically enter into currency derivative contracts, principally swaps and forward contracts with maturities of twelve months or less, with Vivendi as our principal counterparty. We do not hold or purchase any foreign currency contracts for trading or speculative purposes and we do not designate these forward contracts or swaps as hedging instruments. Accordingly, we report the fair value of these contracts in our condensed consolidated balance sheet with changes in fair value recorded in our condensed consolidated statement of operations. The fair value of foreign currency contracts is estimated based on the prevailing exchange rates of the various hedged currencies as of the end of the period.
Fair Value Measurements on a Non-Recurring Basis
We measure the fair value of certain assets on a non-recurring basis, generally annually or when events or changes in circumstances indicate that the carrying amount of the assets may not be recoverable. For the three-month period ended March 31, 2011, there were no impairment charges related to assets that are measured on a non-recurring basis.
The table below presents intangible assets that are not subject to recurring fair value measurement at December 31, 2010 (amounts in millions):
|
|
|
|
Fair Value Measurements at |
|
|
| |||||||||
|
|
|
|
December 31, 2010 Using |
|
|
| |||||||||
|
|
|
|
Quoted |
|
|
|
|
|
|
| |||||
|
|
|
|
Prices in |
|
|
|
|
|
|
| |||||
|
|
|
|
Active |
|
|
|
|
|
|
| |||||
|
|
|
|
Markets for |
|
Significant |
|
|
|
|
| |||||
|
|
|
|
Identical |
|
Other |
|
Significant |
|
|
| |||||
|
|
As of |
|
Financial |
|
Observable |
|
Unobservable |
|
|
| |||||
|
|
December 31, |
|
Instruments |
|
Inputs |
|
Inputs |
|
|
| |||||
|
|
2010 |
|
(Level 1) |
|
(Level 2) |
|
(Level 3) |
|
Total Losses |
| |||||
Non-financial assets: |
|
|
|
|
|
|
|
|
|
|
| |||||
Intangible assets, net |
|
$ |
|
|
$ |
|
|
$ |
|
|
$ |
|
|
$ |
326 |
|
Total non-financial assets at fair value |
|
$ |
|
|
$ |
|
|
$ |
|
|
$ |
|
|
$ |
326 |
|
In the fourth quarter of 2010, with the franchise and industry results of the holiday season, our outlook for the retail sales of software was significantly revised. With the continued economic downturn within our industry in 2010 and the change in the buying habits of casual consumers, we reassessed our overall expectations. We considered these economic changes while planning for 2011 during the fourth quarter of 2010, resulting in a strategy change to, among other things, focus on fewer title releases in the casual genre and discontinue the development of music titles. As we considered this change in strategy to be an indicator of a potential impairment of our intangible assets, we updated our future projected revenue streams for certain franchises in the casual games and music genres. We performed recoverability tests and, where applicable, measured the impairment of the related intangible assets in accordance with ASC Subtopic 360-10.
Determining whether an impairment has occurred requires various estimates and assumptions, including determining which cash flows are directly related to the potentially impaired asset, the estimated remaining useful life over which these cash flows will occur, the amount of these cash flows and the assets residual value, if any. For intangible assets that do not pass the recoverability test, the measurement of an impairment loss requires a determination of fair value, which is based on the best information available. Based on the characteristics of the assets being valued and the availability of information, the Company
used the income approach, which presumes that the value of an asset can be estimated by the net economic benefit to be received over the estimated remaining useful life of the asset, discounted to present value. We derived the required cash flow estimates from our historical experience and our internal business plans and applied an appropriate discount rate. Based on this analysis, we recorded impairment charges of $67 million, $9 million and $250 million to license agreements, game engines and internally-developed franchises intangible assets, respectively, for the year ended December 31, 2010 within our Activision segment.
9. Restructuring
On February 3, 2011, the Board of Directors of the Company approved a restructuring plan (the 2011 Restructuring) involving a focus on the development and publication of a reduced slate of titles on a going-forward basis, including the discontinuation of the development of music-based games, the closure of the related business unit and the cancellation of other titles then in production, along with a related reduction in studio headcount and corporate overhead.
The following table details the amount of the 2011 Restructuring reserves included in accrued expenses and other liabilities in the consolidated balance sheet at March 31, 2011 (amounts in millions):
|
|
|
|
Facilities |
|
|
| |||
|
|
Severance |
|
costs |
|
Total |
| |||
Balance at December 31, 2010 |
|
$ |
|
|
$ |
|
|
$ |
|
|
Costs charged to expense |
|
14 |
|
5 |
|
19 |
| |||
Costs paid or otherwise settled |
|
(3 |
) |
|
|
(3 |
) | |||
Balance at March 31, 2011 |
|
$ |
11 |
|
$ |
5 |
|
$ |
16 |
|
The total restructuring reserve balances and the net restructuring charges are presented below by operating segment (amounts in millions):
|
|
2011 Restructuring Reserve Balance |
|
2011 Restructuring Charges |
| |||||
|
|
At |
|
At |
|
Three Months Ended |
| |||
|
|
March 31, 2011 |
|
December 31, 2010 |
|
March 31, 2011 |
| |||
Activision |
|
$ |
16 |
|
$ |
|
|
$ |
19 |
|
Blizzard |
|
|
|
|
|
|
| |||
Distribution |
|
|
|
|
|
|
| |||
Total |
|
$ |
16 |
|
$ |
|
|
$ |
19 |
|
The total expected restructuring charges related to the 2011 Restructuring, expected to be completed on June 30, 2011, are presented below (amounts in millions):
|
|
Low |
|
High |
| ||
Expected total restructuring costs, before tax |
|
$ |
19 |
|
$ |
36 |
|
Expected total restructuring costs, after tax |
|
14 |
|
30 |
| ||
The high end of the after tax cash charges are expected to consist primarily of employee-related severance cash costs of approximately $24 million and facility exist costs of approximately $6 million. All of these items will be recorded within our Activision segment, which is the only segment impacted by the 2011 Restructuring.
We have substantially completed our implementation of our organizational restructuring plan as a result of the business combination (the Business Combination) by and among the Company (then known as Activision, Inc.), Sego Merger Corporation, a wholly-owned subsidiary of the Company, Vivendi S.A. (Vivendi), VGAC LLC, a wholly-owned subsidiary of Vivendi, and Vivendi Games, Inc. (Vivendi Games), a wholly-owned subsidiary of VGAC LLC, consummated in July 2008. There is no significant cash payment and additional charges to the income statement for the three months ended March 31, 2011.
10. Operating segments and geographic region
Our operating segments are consistent with our internal organizational structure, the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our Chief Operating Decision Maker (CODM), the manner in which operating performance is assessed and resources are allocated, and the availability of separate financial information. We do not aggregate operating segments.
Currently, we operate under three operating segments:
Activision Publishing, Inc.
Activision Publishing, Inc. (Activision) is a leading international publisher of interactive software products and content. Activision develops and publishes video games on various consoles, handheld platforms and the PC platform through internally-developed franchises and license agreements. Activision currently offers games that operate on the Sony Computer Entertainment, Inc. (Sony) PlayStation 3 (PS3), Nintendo Co. Ltd. (Nintendo) Wii (Wii), and Microsoft Corporation (Microsoft) Xbox 360 (Xbox 360) console systems; the Nintendo Dual Screen (NDS), Nintendo DSi (DSi) and Nintendo 3DS (3DS) handheld devices; the PC; the Apple iPhone (iPhone), the Apple iPad (iPad) and other mobile devices. Our Activision business involves the development, marketing, and sale of products through retail channels or digital downloads, by license, or from our affiliate label program with certain third-party publishers.
Blizzard Entertainment, Inc.
Blizzard Entertainment, Inc. (Blizzard) is a leader in terms of subscriber base and revenues generated in the subscription-based massively multi-player online role-playing game (MMORPG) category. Blizzard internally develops and publishes PC-based computer games and maintains its proprietary online-game related service, Battle.net. Our Blizzard business involves the development, marketing, sales and support of role-playing action and strategy games. Blizzard also develops, hosts, and supports its online subscription-based games in the MMORPG category. Blizzard is the development studio and publisher best known as the creator of World of Warcraft and the multiple award winning Diablo, StarCraft, and World of Warcraft franchises. Blizzard distributes its products and generates revenues worldwide through various means, including: subscription revenues (which consist of fees from individuals playing World of Warcraft, prepaid cards and other value-added service revenues such as realm transfers, faction changes, and other character customizations within the World of Warcraft gameplay); retail sales of physical boxed products; online download sales of PC products; and licensing of software to third-party or related party companies that distribute World of Warcraft and StarCraft II.
Activision Blizzard Distribution
Activision Blizzard Distribution (Distribution) consists of operations in Europe that provide warehousing, logistical and sales distribution services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive entertainment hardware.
The CODM reviews segment performance exclusive of the impact of the change in deferred net revenues and related cost of sales with respect to certain of our online-enabled games, stock-based compensation expense, restructuring expense, amortization of intangible assets, and impairment of intangible assets. The CODM does not review any information regarding total assets on an operating segment basis, and accordingly, no disclosure is made with respect thereto. Information on the operating segments and reconciliations of total net revenues and total segment income (loss) from operations to consolidated net revenues and income before income tax expense from external customers for the three months ended March 31, 2011 and 2010 are presented below (amounts in millions):
|
|
Three Months Ended March 31, |
| ||||||||||
|
|
2011 |
|
2010 |
|
2011 |
|
2010 |
| ||||
|
|
|
|
Income from operations |
| ||||||||
|
|
Net Revenues |
|
before income tax expense |
| ||||||||
Activision |
|
$ |
323 |
|
$ |
337 |
|
$ |
48 |
|
$ |
7 |
|
Blizzard |
|
357 |
|
306 |
|
170 |
|
158 |
| ||||
Distribution |
|
75 |
|
71 |
|
|
|
|
| ||||
Operating segments total |
|
755 |
|
714 |
|
218 |
|
165 |
| ||||
|
|
|
|
|
|
|
|
|
| ||||
Reconciliation to consolidated net revenues / operating income and consolidated income before income tax expense: |
|
|
|
|
|
|
|
|
| ||||
Net effect from deferral of net revenues and related cost of sales |
|
694 |
|
594 |
|
506 |
|
410 |
| ||||
Stock-based compensation expense |
|
|
|
|
|
(23 |
) |
(44 |
) | ||||
Restructuring |
|
|
|
|
|
(19 |
) |
(3 |
) | ||||
Amortization of intangible assets |
|
|
|
|
|
(8 |
) |
(17 |
) | ||||
Consolidated net revenues / operating income |
|
$ |
1,449 |
|
$ |
1,308 |
|
|
674 |
|
|
511 |
|
Investment and other income, net |
|
|
|
|
|
2 |
|
|
| ||||
Consolidated income before income tax expense |
|
|
|
|
|
$ |
676 |
|
$ |
511 |
|
Geographic information for the three months ended March 31, 2011 and 2010 is based on the location of the selling entity. Net revenues from external customers by geographic region were as follows (amounts in millions):
|
|
Three Months Ended March 31, |
| ||||
|
|
2011 |
|
2010 |
| ||
Net revenues by geographic region: |
|
|
|
|
| ||
North America |
|
$ |
748 |
|
$ |
703 |
|
Europe |
|
594 |
|
524 |
| ||
Asia Pacific |
|
107 |
|
81 |
| ||
Total consolidated net revenues |
|
$ |
1,449 |
|
$ |
1,308 |
|
Net revenues by platform were as follows (amounts in millions):
|
|
Three Months Ended March 31, |
| ||||
|
|
2011 |
|
2010 |
| ||
Net revenues by platform: |
|
|
|
|
| ||
Online subscriptions* |
|
$ |
395 |
|
$ |
310 |
|
Console |
|
824 |
|
839 |
| ||
Hand-held |
|
31 |
|
39 |
| ||
PC and Other |
|
124 |
|
49 |
| ||
Total platform net revenues |
|
1,374 |
|
1,237 |
| ||
Distribution |
|
75 |
|
71 |
| ||
Total consolidated net revenues |
|
$ |
1,449 |
|
$ |
1,308 |
|
*Revenue from online subscriptions consists of revenue from all World of Warcraft products, including subscriptions, boxed products, expansion packs, licensing royalties, and value-added services.
We did not have any single external customer that accounted for 10% or more of net revenues for the three month ended March 31, 2011 or 2010.
11. Goodwill
The changes in the carrying amount of goodwill by operating segment for the three months ended March 31, 2011 are as follows (amounts in millions):
|
|
Activision |
|
Blizzard |
|
Distribution |
|
Total |
| ||||
|
|
|
|
|
|
|
|
|
| ||||
Balance at December 31, 2010 |
|
$ |
6,942 |
|
$ |
178 |
|
$ |
12 |
|
$ |
7,132 |
|
Tax benefit credited to goodwill |
|
(1 |
) |
|
|
|
|
(1 |
) | ||||
Issuance of contingent consideration |
|
3 |
|
|
|
|
|
3 |
| ||||
|
|
|
|
|
|
|
|
|
| ||||
Balance at March 31, 2011 |
|
$ |
6,944 |
|
$ |
178 |
|
$ |
12 |
|
$ |
7,134 |
|
Issuance of contingent consideration consists of additional purchase consideration paid during 2011 in relation to a previous acquisition.
The tax benefit credited to goodwill represents the tax deduction resulting from the exercise of stock options that were outstanding and vested at the consummation of the Business Combination and included in the purchase price of the Company, to the extent that the tax deduction did not exceed the fair value of those options. Conversely, to the extent that the tax deduction did exceed the fair value of those options, the tax benefit is credited to additional paid-in capital.
12. Computation of basic/diluted earnings per common share
The following table sets forth the computation of basic and diluted earnings per common share (amounts in millions, except per share data):
|
|
Three Months Ended March 31, |
| ||||
|
|
2011 |
|
2010 |
| ||
|
|
|
|
|
| ||
Numerator: |
|
|
|
|
| ||
Consolidated net income |
|
$ |
503 |
|
$ |
381 |
|
Less: Distributed earnings to unvested stock-based awards that participate in earnings |
|
(3 |
) |
(2 |
) | ||
Less: Undistributed earnings allocated to unvested stock-based awards that participate in earnings |
|
(4 |
) |
(1 |
) | ||
Numerator for basic and diluted earnings per common share - income available to common shareholders |
|
496 |
|
378 |
| ||
|
|
|
|
|
| ||
Denominator: |
|
|
|
|
| ||
Denominator for basic earnings per common share - weighted-average common shares outstanding |
|
1,173 |
|
1,248 |
| ||
|
|
|
|
|
| ||
Effect of potential dilutive common shares under the treasury stock method: |
|
|
|
|
| ||
Employee stock options |
|
9 |
|
16 |
| ||
Denominator for diluted earnings per common share - weighted-average common shares outstanding plus dilutive effect of employee stock options |
|
1,182 |
|
1,264 |
| ||
|
|
|
|
|
| ||
Basic earnings per common share |
|
$ |
0.42 |
|
$ |
0.30 |
|
|
|
|
|
|
| ||
Diluted earnings per common share |
|
$ |
0.42 |
|
$ |
0.30 |
|
Our unvested restricted stock rights are considered participating securities since these securities have non-forfeitable rights to dividends or dividend equivalents during the contractual period of the award. Since the unvested restricted stock rights are considered participating securities, we are required to use the two-class method in our computation of basic and diluted earnings per common share. For the three months ended March 31, 2011 and 2010, we had outstanding unvested restricted stock rights of 17 million and 11 million shares of common stock on a weighted-average basis, respectively.
Potential common shares are not included in the denominator of the diluted earnings per common share calculation when inclusion of such shares would be anti-dilutive. Therefore, options to acquire 32 million and 23 million shares of common stock were not included in the calculation of diluted earnings per common share for the three months ended March 31, 2011 and 2010, respectively, as the effect of their inclusion would be anti-dilutive.
13. Capital transactions
Repurchase Program
On February 10, 2010, our Board of Directors authorized a stock repurchase program (the 2010 Stock Repurchase Program) under which we were authorized to repurchase up to $1 billion of our common stock. In January 2011, we settled a $22 million purchase of 1.8 million shares of our common stock that we had committed to repurchase in December 2010 pursuant to the 2010 Stock Repurchase Program. The 2010 Stock Repurchase Program expired on December 31, 2010.
On February 3, 2011, our Board of Directors authorized a new stock repurchase program (the 2011 Stock Repurchase Program) under which we may repurchase up to $1.5 billion of our common stock, on terms and conditions to be determined by the Company, until the earlier of March 31, 2012 and a determination by the Board of Directors to discontinue the repurchase program. For the three months ended March 31, 2011, we repurchased 29 million shares of our common stock for $321 million pursuant to the 2011 Stock Repurchase Program. In April 2011, we settled the purchase of 2.1 million shares of our common stock for $23 million that we had committed to repurchase in March 2011 pursuant to the 2011 Stock Repurchase Program.
Dividend
On February 10, 2010, Activision Blizzards Board of Directors declared a cash dividend of $0.15 per common share payable on April 2, 2010 to shareholders of record at the close of business on February 22, 2010, and on April 2, 2010, we made a cash dividend payment of $187 million to such shareholders. On October 22, 2010, the Company made dividend equivalent payments of $2 million related to this cash dividend to the holders of restricted stock units.
On February 9, 2011, our Board of Directors approved a cash dividend of $0.165 per common share to be paid on May 11, 2011 to shareholders of record as of March 16, 2011.
14. Commitments and contingencies
At March 31, 2011, we did not have any significant changes to our commitments since December 31, 2010. See Note 18 of the Notes to Consolidated Financial Statements included in Item 8 of the Annual Report on Form 10-K for the year ended December 31, 2010 for more information regarding our commitments.
Legal Proceedings
After concluding an internal human resources inquiry into breaches of contract and insubordination by two senior employees at Infinity Ward, the Company terminated its employment of Jason West and Vince Zampella on March 1, 2010. On March 3, 2010, West and Zampella filed a complaint against the Company in Los Angeles Superior Court for breach of contract and wrongful termination, among other claims. West and Zampella are seeking damages, including punitive damages, in excess of $36 million and declaratory relief. On April 9, 2010, the Company filed a cross complaint against West and Zampella, asserting claims for breach of contract and fiduciary duty, among other claims. The Company is seeking damages and declaratory relief.
In addition, 38 current and former employees of Infinity Ward filed a complaint against the Company in Los Angeles Superior Court on April 27, 2010 (Alderman et al. v. Activision Publishing, Inc. et al). An amended complaint was filed on July 8, 2010, which added seven additional plaintiffs. On October 5, 2010, five plaintiffs, all current employees of Infinity Ward, filed dismissals without prejudice. There are currently 40 plaintiffs in the case. The plaintiffs have asserted claims for breach of contract, violation of the Labor Code of the State of California, conversion and other claims. The plaintiffs claim that the Company failed to pay them bonuses and other compensation allegedly owed to them in an amount at least between $75 million and $125 million, plus punitive damages. On October 12, 2010, the court consolidated this matter with the West and Zampella matter.
On August 10, 2010, the Company filed a demurrer to various causes of action in the amended Alderman complaint. On October 15, 2010, the court overruled the demurrer with respect to all causes of action other than conversion, for which it was sustained. On November 4, 2010, the Alderman plaintiffs filed a second amended complaint. On November 15, 2010, the Company filed a demurrer with respect to the claim for conversion in the second amended complaint. On March 16, 2011, the Alderman plaintiffs filed a third amended complaint adding oral and implied contract claims, equitable claims and fraud claims. On April 15, 2011, the Company filed a demurrer to a variety of claims in the third amended complaint.
On January 18, 2011, the court granted the Companys motion to amend its cross complaint against West and Zampella to add allegations with respect to them and to add Electronic Arts, Inc. as a party. On January 26, 2011, Electronic Arts, Inc. filed a demurrer with respect to the claims asserted against it in the amended cross complaint. On January 31, 2011, the case was transferred to the complex division. On March 16, 2011, the court overruled Electronic Arts, Inc.s demurrer with respect to all causes of action except as to a declaratory relief claim.
On April 1, 2011, West and Zampella filed a cross-complaint and answer in response to the Companys cross-complaint against West, Zampella and Electronic Arts. In the cross-complaint, West and Zampella asserted fraud claims.
The Company has accrued and will continue to accrue appropriate amounts related to bonuses and other monies allegedly owed in connection with this matter. The Company does not expect this lawsuit to have a material impact on the Company.
In addition, we are party to other routine claims and suits brought by us and against us in the ordinary course of business, including disputes arising over intellectual property rights, contractual claims, employment laws, regulations and relationships, and collection matters. In the opinion of management, after consultation with legal counsel, the outcome of such routine claims and lawsuits will not have a material adverse effect on our business, financial condition, results of operations, or liquidity.
15. Related party transactions
Treasury
Our foreign currency risk management program seeks to reduce risks arising from foreign currency fluctuations. We use derivative financial instruments, primarily currency forward contracts and swaps, with Vivendi as our principal counterparty. The gross notional amount of outstanding foreign exchange swaps was $51 million at March 31, 2011. The gross notional amount of outstanding foreign exchange swaps was $138 million at December 31, 2010. A pre-tax net unrealized loss of less than a million dollars for each of the three months ended March 31, 2011 and 2010, resulted from the foreign exchange contracts and swaps with Vivendi and were recognized in the condensed consolidated statements of operations.
Other
Activision Blizzard has entered into various transactions and agreements, including cash management services, investor agreement, and music royalty agreements with Vivendi and its subsidiaries and affiliates. None of these services, transactions and agreements with Vivendi and its subsidiaries and affiliates is material either individually or in the aggregate to the condensed consolidated financial statements as a whole.
Item 2. Managements Discussion and Analysis of Financial Condition and Results of Operations
Business Overview
Activision Blizzard, Inc. is a worldwide online, personal computer (PC), console, handheld and mobile game publisher. The terms Activision Blizzard, the Company, we, us, and our are used to refer collectively to Activision Blizzard, Inc. and its subsidiaries. Based upon our organizational structure, we conduct our business through three operating segments as follows:
Activision Publishing, Inc.
Activision Publishing, Inc. (Activision) is a leading international publisher of interactive software products and content. Activision develops and publishes video games on various consoles, handheld platforms and the PC platform through internally-developed franchises and license agreements. Activision currently offers games that operate on the Sony Computer Entertainment, Inc. (Sony) PlayStation 3 (PS3), Nintendo Co. Ltd. (Nintendo) Wii (Wii), and Microsoft Corporation (Microsoft) Xbox 360 (Xbox 360) console systems; the Nintendo Dual Screen (NDS), Nintendo DSi (DSi) and Nintendo 3DS (3DS) handheld devices; the PC; the Apple iPhone (iPhone), the Apple iPad (iPad) and other mobile devices. Our Activision business involves the development, marketing, and sale of products through retail channels or digital downloads, by license, or from our affiliate label program with certain third-party publishers.
Blizzard Entertainment, Inc.
Blizzard Entertainment, Inc. (Blizzard) is a leader in terms of subscriber base and revenues generated in the subscription-based massively multi-player online role-playing game (MMORPG) category. Blizzard internally develops and publishes PC-based computer games and maintains its proprietary online-game related service, Battle.net. Our Blizzard business involves the development, marketing, sales and support of role-playing action and strategy games. Blizzard also develops, hosts, and supports its online subscription-based games in the MMORPG category. Blizzard is the development studio and publisher best known as the creator of World of Warcraft and the multiple award winning Diablo, StarCraft, and World of Warcraft franchises. Blizzard distributes its products and generates revenues worldwide through various means, including: subscription revenues (which consist of fees from individuals playing World of Warcraft, prepaid cards and other value-added service revenues such as realm transfers, faction changes, and other character customizations within the World of Warcraft gameplay); retail sales of physical boxed products; online download sales of PC products; and licensing of software to third-party or related party companies that distribute World of Warcraft and StarCraft II.
Activision Blizzard Distribution
Activision Blizzard Distribution (Distribution) consists of operations in Europe that provide warehousing, logistical and sales distribution services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive entertainment hardware.
The significant factors impacting our business environment are discussed below. For additional discussion refer to the Business Overview section in the Managements Discussion and Analysis of Financial Condition and Results of Operations in our Annual Report on Form 10-K for the year ended December 31, 2010.
Business Highlights
For the three months ended March 31, 2011, Activision Blizzards results were strong, with net revenues of $1.4 billion as compared to the net revenues of $1.3 billion in same period in 2010, and earnings per diluted share of $0.42 as compared to the earnings per diluted share of $0.30 in same period in 2010.
According to The NPD Group, with respect to the U.S., and Charttrack and Gfk, for Europe, during the three months ended March 31, 2011, based on sales from the retail channels:
· Activision Blizzard was the #2 third-party publisher overall in the US and European retail channels;
· Call of Duty: Black Ops was the #1 title overall and the #1 title on each of the Xbox 360 and the PS3; and
· Activision Blizzard had 3 top 10 PC titles: World of Warcraft: Cataclysm, StarCraft II, and Call of Duty: Black Ops.
Additional Highlights
On February 3, 2011, our Board of Directors approved a new stock repurchase program under which we may repurchase up to $1.5 billion of our common stock until the earlier of March 31, 2012 and a determination by the Board of Directors to discontinue the repurchase program. In addition, on February 9, 2011, the Board of Directors declared a cash dividend of $0.165 per common share to be paid on May 11, 2011 to shareholders of record as of March 16, 2011.
Product Release Highlights
During the quarter ended March 31, 2011, we released Call of Duty: Black Ops First Strike, the first downloadable map pack for Call of Duty: Black Ops. In addition, we released Nascar The Game 2011, Lucas Arts title Lego Star Wars III, and a selection of casual titles including Zhu Zhu Puppies.
Activision Blizzard Upcoming Product Releases
On May 3, 2011, Activision Publishing released the Call of Duty: Black Ops Escalation content pack on the Xbox 360 video game and entertainment system from Microsoft. The pack also is expected to be available during the second quarter on Sonys PlayStation3 computer entertainment system and the PC. During the quarter, Activision Publishing also expects to release Transformers: Dark of the Moon, which will launch in connection with the release of the upcoming feature film of the same name; and Wipeout In The Zone, a Kinect-ready title for the Xbox 360, which is expected to be available in conjunction with the premier of Wipeouts summer television season.
Managements Overview of Business Trends
We provide our products through both the retail channels and digital online delivery methods. Many of our video games that are available through retailers as physical boxed software products such as DVDs are also available by direct digital download through the Internet (both from websites that we own and from others owned by third parties). We also offer downloadable content as add-ons to our products (e.g., new multi-player map packs and additional songs). Digital online-delivered content is generally offered to consumers for a one-time fee. Our subscription based services are digitally delivered and hosted by Blizzard Entertainments proprietary online gaming service, Battle.net. Digital revenues have become an increasingly important part of our business and we continue to focus on and develop them. We currently define digital online channel-related sales as revenues from subscriptions and licensing royalties, value added services, downloadable content, digitally distributed products, and wireless devices. This definition may differ from that used by our competitors or other companies. For the quarter ended March 31, 2011, our sales through digital online channels grew approximately 30% year-over-year, and by approximately $100 million.
Conditions in the retail channels of the video games industry have remained challenging for the first three months of 2011. In the U.S. and Europe, retail sales within the industry experienced a combined overall decrease of 11% for the three months ended March 31, 2011 as compared to the same period in 2010, according to The NPD Group, Charttrack and Gfk. This suggests a continuing downward pressure in the retail channels and an increasing shift towards digital distribution. Year-over-year, we experienced growth of net revenues from digital online channels as a percentage of our total net revenues. Net revenues from digital online channels represented 30% of the total consolidated net revenues for the three months ended March 31, 2011 and $428 million as compared to 25% and $330 million in the same period in 2010. Net revenues from digital online channels, excluding the impact of change in deferred net revenues (a non-GAAP financial measure), represented 58% of the total consolidated net revenues for the three months ended March 31, 2011 and $440 million as compared to 47% and $339 million in the same period in 2010. Further, in the first quarter of 2011, we achieved 30% growth from revenues in the digital online channels year-over-year. This digital revenue growth positively impacted operating margin, and helped the Company to achieve record operating margins in the first quarter of 2011. We continue to expect growth from our higher-margin digital products for the full fiscal year of 2011, as we seek to extend our digital leadership and expand our core brands in this channel. Please refer to the reconciliation between GAAP and non-GAAP net revenues by distribution channel and our non-GAAP financial measures disclosure below.
Consolidated Statements of Operations Data
The following table sets forth consolidated statements of operations data for the periods indicated in dollars and as a percentage of total net revenues (amounts in millions):
|
|
Three Months Ended March 31, |
| ||||||||
|
|
2011 |
|
2010 |
| ||||||
|
|
|
|
|
|
|
|
|
| ||
Net revenues: |
|
|
|
|
|
|
|
|
| ||
Product sales |
|
$ |
1,061 |
|
73 |
% |
$ |
986 |
|
75 |
% |
Subscription, licensing, and other revenues |
|
388 |
|
27 |
|
322 |
|
25 |
| ||
Total net revenues |
|
1,449 |
|
100 |
|
1,308 |
|
100 |
| ||
|
|
|
|
|
|
|
|
|
| ||
Costs and expenses: |
|
|
|
|
|
|
|
|
| ||
Cost of sales product costs |
|
299 |
|
21 |
|
337 |
|
26 |
| ||
Cost of sales MMORPG |
|
63 |
|
4 |
|
54 |
|
4 |
| ||
Cost of sales software royalties and amortization |
|
61 |
|
4 |
|
99 |
|
8 |
| ||
Cost of sales intellectual property licenses |
|
29 |
|
2 |
|
43 |
|
3 |
| ||
Product development |
|
142 |
|
10 |
|
143 |
|
11 |
| ||
Sales and marketing |
|
64 |
|
4 |
|
56 |
|
4 |
| ||
General and administrative |
|
98 |
|
7 |
|
65 |
|
5 |
| ||
Restructuring |
|
19 |
|
1 |
|
|
|
|
| ||
|
|
|
|
|
|
|
|
|
| ||
Total costs and expenses |
|
775 |
|
53 |
|
797 |
|
61 |
| ||
|
|
|
|
|
|
|
|
|
| ||
Operating income |
|
674 |
|
47 |
|
511 |
|
39 |
| ||
|
|
|
|
|
|
|
|
|
| ||
Investment and other income, net |
|
2 |
|
|
|
|
|
|
| ||
|
|
|
|
|
|
|
|
|
| ||
Income before income tax expense |
|
676 |
|
47 |
|
511 |
|
39 |
| ||
|
|
|
|
|
|
|
|
|
| ||
Income tax expense |
|
173 |
|
12 |
|
130 |
|
10 |
| ||
|
|
|
|
|
|
|
|
|
| ||
Net income |
|
$ |
503 |
|
35 |
% |
$ |
381 |
|
29 |
% |
Operating Segment Results
Our operating segments are consistent with our internal organizational structure, the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our Chief Operating Decision Maker (CODM), the manner in which operating performance is assessed and resources are allocated, and the availability of separate financial information. We do not aggregate operating segments.
The CODM reviews segment performance exclusive of the impact of the change in deferred net revenues and related cost of sales with respect to certain of our online-enabled games, stock-based compensation expense, restructuring expense, amortization of intangible assets and impairment of intangible assets. The CODM does not review any information regarding total assets on an operating segment basis and, accordingly, no disclosure is made with respect thereto. Information on the operating segments and reconciliations of total segment net revenues and total segment income (loss) from operations to consolidated net revenues and operating income from external customers for the three months ended March 31, 2011 and 2010 are presented below (amounts in millions):
|
|
Three Months Ended March 31, |
| |||||||
|
|
2011 |
|
2010 |
|
Increase |
| |||
|
|
|
|
|
|
|
| |||
Segment net revenues: |
|
|
|
|
|
|
| |||
Activision |
|
$ |
323 |
|
$ |
337 |
|
$ |
(14 |
) |
Blizzard |
|
357 |
|
306 |
|
51 |
| |||
Distribution |
|
75 |
|
71 |
|
4 |
| |||
Operating segment net revenue total |
|
755 |
|
714 |
|
41 |
| |||
|
|
|
|
|
|
|
| |||
Reconciliation to consolidated net revenues: |
|
|
|
|
|
|
| |||
Net effect from deferral of net revenues |
|
694 |
|
594 |
|
|
| |||
Consolidated net revenues |
|
$ |
1,449 |
|
$ |
1,308 |
|
|
| |
|
|
|
|
|
|
|
| |||
Segment income from operations: |
|
|
|
|
|
|
| |||
Activision |
|
$ |
48 |
|
$ |
7 |
|
$ |
41 |
|
Blizzard |
|
170 |
|
158 |
|