e10vq
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549
FORM 10-Q
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QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE SECURITIES EXCHANGE ACT OF 1934 |
For the Quarterly Period Ended September 30, 2007
OR
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o |
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TRANSITION REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE SECURITIES EXCHANGE ACT OF 1934 |
For the Transition Period from to
Commission File No. 0-17948
ELECTRONIC ARTS INC.
(Exact name of registrant as specified in its charter)
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Delaware
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94-2838567 |
(State or other jurisdiction of
incorporation or organization)
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(I.R.S. Employer
Identification No.) |
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209 Redwood Shores Parkway
Redwood City, California
(Address of principal executive offices)
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94065
(Zip Code) |
(650) 628-1500
(Registrants telephone number, including area code)
Indicate by check mark whether the registrant (1) has filed all reports required to be filed
by Section 13 or 15 (d) of the Securities Exchange Act of 1934 during the preceding 12 months
(or for such shorter period that the registrant was required to file such reports), and (2)
has been subject to such filing requirements for the past 90 days. YES þ NO o
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated
filer, or a non-accelerated filer. See definition of accelerated filer and large accelerated
filer in Rule 12b-2 of the Exchange Act. (Check one):
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Large accelerated filer þ
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Accelerated filer o
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Non-accelerated filer o |
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of
the Exchange Act). YES o NO þ
As of
November 1, 2007 there
were 314,974,091 shares of the Registrants Common Stock, par value
$0.01 per share, outstanding.
ELECTRONIC ARTS INC.
FORM 10-Q
FOR THE PERIOD ENDED SEPTEMBER 30, 2007
Table of Contents
2
PART I FINANCIAL INFORMATION
Item 1. Condensed Consolidated Financial Statements (Unaudited)
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED BALANCE SHEETS
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(Unaudited) |
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September 30, |
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March 31, |
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(In millions, except par value data) |
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2007 |
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2007 (a) |
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ASSETS |
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Current assets: |
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Cash and cash equivalents |
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$ |
1,074 |
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$ |
1,371 |
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Short-term investments |
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1,102 |
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1,264 |
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Marketable equity securities |
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716 |
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341 |
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Receivables, net of allowances of $185 and $214, respectively |
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424 |
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256 |
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Inventories |
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103 |
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62 |
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Deferred income taxes, net |
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174 |
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84 |
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Other current assets |
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260 |
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219 |
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Total current assets |
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3,853 |
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3,597 |
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Property and equipment, net |
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507 |
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484 |
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Investments in affiliates |
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33 |
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6 |
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Goodwill |
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737 |
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734 |
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Other intangibles, net |
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182 |
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210 |
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Deferred income taxes, net |
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77 |
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25 |
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Other assets |
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131 |
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90 |
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TOTAL ASSETS |
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$ |
5,520 |
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$ |
5,146 |
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LIABILITIES AND STOCKHOLDERS EQUITY |
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Current liabilities: |
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Accounts payable |
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$ |
224 |
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$ |
180 |
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Accrued and other current liabilities |
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472 |
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814 |
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Deferred net revenue (packaged goods and digital content) |
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364 |
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32 |
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Total current liabilities |
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1,060 |
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1,026 |
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Income tax obligations |
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296 |
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Deferred income taxes, net |
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6 |
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8 |
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Other liabilities |
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87 |
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80 |
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Total liabilities |
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1,449 |
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1,114 |
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Commitments and contingencies (See Note 9)
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Stockholders equity: |
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Preferred stock, $0.01 par value. 10 shares authorized |
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Common stock, $0.01 par value. 1,000 shares authorized; 314 and 311 shares issued and outstanding, respectively |
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3 |
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3 |
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Paid-in capital |
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1,602 |
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1,412 |
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Retained earnings |
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2,014 |
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2,323 |
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Accumulated other comprehensive income |
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452 |
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294 |
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Total stockholders equity |
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4,071 |
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4,032 |
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TOTAL LIABILITIES AND STOCKHOLDERS EQUITY |
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$ |
5,520 |
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$ |
5,146 |
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See accompanying Notes to Condensed Consolidated Financial Statements.
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(a) |
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Derived from audited financial statements. |
3
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
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Three Months Ended |
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Six Months Ended |
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September 30, |
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September 30, |
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(Unaudited) |
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2007 |
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2006 |
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2007 |
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2006 |
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(In millions, except per share data) |
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Net revenue |
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$ |
640 |
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$ |
784 |
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$ |
1,035 |
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$ |
1,196 |
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Cost of goods sold |
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395 |
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339 |
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561 |
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506 |
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Gross profit |
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245 |
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445 |
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474 |
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690 |
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Operating expenses: |
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Marketing and sales |
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164 |
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108 |
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246 |
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185 |
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General and administrative |
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84 |
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72 |
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155 |
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131 |
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Research and development |
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259 |
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238 |
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508 |
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454 |
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Amortization of intangibles |
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7 |
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7 |
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14 |
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13 |
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Acquired in-process technology |
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2 |
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2 |
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Restructuring charges |
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5 |
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4 |
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7 |
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10 |
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Total operating expenses |
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519 |
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431 |
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930 |
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795 |
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Operating income (loss) |
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(274 |
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14 |
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(456 |
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(105 |
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Interest and other income, net |
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32 |
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24 |
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58 |
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45 |
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Income (loss) before provision for (benefit from)
income taxes |
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(242 |
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38 |
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(398 |
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(60 |
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Provision for (benefit from) income taxes |
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(47 |
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16 |
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(70 |
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(1 |
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Net income (loss) |
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$ |
(195 |
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$ |
22 |
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$ |
(328 |
) |
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$ |
(59 |
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Net income (loss) per share: |
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Basic |
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$ |
(0.62 |
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$ |
0.07 |
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$ |
(1.05 |
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$ |
(0.19 |
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Diluted |
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$ |
(0.62 |
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$ |
0.07 |
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$ |
(1.05 |
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$ |
(0.19 |
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Number of shares used in computation: |
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Basic |
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313 |
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307 |
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312 |
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306 |
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Diluted |
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313 |
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315 |
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312 |
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306 |
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See accompanying Notes to Condensed Consolidated Financial Statements.
4
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
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Six Months Ended |
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(Unaudited) |
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September 30, |
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(In millions) |
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2007 |
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2006 |
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OPERATING ACTIVITIES |
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Net loss |
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$ |
(328 |
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$ |
(59 |
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Adjustments to reconcile net loss to net cash used in operating activities: |
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Depreciation, amortization and accretion |
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73 |
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72 |
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Stock-based compensation |
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67 |
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70 |
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Realized net (gains) losses on investments and sale of property and equipment |
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(1 |
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1 |
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Acquired in-process technology |
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2 |
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Change in assets and liabilities: |
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Receivables, net |
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(156 |
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(63 |
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Inventories |
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(39 |
) |
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(5 |
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Other assets |
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(78 |
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14 |
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Accounts payable |
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29 |
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35 |
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Accrued and other liabilities |
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(84 |
) |
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(86 |
) |
Deferred income taxes, net |
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(111 |
) |
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(25 |
) |
Deferred net revenue (packaged goods and digital content) |
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332 |
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Net cash used in operating activities |
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(296 |
) |
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(44 |
) |
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INVESTING ACTIVITIES |
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Capital expenditures |
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(37 |
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(86 |
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Purchase of marketable equity securities and investments in affiliates |
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(277 |
) |
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Proceeds from maturities and sales of short-term investments |
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1,391 |
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680 |
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Purchase of short-term investments |
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(1,209 |
) |
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(602 |
) |
Acquisition of subsidiary, net of cash acquired |
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(67 |
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Net cash used in investing activities |
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(132 |
) |
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(75 |
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FINANCING ACTIVITIES |
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Proceeds from issuance of common stock |
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86 |
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85 |
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Excess tax benefit from stock-based compensation |
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31 |
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12 |
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Repayment of note assumed in connection with acquisition |
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(14 |
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Net cash provided by financing activities |
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117 |
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83 |
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Effect of foreign exchange on cash and cash equivalents |
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14 |
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6 |
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Decrease in cash and cash equivalents |
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(297 |
) |
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(30 |
) |
Beginning cash and cash equivalents |
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1,371 |
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|
1,242 |
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Ending cash and cash equivalents |
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1,074 |
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1,212 |
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Short-term investments |
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1,102 |
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|
960 |
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Ending cash, cash equivalents and short-term investments |
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$ |
2,176 |
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$ |
2,172 |
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Supplemental cash flow information: |
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Cash paid during the period for income taxes |
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$ |
24 |
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$ |
34 |
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Non-cash investing activities: |
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Change in unrealized gains on investments, net |
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$ |
128 |
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$ |
50 |
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|
See accompanying Notes to Condensed Consolidated Financial Statements.
5
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(Unaudited)
(1) DESCRIPTION OF BUSINESS AND BASIS OF PRESENTATION
We develop, market, publish and distribute interactive software games that are playable by
consumers on video game consoles (such as the Sony PlayStation® 2 and
PLAYSTATION® 3, Microsoft Xbox 360 and Nintendo Wii), personal
computers, mobile platforms (including cellular handsets and handheld game players such as the
PlayStation® Portable (PSP) and the Nintendo DS) and online
(over the Internet and other proprietary online networks). Some of our games are based on content
that we license from others (e.g., Madden NFL Football, Harry Potter and FIFA Soccer), and some of
our games are based on our own wholly-owned intellectual property (e.g., The Sims, Need
for Speed and POGO). Our goal is to publish titles with mass-market appeal,
which often means translating and localizing them for sale in non-English speaking countries. In
addition, we also attempt to create software game franchises that allow us to publish new titles
on a recurring basis that are based on the same property. Examples of this franchise approach are
the annual iterations of our sports-based products (e.g., Madden NFL Football, NCAA®
Football and FIFA Soccer), wholly-owned properties that can be successfully sequeled (e.g., The
Sims, Need for Speed and Battlefield) and titles based on long-lived literary and/or movie
properties (e.g., Lord of the Rings and Harry Potter).
The Condensed Consolidated Financial Statements are unaudited and reflect all adjustments
(consisting only of normal recurring accruals unless otherwise indicated) that, in the opinion of
management, are necessary for a fair presentation of the results for the interim periods presented.
The preparation of these Condensed Consolidated Financial Statements requires management to make
estimates and assumptions that affect the amounts reported in these Condensed Consolidated
Financial Statements and accompanying notes. Actual results could differ materially from those
estimates. The results of operations for the current interim periods are not necessarily indicative
of results to be expected for the current year or any other period.
Certain prior-year amounts have been reclassified to conform to the fiscal 2008 presentation.
These Condensed Consolidated Financial Statements should be read in conjunction with the
Consolidated Financial Statements and Notes thereto included in our Annual Report on Form 10-K for
the fiscal year ended March 31, 2007, as filed with the United States Securities and Exchange
Commission (SEC) on May 30, 2007.
(2) FISCAL YEAR AND FISCAL QUARTER
Our fiscal year is reported on a 52 or 53-week period that ends on the Saturday nearest March 31.
Our results of operations for the fiscal years ended March 31, 2008 and 2007 contain 52 weeks and
end on March 29, 2008 and March 31, 2007, respectively. Our results of operations for the three
months ended September 30, 2007 and 2006 contain 13 weeks and ended on September 29, 2007 and
September 30, 2006, respectively. Our results of operations for the six months ended September 30,
2007 and 2006 contain 26 weeks and ended on September 29, 2007 and September 30, 2006,
respectively. For simplicity of disclosure, all fiscal periods are referred to as ending on a
calendar month end.
(3) FINANCIAL INSTRUMENTS
Marketable Equity Securities
Our investments in marketable equity securities consist of investments in common stock of publicly
traded companies.
In May 2007, we entered into a licensing agreement with and made a strategic equity investment in
The9 Limited (The9), a leading online game operator in China. We purchased approximately 15
percent of the outstanding common shares (representing 15 percent of the voting rights at that
time) of The9 for approximately $167 million. Our agreement with The9 requires us to hold these
common shares until May 2008. The licensing agreement gives The9 exclusive publishing rights for
EA SPORTS FIFA Online in mainland China. As of September 30, 2007, our ownership and voting right
percentage remained unchanged.
In April 2007, we expanded our commercial agreements with, and made strategic equity investments
in, Neowiz Corporation and a related online gaming company, Neowiz Games. We refer to Neowiz
Corporation and Neowiz Games collectively as
6
Neowiz. Based in Korea, Neowiz is an online media
and gaming company with which we partnered in 2006 to launch EA SPORTS FIFA Online in Korea. We
purchased 15 percent of the then-outstanding common shares (representing 15 percent of the voting
rights at that time) of Neowiz Corporation and 15 percent of the outstanding common shares
(representing 15 percent of the voting rights at the time) of Neowiz Games, for approximately $83
million. As of September 30, 2007, we owned approximately 15 percent of the outstanding common
shares (representing 15 percent of the voting rights) of Neowiz. As discussed below, we also
purchased preferred shares of Neowiz which we classified as investments in affiliates on our
Condensed Consolidated Balance Sheets.
Investments in Affiliates
In April 2007, we also purchased all of the outstanding preferred shares at that time of Neowiz for
approximately $27 million. The preferred shares, which do not have any voting rights, are
convertible into approximately 4 percent of the outstanding common shares of Neowiz (representing 4
percent of the voting rights at the time) after a period of 12 months. We account for our
investment in Neowiz under the cost method as prescribed by Accounting Principles Board Opinion No.
18, as amended, The Equity Method of Accounting for Investments in Common Stock.
(4) GOODWILL AND OTHER INTANGIBLE ASSETS
Goodwill information is as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effects of |
|
|
|
|
|
|
As of |
|
|
|
|
|
|
Foreign |
|
|
As of |
|
|
|
March 31, |
|
|
Goodwill |
|
|
Currency |
|
|
September 30, |
|
|
|
2007 |
|
|
Acquired |
|
|
Translation |
|
|
2007 |
|
|
|
|
Goodwill |
|
$ |
734 |
|
|
$ |
|
|
|
$ |
3 |
|
|
$ |
737 |
|
|
|
|
Finite-lived intangibles consist of the following (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross |
|
|
|
|
|
|
|
|
|
|
Other |
|
|
|
Carrying |
|
|
Accumulated |
|
|
|
|
|
|
Intangibles, |
|
|
|
Amount |
|
|
Amortization |
|
|
Other |
|
|
Net |
|
|
|
|
As of September 30, 2007 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Developed and Core Technology |
|
$ |
183 |
|
|
$ |
(79 |
) |
|
$ |
|
|
|
$ |
104 |
|
Carrier Contracts and Related |
|
|
85 |
|
|
|
(28 |
) |
|
|
|
|
|
|
57 |
|
Trade Name |
|
|
44 |
|
|
|
(25 |
) |
|
|
|
|
|
|
19 |
|
Subscribers and Other Intangibles |
|
|
16 |
|
|
|
(13 |
) |
|
|
(1 |
) |
|
|
2 |
|
|
|
|
Total |
|
$ |
328 |
|
|
$ |
(145 |
) |
|
$ |
(1 |
) |
|
$ |
182 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of March 31, 2007 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Developed and Core Technology |
|
$ |
183 |
|
|
$ |
(62 |
) |
|
$ |
|
|
|
$ |
121 |
|
Carrier Contracts and Related |
|
|
85 |
|
|
|
(19 |
) |
|
|
|
|
|
|
66 |
|
Trade Name |
|
|
44 |
|
|
|
(24 |
) |
|
|
|
|
|
|
20 |
|
Subscribers and Other Intangibles |
|
|
16 |
|
|
|
(12 |
) |
|
|
(1 |
) |
|
|
3 |
|
|
|
|
Total |
|
$ |
328 |
|
|
$ |
(117 |
) |
|
$ |
(1 |
) |
|
$ |
210 |
|
|
|
|
Amortization of intangibles for the three and six months ended September 30, 2007 was $14 million
(of which $7 million was recognized as cost of goods sold) and $28 million (of which $14 million
was recognized as cost of goods sold), respectively. Amortization of intangibles for the three and
six months ended September 30, 2006 was $14 million (of which $7 million was recognized as cost of
goods sold) and $26 million (of which $13 million was recognized as cost of goods sold),
respectively. Finite-lived intangible assets are amortized using the straight-line method over the
lesser of their estimated useful lives or the agreement terms, typically from two to twelve years.
As of September 30, 2007 and March 31, 2007, the weighted-average remaining useful life for
finite-lived intangible assets was approximately 6.2 years and 6.3 years, respectively.
7
As of September 30, 2007, future amortization of finite-lived intangibles that will be recorded in
cost of goods sold and operating expenses is estimated as follows (in millions):
|
|
|
|
|
Fiscal Year Ending March 31, |
|
|
|
|
2008 (remaining six months) |
|
$ |
24 |
|
2009 |
|
|
41 |
|
2010 |
|
|
34 |
|
2011 |
|
|
29 |
|
2012 |
|
|
9 |
|
Thereafter |
|
|
45 |
|
|
|
|
|
Total |
|
$ |
182 |
|
|
|
|
|
(5) RESTRUCTURING CHARGES
Restructuring information as of September 30, 2007 was as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fiscal 2008 |
|
|
Fiscal 2006 International |
|
|
Fiscal 2006, 2004, 2003 |
|
|
|
|
|
|
|
Reorganization |
|
|
Publishing Reorganization |
|
|
and 2002 Restructurings |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Facilities- |
|
|
|
|
|
|
|
|
|
|
Facilities- |
|
|
|
|
|
|
Workforce |
|
|
Other |
|
|
Workforce |
|
|
related |
|
|
Other |
|
|
Workforce |
|
|
related |
|
|
Total |
|
Balances as of March 31, 2006 |
|
$ |
|
|
|
$ |
|
|
|
$ |
1 |
|
|
$ |
8 |
|
|
$ |
2 |
|
|
$ |
3 |
|
|
$ |
7 |
|
|
$ |
21 |
|
Charges to operations |
|
|
|
|
|
|
|
|
|
|
10 |
|
|
|
1 |
|
|
|
4 |
|
|
|
|
|
|
|
|
|
|
|
15 |
|
Charges utilized in cash |
|
|
|
|
|
|
|
|
|
|
(11 |
) |
|
|
|
|
|
|
(5 |
) |
|
|
(3 |
) |
|
|
(7 |
) |
|
|
(26 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balances as of March 31, 2007 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 |
|
|
|
1 |
|
|
|
|
|
|
|
|
|
|
|
10 |
|
Charges to operations |
|
|
1 |
|
|
|
3 |
|
|
|
3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 |
|
Charges utilized in cash |
|
|
(1 |
) |
|
|
(1 |
) |
|
|
(2 |
) |
|
|
|
|
|
|
(1 |
) |
|
|
|
|
|
|
|
|
|
|
(5 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balances as of September 30, 2007 |
|
$ |
|
|
|
$ |
2 |
|
|
$ |
1 |
|
|
$ |
9 |
|
|
$ |
|
|
|
$ |
|
|
|
$ |
|
|
|
$ |
12 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fiscal 2008 Reorganization
In June 2007, we announced a plan to reorganize our business into several new divisions, including
four new Labels: EA SPORTS, EA Games, EA Casual Entertainment and The Sims. Each Label will
operate with dedicated studio and product marketing teams focused on consumer-driven priorities.
The new structure is designed to streamline decision-making, improve global focus, and speed new
ideas to the market.
Since the inception of the reorganization, through September 30, 2007, we have incurred
restructuring charges of approximately $4 million, of which $1 million was for employee-related
expenses and $3 million in other expenses, which consisted of contracted services costs to assist
with reorganizing our business support functions. As of September 30, 2007, we had accrued $2
million in connection with the reorganization, which we expect to utilize by December 31, 2007.
This accrual is included in other accrued expenses presented in Note 7 of the Notes to Condensed
Consolidated Financial Statements. See Note 15 of the Notes to Condensed Consolidated Financial
Statements for additional information related to our fiscal 2008 reorganization.
Fiscal 2006 International Publishing Reorganization
In November 2005, we announced plans to establish an international publishing headquarters in
Geneva, Switzerland. Through the quarter ended September 30, 2006, we relocated certain employees
to our new facility in Geneva, closed certain facilities in the United Kingdom, and made other
related changes in our international publishing business.
Since the inception of the restructuring plan, through September 30, 2007, we have incurred
restructuring charges of approximately $32 million, of which $16 million was for employee-related
expenses, $9 million for the closure of certain United Kingdom facilities, and $7 million in other
costs in connection with our international publishing reorganization. The restructuring accrual of
$10 million as of September 30, 2007 is expected to be utilized by March 2017. This accrual is
included in other accrued expenses presented in Note 7 of the Notes to Condensed Consolidated
Financial Statements.
8
In connection with our fiscal 2006 international publishing reorganization, in fiscal 2008, we
expect to incur between $5 million and $10 million of restructuring costs of which $3 million was
incurred during the six months ended September 30, 2007. Overall, including charges incurred
through September 30, 2007, we expect to incur between $50 million and $55 million of restructuring
costs in connection with our fiscal 2006 international publishing reorganization, substantially all
of which will result in cash expenditures by 2017. These restructuring costs will consist primarily
of employee-related relocation assistance (approximately $30 million), facility exit costs
(approximately $15 million), as well as other reorganization costs (approximately $7 million).
(6) ROYALTIES AND LICENSES
Our royalty expenses consist of payments to (1) content licensors, (2) independent software
developers, and (3) co-publishing and distribution affiliates. License royalties consist of
payments made to celebrities, professional sports organizations, movie studios and other
organizations for our use of their trademarks, copyrights, personal publicity rights, content
and/or other intellectual property. Royalty payments to independent software developers are
payments for the development of intellectual property related to our games. Co-publishing and
distribution royalties are payments made to third parties for the delivery of product.
Royalty-based obligations with content licensors and distribution affiliates are either paid in
advance and capitalized as prepaid royalties or are accrued as incurred and subsequently paid.
These royalty-based obligations are generally expensed to cost of goods sold generally at the
greater of the contractual rate or an effective royalty rate based on the total projected net
revenue. Prepayments made to thinly capitalized independent software developers and co-publishing
affiliates are generally in connection with the development of a particular product and, therefore,
we are generally subject to development risk prior to the release of the product. Accordingly,
payments that are due prior to completion of a product are generally
expensed to research and
development over the development period as the services are incurred. Payments due after completion
of the product (primarily royalty-based in nature) are generally expensed as cost of goods sold.
Our contracts with some licensors include minimum guaranteed royalty payments which are initially
recorded as an asset and as a liability at the contractual amount when no performance remains with
the licensor. When performance remains with the licensor, we record guarantee payments as an asset
when actually paid and as a liability when incurred, rather than recording the asset and liability
upon execution of the contract. Minimum royalty payment obligations are classified as current
liabilities to the extent such royalty payments are contractually due within the next twelve
months. As of September 30, 2007 and March 31, 2007, approximately $16 million and $9 million,
respectively, of minimum guaranteed royalty obligations is included in the royalty-related assets
and liabilities tables below.
Each quarter, we also evaluate the future realization of our royalty-based assets as well as any
unrecognized minimum commitments not yet paid to determine amounts we deem unlikely to be realized
through product sales. Any impairments or losses determined before the launch of a product are
charged to research and development expense. Impairments or losses determined post-launch are
charged to cost of goods sold. In either case, we rely on estimated revenue to evaluate the future
realization of prepaid royalties and commitments. If actual sales or revised revenue estimates fall
below the initial revenue estimate, then the actual charge taken may be greater in any given
quarter than anticipated. We had no impairments during the three months ended September 30, 2007.
During the six months ended September 30, 2007, we recognized impairment charges of less than $1
million. We had no impairments during the three and six months ended September 30, 2006.
The current and long-term portions of prepaid royalties and minimum guaranteed royalty-related
assets, included in other current assets and other assets, consisted of (in millions):
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
As of |
|
|
|
September 30, |
|
|
March 31, |
|
|
|
2007 |
|
|
2007 |
|
Other current assets |
|
$ |
80 |
|
|
$ |
69 |
|
Other assets |
|
|
69 |
|
|
|
40 |
|
|
|
|
|
|
|
|
Royalty-related assets |
|
$ |
149 |
|
|
$ |
109 |
|
|
|
|
|
|
|
|
At any given time, depending on the timing of our payments to our co-publishing and/or distribution
affiliates, content licensors and/or independent software developers, we recognize unpaid royalty
amounts owed to these parties as either accounts payable
9
or accrued liabilities. The current and
long-term portions of accrued royalties, included in accrued and other current liabilities as well
as other liabilities, consisted of (in millions):
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
As of |
|
|
|
September 30, |
|
|
March 31, |
|
|
|
2007 |
|
|
2007 |
|
Accrued and other current liabilities |
|
$ |
111 |
|
|
$ |
91 |
|
Other liabilities |
|
|
9 |
|
|
|
3 |
|
|
|
|
|
|
|
|
Royalty-related liabilities |
|
$ |
120 |
|
|
$ |
94 |
|
|
|
|
|
|
|
|
In addition, as of September 30, 2007, we were committed to pay approximately $1,510 million to
content licensors and co-publishing and/or distribution affiliates, but performance remained with
the counterparty (i.e., delivery of the product or content or other factors) and such commitments
were therefore not recorded in our Condensed Consolidated Financial Statements. See Note 9 of the
Notes to Condensed Consolidated Financial Statements.
(7) BALANCE SHEET DETAILS
Inventories
Inventories as of September 30, 2007 and March 31, 2007 consisted of (in millions):
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
As of |
|
|
|
September 30, |
|
|
March 31, |
|
|
|
2007 |
|
|
2007 |
|
Raw materials and work in process |
|
$ |
7 |
|
|
$ |
1 |
|
Finished goods (including manufacturing royalties) |
|
|
96 |
|
|
|
61 |
|
|
|
|
|
|
|
|
Inventories |
|
$ |
103 |
|
|
$ |
62 |
|
|
|
|
|
|
|
|
A significant amount of our inventory balance relates to our distribution business in Switzerland.
Property and Equipment, Net
Property and equipment, net, as of September 30, 2007 and March 31, 2007 consisted of (in
millions):
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
As of |
|
|
|
September 30, |
|
|
March 31, |
|
|
|
2007 |
|
|
2007 |
|
Computer equipment and software |
|
$ |
603 |
|
|
$ |
555 |
|
Buildings |
|
|
216 |
|
|
|
194 |
|
Leasehold improvements |
|
|
127 |
|
|
|
110 |
|
Office equipment, furniture and fixtures |
|
|
75 |
|
|
|
70 |
|
Land |
|
|
67 |
|
|
|
65 |
|
Warehouse equipment and other |
|
|
10 |
|
|
|
10 |
|
Construction in progress |
|
|
17 |
|
|
|
10 |
|
|
|
|
|
|
|
|
|
|
|
1,115 |
|
|
|
1,014 |
|
Less accumulated depreciation |
|
|
(608 |
) |
|
|
(530 |
) |
|
|
|
|
|
|
|
Property and equipment, net |
|
$ |
507 |
|
|
$ |
484 |
|
|
|
|
|
|
|
|
Depreciation expense associated with property and equipment amounted to $31 million and $62 million
for the three and six months ended September 30, 2007, respectively. Depreciation expense
associated with property and equipment amounted to $23 million and $46 million for the three and
six months ended September 30, 2006, respectively.
10
Accrued and Other Current Liabilities
Accrued and other current liabilities as of September 30, 2007 and March 31, 2007 consisted of (in
millions):
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
As of |
|
|
|
September 30, |
|
|
March 31, |
|
|
|
2007 |
|
|
2007 |
|
Other accrued expenses |
|
$ |
174 |
|
|
$ |
152 |
|
Accrued royalties |
|
|
111 |
|
|
|
91 |
|
Accrued compensation and benefits |
|
|
74 |
|
|
|
206 |
|
Deferred net revenue (other) |
|
|
62 |
|
|
|
58 |
|
Accrued value added taxes |
|
|
48 |
|
|
|
23 |
|
Accrued income taxes |
|
|
3 |
|
|
|
284 |
|
|
|
|
|
|
|
|
Accrued and other current liabilities |
|
$ |
472 |
|
|
$ |
814 |
|
|
|
|
|
|
|
|
Deferred net revenue (other), includes the deferral of subscription revenue, deferrals related to
our Switzerland distribution business, advertising revenue, licensing arrangements and other
revenue for which revenue recognition criteria has not been met.
Deferred Net Revenue (Packaged Goods and Digital Content)
Deferred net revenue (packaged goods and digital content) was $364 million as of September 30, 2007
and $32 million as of March 31, 2007. Deferred net revenue (packaged goods and digital content),
includes the deferral of (1) the total revenue from the sale of certain online-enabled packaged
goods and PC digital downloads for which we are not able to objectively determine the fair value of
the online service we provide in connection with the sale of the software, and (2) revenue from the
sale of certain incremental content related to our core subscription services playable only online,
which are types of micro-transactions. We recognize revenue from sales of online-enabled software
products for which we are not able to objectively determine the fair value of the online service on
a straight-line basis over an estimated six month period beginning in the month after shipment.
(8) INCOME TAXES
In February 2006, the Financial Accounting Standards Board (FASB) issued FASB Interpretation
(FIN) No. 48, Accounting for Uncertainty in Income Taxes An Interpretation of FASB Statement
No. 109, that clarifies the accounting and recognition for income tax positions taken or expected
to be taken in our tax returns. On May 2, 2007, the FASB issued FASB Staff Position (FSP) FIN
48-1, Definition of Settlement in FASB Interpretation No. 48, which amends FIN No. 48 to provide
guidance on how an entity should determine whether a tax position is effectively settled for the
purpose of recognizing previously unrecognized tax benefits. We adopted FIN No. 48 and FSP FIN
48-1 on April 1, 2007, and recognized the cumulative effect of a change in accounting principle by
recognizing a decrease in the liability for unrecognized
tax benefits of $18 million, with a corresponding increase to beginning retained earnings.
Beginning retained earnings was increased by approximately $1 million in our second quarter of
fiscal 2008 to reflect an immaterial revision to the cumulative effect of the adoption of FIN No.
48. We also recognized an additional decrease in the liability for unrecognized tax benefits of $14
million with a corresponding increase in beginning paid-in capital related to the tax benefits of
employee stock options. The total liability for gross unrecognized tax benefits included in our
Condensed Consolidated Balance Sheet as of April 1, 2007, in non-current other liabilities was $283
million. Of this amount, $41 million of liabilities would be offset by prior cash deposits to tax
authorities for issues pending resolution. As of April 1, 2007, approximately $239 million of the
liability for unrecognized tax benefits would affect our effective tax rate if recognized upon
resolution of the uncertain tax positions. The liability for unrecognized tax benefits increased by
approximately $7 million during the three months ended September 30, 2007, and $9 million during
the six months ended September 30, 2007.
Interest and penalties related to estimated obligations for tax positions taken in our tax returns
are recognized in income tax expense in our Condensed Consolidated Statements of Operations. As of
April 1, 2007, the combined amount of accrued interest and penalties related to tax positions taken
on our tax returns and included in non-current other liabilities was approximately $42 million.
Approximately $5 million of accrued interest expense related to estimated obligations for
11
unrecognized tax benefits was expensed during the three months ended September 30, 2007, and
approximately $9 million of accrued interest expense was expensed during the six months ended
September 30, 2007.
Prior to April 1, 2007, we presented our estimated liability for unrecognized tax benefits as a
current liability. Beginning on April 1, 2007, however, FIN No. 48 requires us to classify
liabilities for unrecognized tax benefits based on whether we expect payment will be made within
the next 12 months. Amounts expected to be paid within the next 12 months are classified as a
current liability and all other amounts are classified as a non-current liability. In addition, we
have historically presented our estimated state, local and interest liabilities net of the
estimated benefit we expect to receive from deducting such payments on future tax returns (i.e., on
a net basis). FIN No. 48 requires this estimated benefit to be classified as a deferred tax asset
instead of a reduction of the overall liability (i.e., on a gross basis).
We file income tax returns in the U.S., including various state and local jurisdictions. Our
subsidiaries file tax returns in various foreign jurisdictions, including Canada, France, Germany,
Switzerland and the United Kingdom. The Internal Revenue Service (IRS) has completed its
examination of our federal income tax returns through fiscal year 2003. To date, the IRS has
proposed, and we have agreed to, certain adjustments to our tax returns. The effects of these
adjustments have been considered in estimating our future obligations for unrecognized tax benefits
and are not expected to have a material impact on our financial position or results of operations.
We have not agreed to certain other proposed adjustments for fiscal years 1997 through 2003, and
those issues are pending resolution by the Appeals section of the IRS. Furthermore, the IRS has
commenced an examination of our fiscal year 2004 and 2005 tax returns. We are also under income tax
examination in Canada for fiscal years 2004 and 2005. We remain subject to income tax examination
in Canada for fiscal years after 1999, in France, Germany, and the United Kingdom for fiscal years
after 2003, and in Switzerland for fiscal years after 2006.
The timing of the resolution of income tax examinations is highly uncertain, and the amounts
ultimately paid, if any, upon resolution of the issues raised by the taxing authorities may differ
materially from the amounts accrued for each year. While it is reasonably possible that some of the
issues in the IRS and Canadian examinations could be resolved in the next 12 months, at this stage
of the process it is not practicable to estimate a range of the potential change in the underlying
unrecognized tax benefits.
With respect to our projected annual effective income tax rate at the end of each quarter prior to
the end of a fiscal year, we are required to make a projection of several items, including our
projected mix of full-year income in each jurisdiction in which we operate and the related income
tax expense in each jurisdiction. While this projection is inherently uncertain, for fiscal 2008,
our projected tax rate is unusually volatile and subject to significantly greater variation because
relatively small changes in our forecasted profitability for fiscal 2008 can significantly affect
our projected annual effective tax rate. As such, as of the end of the second quarter of fiscal
2008, we believe our tax rate for the six months ended September 30, 2007 is currently the most
reliable estimate of our annual effective tax rate for fiscal 2008. Accordingly, the effective
income tax rate reflected in our financial statements for the three months and six months ended
September 30, 2007 reflects only our estimated tax benefits for the three months and six months
ended September 30, 2007. The final effective income tax rate for the fiscal year will likely be
different from the tax rate in effect for the six months ended September 30, 2007 and could be
considerably higher or potentially lower, as it will be particularly dependent on our profitability
for the year.
As is the case for fiscal 2008, during fiscal 2007 our projected tax rate was unusually volatile.
As such, as of the end of the second quarter of fiscal 2007, because relatively small changes in
our forecasted profitability for fiscal 2007 could have significantly affected our projected annual
effective tax rate, our quarterly tax rate was the most reliable estimate of our effective tax
rate. Accordingly, the effective income tax rate reflected in our financial statements for the
second quarter of fiscal 2007 reflected only our estimated tax benefit for the six months ended
September 30, 2006.
(9) COMMITMENTS AND CONTINGENCIES
Lease Commitments and Residual Value Guarantees
We lease certain of our current facilities, furniture and equipment under non-cancelable operating
lease agreements. We are required to pay property taxes, insurance and normal maintenance costs for
certain of these facilities and will be required to pay any increases over the base year of these
expenses on the remainder of our facilities.
In February 1995, we entered into a build-to-suit lease (Phase One Lease) with a third-party
lessor for our headquarters facilities in Redwood City, California (Phase One Facilities). The
Phase One Facilities comprise a total of approximately
12
350,000 square feet and provide space for
sales, marketing, administration and research and development functions. In July 2001, the lessor
refinanced the Phase One Lease with Keybank National Association through July 2006. The Phase One
Lease expires in January 2039, subject to early termination in the event the underlying financing
between the lessor and its lenders is not extended. Subject to certain terms and conditions, we may
purchase the Phase One Facilities or arrange for the sale of the Phase One Facilities to a third
party.
Pursuant to the terms of the Phase One Lease, we have an option to purchase the Phase One
Facilities at any time for a purchase price of $132 million. In the event of a sale to a third
party, if the sale price is less than $132 million, we will be obligated to reimburse the
difference between the actual sale price and $132 million, up to a maximum of $117 million, subject
to certain provisions of the Phase One Lease, as amended.
On May 26, 2006, the lessor extended its loan financing underlying the Phase One Lease with its
lenders through July 2007, and on May 14, 2007, the lenders extended this financing again for an
additional year through July 2008. We may request, on behalf of the lessor and subject to lender
approval, an additional one-year extension of the loan financing between the lessor and the
lenders. In the event the lessors loan financing with the lenders is not extended, we may loan to
the lessor approximately 90 percent of the financing, and require the lessor to extend the
remainder through July 2009; otherwise the lease will terminate. We account for the Phase One Lease
arrangement as an operating lease in accordance with Statement of Financial Accounting Standard
(SFAS) No. 13, Accounting for Leases, as amended.
In December 2000, we entered into a second build-to-suit lease (Phase Two Lease) with Keybank
National Association for a five and one-half year term beginning in December 2000 to expand our
Redwood City, California headquarters facilities and develop adjacent property (Phase Two
Facilities). Construction of the Phase Two Facilities was completed in June 2002. The Phase Two
Facilities comprise a total of approximately 310,000 square feet and provide space for sales,
marketing, administration and research and development functions. Subject to certain terms and
conditions, we may purchase the Phase Two Facilities or arrange for the sale of the Phase Two
Facilities to a third party.
Pursuant to the terms of the Phase Two Lease, we have an option to purchase the Phase Two
Facilities at any time for a purchase price of $115 million. In the event of a sale to a third
party, if the sale price is less than $115 million, we will be obligated to reimburse the
difference between the actual sale price and $115 million, up to a maximum of $105 million, subject
to certain provisions of the Phase Two Lease, as amended.
On May 26, 2006, the lessor extended the Phase Two Lease through July 2009 subject to early
termination in the event the underlying loan financing between the lessor and its lenders is not
extended. Concurrently with the extension of the lease, the lessor extended the loan financing
underlying the Phase Two Lease with its lenders through July 2007. On May 14, 2007, the lenders
extended this financing again for an additional year through July 2008. We may request, on behalf
of the lessor and subject to lender approval, an additional one-year extension of the loan
financing between the lessor and the lenders. In the event the lessors loan financing with the
lenders is not extended, we may loan to the lessor approximately 90 percent of the financing, and
require the lessor to extend the remainder through July 2009, otherwise the lease will terminate.
We account for the Phase Two Lease arrangement as an operating lease in accordance with SFAS No.
13, as amended.
We believe that, as of September 30, 2007, the estimated fair values of both properties under these
operating leases exceeded their respective guaranteed residual values.
The two lease agreements with Keybank National Association described above require us to maintain
certain financial covenants as shown below, all of which we were in compliance with as of September
30, 2007.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Actual as of |
|
Financial Covenants |
|
Requirement |
|
|
September 30, 2007 |
|
Consolidated Net Worth (in millions) |
|
equal to or greater than |
|
$ |
2,430 |
|
|
$ |
4,071 |
|
Fixed Charge Coverage Ratio |
|
equal to or greater than |
|
|
3.00 |
|
|
|
4.43 |
|
Total Consolidated Debt to Capital |
|
equal to or less than |
|
|
60% |
|
|
|
5.7% |
|
Quick Ratio
|
|
Q1 & Q2 |
|
equal to or greater than |
|
|
1.00 |
|
|
|
8.05 |
|
|
|
Q3 & Q4 |
|
equal to or greater than |
|
|
1.75 |
|
|
|
N/A |
|
13
Development, Celebrity, League and Content Licenses: Payments and Commitments
The products we produce in our studios are designed and created by our employee designers, artists,
software programmers and by non-employee software developers (independent artists or third-party
developers). We typically advance development funds to the independent artists and third-party
developers during development of our games, usually in installment payments made upon the
completion of specified development milestones. Contractually, these payments are generally
considered advances against subsequent royalties on the sales of the products. These terms are set
forth in written agreements entered into with the independent artists and third-party developers.
In addition, we have certain celebrity, league and content license contracts that contain minimum
guarantee payments and marketing commitments that may not be dependent on any deliverables.
Celebrities and organizations with whom we have contracts include: FIFA, FIFPRO Foundation, UEFA
and FAPL (Football Association Premier League Limited) (professional soccer); NASCAR (stock car
racing); National Basketball Association (professional basketball); PGA TOUR and Tiger Woods
(professional golf); National Hockey League and NHL Players Association (professional hockey);
Warner Bros. (Harry Potter and Batman); New Line Productions and Saul Zaentz Company (The Lord of
the Rings); Red Bear Inc. (John Madden); National Football League Properties and PLAYERS Inc.
(professional football); Collegiate Licensing Company (collegiate football and basketball); Viacom
Consumer Products (The Godfather); ESPN (content in EA SPORTSTM games); Twentieth
Century Fox Licensing and Merchandising (The Simpsons); and Hasbro, Inc. (a wide array of Hasbro
intellectual properties). These developer and content license commitments represent the sum of (1)
the cash payments due under non-royalty-bearing licenses and services agreements and (2) the
minimum guaranteed payments and advances against royalties due under royalty-bearing licenses and
services agreements, the majority of which are conditional upon performance by the counterparty.
These minimum guarantee payments and any related marketing commitments are included in the table
below.
The following table summarizes our minimum contractual obligations and commercial commitments as of
September 30, 2007 (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Commercial |
|
|
|
|
|
|
Contractual Obligations |
|
|
Commitments |
|
|
|
|
|
|
|
|
|
|
Developer/ |
|
|
|
|
|
|
Letter of Credit, |
|
|
|
|
Fiscal Year |
|
|
|
|
|
Licensor |
|
|
|
|
|
|
Bank and |
|
|
|
|
Ending March 31, |
|
Leases (1) |
|
|
Commitments |
(2) |
|
Marketing |
|
|
Other Guarantees |
|
|
Total |
|
2008 (remaining six months) |
|
$ |
32 |
|
|
$ |
117 |
|
|
$ |
33 |
|
|
$ |
5 |
|
|
$ |
187 |
|
2009 |
|
|
52 |
|
|
|
212 |
|
|
|
34 |
|
|
|
|
|
|
|
298 |
|
2010 |
|
|
36 |
|
|
|
183 |
|
|
|
39 |
|
|
|
|
|
|
|
258 |
|
2011 |
|
|
24 |
|
|
|
260 |
|
|
|
40 |
|
|
|
|
|
|
|
324 |
|
2012 |
|
|
20 |
|
|
|
77 |
|
|
|
25 |
|
|
|
|
|
|
|
122 |
|
Thereafter |
|
|
26 |
|
|
|
677 |
|
|
|
185 |
|
|
|
|
|
|
|
888 |
|
|
|
|
|
|
|
|
|
|
Total |
|
$ |
190 |
|
|
$ |
1,526 |
|
|
$ |
356 |
|
|
$ |
5 |
|
|
$ |
2,077 |
|
|
|
|
|
|
|
|
|
|
(1) |
|
Lease commitments include contractual rental commitments of $14 million under real
estate leases for unutilized office space resulting from our restructuring activities. These
amounts, net of estimated future sub-lease income, were expensed in the periods of the related
restructuring and are included in our accrued and other current liabilities reported on our
Condensed Consolidated Balance Sheets as of September 30, 2007. See Note 5 of the Notes to
Condensed Consolidated Financial Statements. |
|
(2) |
|
Developer/licensor commitments include $16 million of commitments to developers or
licensors that have been recorded in current and long-term liabilities and a corresponding
amount in current and long-term assets in our Condensed Consolidated Balance Sheets as of
September 30, 2007 because payment is not contingent upon performance by the developer or
licensor. |
The amounts represented in the table above reflect our minimal cash obligations for the respective
fiscal years, but do not necessarily represent the periods in which they will be expensed in our
Condensed Consolidated Financial Statements.
Also, as discussed in Note 8 of the Notes to Condensed Consolidated Financial Statements, we
adopted the provisions of FIN No. 48. As of September 30, 2007, we had a liability for unrecognized
tax benefits and an accrual for the payment of related interest totaling $336 million, of which
approximately $41 million is offset by prior cash deposits to tax authorities for issues pending
resolution. For the remaining liability, we are unable to make a reasonably reliable estimate of
when cash settlement with a taxing authority will occur.
14
Legal proceedings
On September 14, 2006, we received an informal inquiry from the Securities and Exchange Commission
requesting certain documents and information relating to our stock option grant practices from
January 1, 1997 through the date of the letter. We cooperated with all matters related to this
request. On October 31, 2007, we received a letter from the SEC informing us that they had
terminated their inquiry and that no enforcement action would be recommended.
We are subject to claims and litigation arising in the ordinary course of business. We believe that
any liability from any reasonably foreseeable disposition of such claims and litigation,
individually or in the aggregate, would not have a material adverse effect on our consolidated
financial position or results of operations.
Director Indemnity Agreements
We have entered into indemnification agreements with each of the members of our Board of Directors
at the time they joined the Board to indemnify them to the extent permitted by law against any and
all liabilities, costs, expenses, amounts paid in settlement and damages incurred by the directors
as a result of any lawsuit, or any judicial, administrative or investigative proceeding in which
the directors are sued or charged as a result of their service as members of our Board of
Directors.
(10) STOCK-BASED COMPENSATION
We are required to estimate the fair value of share-based payment awards on the date of grant. We
recognize compensation costs for stock-based payment transactions to employees based on their
grant-date fair value over the service period for which such awards are expected to vest. The fair
value of restricted stock units is determined based on the quoted price of our common stock on the
date of grant. The fair value of stock options and stock purchase rights granted pursuant to our
employee stock purchase plan (ESPP) is determined using the Black-Scholes valuation model. The
determination of fair value is affected by our stock price as well as assumptions regarding
subjective and complex variables such as expected employee exercise behavior and our expected stock
price volatility over the expected term of the award. Generally, our assumptions are based on
historical information and judgment is required to determine if historical trends may be indicators
of future outcomes. We estimated the following key assumptions for the Black-Scholes valuation
calculation:
|
|
|
Risk-free interest rate. The risk-free interest rate is based on U.S. Treasury yields in
effect at the time of grant for the expected term of the option. |
|
|
|
|
Expected volatility. We use a combination of historical stock price volatility and
implied volatility computed based on the price of options publicly traded on our common
stock for our expected volatility assumption. |
|
|
|
|
Expected term. The expected term represents the weighted-average period the stock
options are expected to remain outstanding. The expected term is determined based on
historical exercise behavior, post-vesting termination patterns, options outstanding and
future expected exercise behavior. |
|
|
|
|
Expected dividends. |
The assumptions used in the Black-Scholes valuation model to value our option grants and employee
stock purchase plan were as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock Option Grants |
|
Employee Stock Purchase Plan |
|
|
Three Months Ended |
|
Six Months Ended |
|
Three Months Ended |
|
Six Months Ended |
|
|
September 30, |
|
September 30, |
|
September 30, |
|
September 30, |
|
|
2007 |
|
2006 |
|
2007 |
|
2006 |
|
2007 |
|
2006 |
|
2007 |
|
2006 |
Risk-free interest rate |
|
|
4.2 - 4.4 |
% |
|
|
4.6 |
% |
|
|
4.2 - 5.1 |
% |
|
|
4.6 - 5.1 |
% |
|
|
4.2 |
% |
|
|
4.6 |
% |
|
|
4.2 |
% |
|
|
4.6 |
% |
Expected volatility |
|
|
32 - 35 |
% |
|
|
32 - 44 |
% |
|
|
31 - 37 |
% |
|
|
32 - 46 |
% |
|
|
32 - 33 |
% |
|
|
30 - 36 |
% |
|
|
32 - 33 |
% |
|
|
30 - 36 |
% |
Weighted-average volatility |
|
|
33 |
% |
|
|
35 |
% |
|
|
32 |
% |
|
|
35 |
% |
|
|
33 |
% |
|
|
32 |
% |
|
|
33 |
% |
|
|
31 |
% |
Expected term |
|
4.2 years |
|
4.2 years |
|
4.4 years |
|
4.2 years |
|
6-12 months |
|
6-12 months |
|
6-12 months |
|
6-12 months |
Expected dividends |
|
None |
|
None |
|
None |
|
None |
|
None |
|
None |
|
None |
|
None |
15
Employee stock-based compensation expense recognized during the three and six months ended
September 30, 2007 and 2006 was calculated based on awards ultimately expected to vest and has been
reduced for estimated forfeitures. In subsequent periods, if actual forfeitures differ from those
estimates, an adjustment to stock-based compensation expense will be recognized at that time.
The following table summarizes stock-based compensation expense resulting from stock options,
restricted stock, restricted stock units and our employee stock purchase plan included in our
Condensed Consolidated Statements of Operations (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
Six Months Ended |
|
|
|
September 30, |
|
|
September 30, |
|
|
|
2007 |
|
|
2006 |
|
|
2007 |
|
|
2006 |
|
Cost of goods sold |
|
$ |
1 |
|
|
$ |
1 |
|
|
$ |
1 |
|
|
$ |
1 |
|
Marketing and sales |
|
|
5 |
|
|
|
4 |
|
|
|
9 |
|
|
|
9 |
|
General and administrative |
|
|
10 |
|
|
|
9 |
|
|
|
18 |
|
|
|
20 |
|
Research and development |
|
|
22 |
|
|
|
19 |
|
|
|
39 |
|
|
|
40 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation expense |
|
|
38 |
|
|
|
33 |
|
|
|
67 |
|
|
|
70 |
|
Benefit from income taxes |
|
|
(8 |
) |
|
|
(7 |
) |
|
|
(13 |
) |
|
|
(15 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation expense, net of tax |
|
$ |
30 |
|
|
$ |
26 |
|
|
$ |
54 |
|
|
$ |
55 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of September 30, 2007, our total unrecognized compensation cost related to stock options was
$202 million and is expected to be recognized over a weighted-average service period of 2.5 years.
As of September 30, 2007, our total unrecognized compensation cost related to restricted stock and
restricted stock units (collectively referred to as restricted stock rights) was $167 million and
is expected to be recognized over a weighted-average service period of 2.0 years.
The following table summarizes our stock option activity for the six months ended September 30,
2007:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Average |
|
|
|
|
|
|
|
|
|
|
Weighted- |
|
|
Remaining |
|
|
Aggregate |
|
|
|
Options |
|
|
Average |
|
|
Contractual |
|
|
Intrinsic Value |
|
|
|
(in thousands) |
|
|
Exercise Price |
|
|
Term (in years) |
|
|
(in millions) |
|
Outstanding as of March 31, 2007 |
|
|
35,864 |
|
|
$ |
40.75 |
|
|
|
|
|
|
|
|
|
Activity for the six months ended
September 30, 2007: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Granted |
|
|
5,519 |
|
|
|
50.34 |
|
|
|
|
|
|
|
|
|
Exercised |
|
|
(2,637 |
) |
|
|
24.69 |
|
|
|
|
|
|
|
|
|
Forfeited, cancelled or expired |
|
|
(1,445 |
) |
|
|
53.25 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Outstanding as of September 30, 2007 |
|
|
37,301 |
|
|
$ |
42.82 |
|
|
|
6.51 |
|
|
$ |
518 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exercisable as of September 30, 2007 |
|
|
23,210 |
|
|
$ |
36.74 |
|
|
|
5.15 |
|
|
$ |
459 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The weighted-average grant-date fair value of stock options granted during the three and six months
ended September 30, 2007 was $17.17 and $17.19, respectively. The weighted-average grant-date fair
value of stock options granted during the three and six months ended September 30, 2006 was $17.63
and $17.66, respectively.
16
The following table summarizes our restricted stock rights activity for the six months ended
September 30, 2007:
|
|
|
|
|
|
|
|
|
|
|
Restricted |
|
|
Weighted- |
|
|
|
Stock Rights |
|
|
Average Grant |
|
|
|
(in thousands) |
|
|
Date Fair Value |
|
Balance as of March 31, 2007 |
|
|
2,134 |
|
|
$ |
52.62 |
|
Activity for the six months
ended September 30, 2007: |
|
|
|
|
|
|
|
|
Granted |
|
|
2,204 |
|
|
|
50.58 |
|
Vested |
|
|
(286 |
) |
|
|
52.48 |
|
Forfeited or cancelled |
|
|
(199 |
) |
|
|
52.00 |
|
|
|
|
|
|
|
|
Balance as of September 30, 2007 |
|
|
3,853 |
|
|
$ |
51.50 |
|
|
|
|
|
|
|
|
The weighted-average grant date fair value of restricted stock rights is based on the quoted market
value of our common stock on the date of grant. The weighted-average fair value of restricted stock
rights granted during the three and six months ended September 30, 2007 was $50.97 and $50.58,
respectively. The weighted-average fair value of restricted stock rights granted during the three
and six months ended September 30, 2006 was $52.67 and $51.76, respectively.
Information related to stock issuances under the ESPP are as follows:
|
|
|
|
|
|
|
|
|
|
|
Six Months Ended |
|
|
|
September 30, |
|
|
|
2007 |
|
|
2006 |
|
Number of shares issued (in thousands) |
|
|
494 |
|
|
|
370 |
|
Exercise prices for purchase rights |
|
$ |
42.86 |
|
|
$ |
43.10 |
|
Estimated weighted-average fair value of purchase rights |
|
$ |
14.69 |
|
|
$ |
17.30 |
|
At our Annual Meeting of Stockholders, held on July 26, 2007, our stockholders approved amendments
to the 2000 Equity Incentive Plan to (a) increase the number of shares authorized for issuance
under the Equity Plan by 9 million, (b) decrease by 4 million shares the limit on the total number
of shares underlying awards of restricted stock and restricted stock units that may be granted
under the Equity Plan from 15 million to 11 million shares, and (c) revise the amount and nature
of automatic initial and annual grants to our non-employee directors under the Equity Plan by
adding restricted stock units and decreasing the size of stock option grants. Our stockholders also
approved an amendment to the 2000 Employee Stock Purchase Plan to increase by 1.5 million the
number of shares of common stock reserved for issuance under the Purchase Plan.
(11) COMPREHENSIVE INCOME (LOSS)
We are required to classify items of other comprehensive income (loss) by their nature in a
financial statement and display the accumulated balance of other comprehensive income separately
from retained earnings and additional paid-in capital in the equity section of the balance sheet.
Accumulated other comprehensive income primarily includes foreign currency translation adjustments,
and the net-of-tax amounts for unrealized gains (losses) on investments and unrealized gains
(losses) on derivatives designated as cash flow hedges.
17
The components of comprehensive income (loss) for the three and six months ended September 30, 2007
and 2006 are summarized as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
Six Months Ended |
|
|
|
September 30, |
|
|
September 30, |
|
|
|
2007 |
|
|
2006 |
|
|
2007 |
|
|
2006 |
|
Net income (loss) |
|
$ |
(195 |
) |
|
$ |
22 |
|
|
$ |
(328 |
) |
|
$ |
(59 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Other comprehensive income: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in unrealized gains on investments, net of
tax expense (benefit) of ($15), $0 and $3, $0, respectively |
|
|
78 |
|
|
|
44 |
|
|
|
126 |
|
|
|
50 |
|
Reclassification adjustment for (gains) losses realized on
investments in net income (loss), net of tax (expense) benefit
of ($1), $0 and ($1), $0, respectively |
|
|
(1 |
) |
|
|
1 |
|
|
|
(1 |
) |
|
|
1 |
|
Change in unrealized losses on derivative instruments,
net of tax expense (benefit) of $0, $0 and $1, $0, respectively |
|
|
(2 |
) |
|
|
(3 |
) |
|
|
(2 |
) |
|
|
(3 |
) |
Reclassification adjustment for gains on derivative instruments in
net income (loss), net of tax expense of $0, $0 and ($1), $0,
respectively |
|
|
|
|
|
|
|
|
|
|
(1 |
) |
|
|
|
|
Foreign currency translation adjustments |
|
|
16 |
|
|
|
8 |
|
|
|
36 |
|
|
|
26 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total other comprehensive income |
|
|
91 |
|
|
|
50 |
|
|
|
158 |
|
|
|
74 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive income (loss) |
|
$ |
(104 |
) |
|
$ |
72 |
|
|
$ |
(170 |
) |
|
$ |
15 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The foreign currency translation adjustments are not adjusted for income taxes as they relate to
indefinite investments in non-U.S. subsidiaries.
(12) NET INCOME (LOSS) PER SHARE
The following table summarizes the computations of basic earnings per share (Basic EPS) and
diluted earnings per share (Diluted EPS). Basic EPS is computed as net income divided by the
weighted-average number of common shares outstanding for the period. Diluted EPS reflects the
potential dilution that could occur from common shares issuable through stock-based compensation
plans including stock options, restricted stock, restricted stock units, common stock through our
employee stock purchase plan, warrants and other convertible securities using the treasury stock
method.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
Six Months Ended |
|
(In millions, except per share amounts) |
|
September 30, |
|
|
September 30, |
|
|
|
2007 |
|
|
2006 |
|
|
2007 |
|
|
2006 |
|
Net income (loss) |
|
$ |
(195 |
) |
|
$ |
22 |
|
|
$ |
(328 |
) |
|
$ |
(59 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Shares used to compute net income (loss) per share: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted-average common stock outstanding basic |
|
|
313 |
|
|
|
307 |
|
|
|
312 |
|
|
|
306 |
|
Dilutive potential common shares |
|
|
|
|
|
|
8 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted-average common stock outstanding diluted |
|
|
313 |
|
|
|
315 |
|
|
|
312 |
|
|
|
306 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) per share: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic |
|
$ |
(0.62 |
) |
|
$ |
0.07 |
|
|
$ |
(1.05 |
) |
|
$ |
(0.19 |
) |
Diluted |
|
$ |
(0.62 |
) |
|
$ |
0.07 |
|
|
$ |
(1.05 |
) |
|
$ |
(0.19 |
) |
As a result of our net loss for the three and six months ended September 30, 2007 we have excluded
certain stock awards from the diluted earnings per share calculation as their inclusion would have
been antidilutive. Had we reported net income for
these
18
periods, an additional 7 million shares of potential common stock equivalents would have been
included in the number of shares used to calculate diluted earnings per share in each of the three
and six month periods ended September 30, 2007.
As a result of our net loss for the six months ended September 30, 2006, we have excluded certain
stock awards from the diluted earnings per share calculation as their inclusion would have been
antidilutive. Had we reported net income for this period, an additional 8 million shares of
potential common stock equivalents would have been included in the number of shares used to
calculate diluted earnings per share for the six months ended September 30, 2006.
Options to purchase 18 million and 17 million shares of common stock were excluded from the above
computation of diluted shares for the three and six months ended September 30, 2007, respectively,
as their inclusion would have been antidilutive. For the three and six months ended September 30,
2007, the weighted-average exercise price of these shares was $54.10 and $54.41 per share,
respectively.
Options to purchase 17 million and 19 million shares of common stock were excluded from the above
computation of diluted shares for the three and six months ended September 30, 2006, respectively,
as their inclusion would have been antidilutive. For the three and six months ended September 30,
2006, the weighted-average exercise price of these shares was $54.98 and $54.87 per share,
respectively.
(13) SEGMENT INFORMATION
Our reporting segments are based upon: our internal organizational structure; the manner in which
our operations are managed; the criteria used by our Chief Executive Officer, our chief operating
decision maker, to evaluate segment performance; the availability of separate financial
information; and overall materiality considerations.
As of September 30, 2007, we managed and reported our business primarily based on geographical
performance. Accordingly, our combined global publishing organizations represent our reportable
segment, our Publishing segment, due to their similar economic characteristics, products and
distribution methods. Publishing refers to the manufacturing, marketing, advertising and
distribution of products developed or co-developed by us, or distribution of certain third-party
publishers products through our co-publishing and distribution program.
The following table summarizes the financial performance of our Publishing segment and a
reconciliation of our Publishing segments profit to our consolidated operating income (loss) (in
millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
Six Months Ended |
|
|
|
September 30, |
|
|
September 30, |
|
|
|
2007 |
|
|
2006 |
|
|
2007 |
|
|
2006 |
|
Publishing segment: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue |
|
$ |
875 |
|
|
$ |
748 |
|
|
$ |
1,248 |
|
|
$ |
1,126 |
|
Depreciation and amortization |
|
|
(5 |
) |
|
|
(6 |
) |
|
|
(10 |
) |
|
|
(11 |
) |
Other expenses |
|
|
(567 |
) |
|
|
(453 |
) |
|
|
(821 |
) |
|
|
(699 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Publishing segment profit |
|
|
303 |
|
|
|
289 |
|
|
|
417 |
|
|
|
416 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reconciliation to consolidated operating income (loss): |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in
deferred net revenue (packaged goods and digital content) |
|
|
(296 |
) |
|
|
|
|
|
|
(332 |
) |
|
|
|
|
Other net revenue |
|
|
61 |
|
|
|
36 |
|
|
|
119 |
|
|
|
70 |
|
Depreciation and amortization |
|
|
(40 |
) |
|
|
(31 |
) |
|
|
(80 |
) |
|
|
(61 |
) |
Other expenses |
|
|
(302 |
) |
|
|
(280 |
) |
|
|
(580 |
) |
|
|
(530 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Consolidated operating income (loss) |
|
$ |
(274 |
) |
|
$ |
14 |
|
|
$ |
(456 |
) |
|
$ |
(105 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Publishing segment profit differs from consolidated operating income (loss) primarily due to the
exclusion of (1) substantially all of our research and development expense, as well as certain
corporate functional costs that are not allocated to the
publishing organizations and (2) the deferral of certain net revenue related to packaged goods and
digital content (see Note 7 of the Notes
19
to Condensed Consolidated Financial Statements). Our Chief
Executive Officer reviews assets on a consolidated basis and not on a segment basis.
Information about our total net revenue by platform for the three and six months ended September
30, 2007 and 2006 is presented below (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
Six Months Ended |
|
|
|
September 30, |
|
|
September 30, |
|
|
|
2007 |
|
|
2006 |
|
|
2007 |
|
|
2006 |
|
Consoles
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Xbox 360 |
|
$ |
218 |
|
|
$ |
166 |
|
|
$ |
265 |
|
|
$ |
226 |
|
PlayStation 2 |
|
|
73 |
|
|
|
269 |
|
|
|
134 |
|
|
|
369 |
|
Wii |
|
|
59 |
|
|
|
|
|
|
|
88 |
|
|
|
|
|
PLAYSTATION 3 |
|
|
17 |
|
|
|
|
|
|
|
28 |
|
|
|
|
|
Xbox |
|
|
12 |
|
|
|
65 |
|
|
|
15 |
|
|
|
88 |
|
Nintendo GameCube |
|
|
3 |
|
|
|
14 |
|
|
|
5 |
|
|
|
24 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Consoles |
|
|
382 |
|
|
|
514 |
|
|
|
535 |
|
|
|
707 |
|
PC |
|
|
79 |
|
|
|
86 |
|
|
|
169 |
|
|
|
152 |
|
Mobility
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nintendo DS |
|
|
47 |
|
|
|
14 |
|
|
|
73 |
|
|
|
23 |
|
Cellular Handsets |
|
|
37 |
|
|
|
35 |
|
|
|
70 |
|
|
|
68 |
|
PSP |
|
|
21 |
|
|
|
64 |
|
|
|
41 |
|
|
|
101 |
|
Game Boy Advance |
|
|
4 |
|
|
|
8 |
|
|
|
6 |
|
|
|
14 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Mobility |
|
|
109 |
|
|
|
121 |
|
|
|
190 |
|
|
|
206 |
|
Co-publishing and Distribution |
|
|
33 |
|
|
|
39 |
|
|
|
72 |
|
|
|
81 |
|
Internet Services, Licensing and Other |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subscription Services |
|
|
23 |
|
|
|
15 |
|
|
|
46 |
|
|
|
31 |
|
Licensing, Advertising and Other |
|
|
14 |
|
|
|
9 |
|
|
|
23 |
|
|
|
19 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Internet Services, Licensing and Other |
|
|
37 |
|
|
|
24 |
|
|
|
69 |
|
|
|
50 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Net Revenue |
|
$ |
640 |
|
|
$ |
784 |
|
|
$ |
1,035 |
|
|
$ |
1,196 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Information about our operations in North America, Europe and Asia for the three and six months
ended September 30, 2007 and 2006 is presented below (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North |
|
|
|
|
|
|
|
|
|
|
|
|
America |
|
|
Europe |
|
|
Asia |
|
|
Total |
|
Three months ended September 30, 2007 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue from unaffiliated customers |
|
$ |
362 |
|
|
$ |
246 |
|
|
$ |
32 |
|
|
$ |
640 |
|
Long-lived assets |
|
|
1,144 |
|
|
|
272 |
|
|
|
10 |
|
|
|
1,426 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three months ended September 30, 2006 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue from unaffiliated customers |
|
$ |
512 |
|
|
$ |
245 |
|
|
$ |
27 |
|
|
$ |
784 |
|
Long-lived assets |
|
|
1,157 |
|
|
|
218 |
|
|
|
13 |
|
|
|
1,388 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months ended September 30, 2007 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue from unaffiliated customers |
|
$ |
525 |
|
|
$ |
451 |
|
|
$ |
59 |
|
|
$ |
1,035 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months ended September 30, 2006 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue from unaffiliated customers |
|
$ |
721 |
|
|
$ |
414 |
|
|
$ |
61 |
|
|
$ |
1,196 |
|
Our direct sales to GameStop Corp. represented approximately 15 percent and 13 percent of total net
revenue for the three and six months ended September 30, 2007, respectively, and approximately 16
percent and 14 percent of total net revenue for the three and six months ended September 30, 2006,
respectively. Our direct sales to Wal-Mart Stores, Inc. represented
20
approximately 12 percent and 11
percent of total net revenue for the three and six months ended September 30, 2007, respectively,
and approximately 14 percent and 13 percent of total net revenue for the three and six months ended
September 30, 2006, respectively.
(14) IMPACT OF RECENTLY ISSUED ACCOUNTING STANDARDS
In September 2006, the FASB issued SFAS No. 157, Fair Value Measurements. SFAS No. 157 defines
fair value, establishes a framework for measuring fair value in generally accepted accounting
principles and expands disclosures about fair value measurements. Fair value refers to the price
that would be received to sell an asset or paid to transfer a liability in an orderly transaction
between market participants in the market in which the reporting entity transacts. SFAS No. 157
establishes a fair value hierarchy that prioritizes the information used to develop those
assumptions. Fair value measurements would be separately disclosed by level within the fair value
hierarchy. The provisions of SFAS No. 157 are effective for financial statements issued for fiscal
years beginning after November 15, 2007, and interim periods within those fiscal years. We do not
expect the adoption of SFAS No. 157 to have a material impact on our Condensed Consolidated
Financial Statements.
In February 2007, the FASB issued SFAS No. 159, The Fair Value Option for Financial Assets and
Financial Liabilities Including an amendment of FASB Statement No. 115. SFAS No. 159 permits
entities to choose to measure many financial instruments and certain other items at fair value that
are not currently required to be measured at fair value. It also establishes presentation and
disclosure requirements designed to facilitate comparisons between entities that choose different
measurement attributes for similar types of assets and liabilities. The provisions of SFAS No. 159
are effective for financial statements issued for fiscal years beginning after November 15, 2007.
This Statement should not be applied retrospectively to fiscal years beginning prior to the
effective date, except as permitted with early adoption. We are evaluating if we will adopt SFAS
No. 159 and what impact the adoption will have on our Condensed Consolidated Financial Statements
if we adopt. If we adopt SFAS No. 159, it could have a material impact on our Condensed
Consolidated Financial Statements.
In June 2007, the FASB ratified the Emerging Issues Task Forces (EITF) consensus conclusion on
EITF 07-03, Accounting for Advance Payments for Goods or Services to Be Used in Future Research
and Development. EITF 07-03 addresses the diversity which exists with respect to the accounting
for the non-refundable portion of a payment made by a research and development entity for future
research and development activities. Under this conclusion, an entity is required to defer and
capitalize non-refundable advance payments made for research and development activities until the
related goods are delivered or the related services are performed. EITF 07-03 is effective for
interim or annual reporting periods in fiscal years beginning after December 15, 2007 and requires
prospective application for new contracts entered into after the effective date. We do not expect
the adoption of EITF 07-03 to have a material impact on our Condensed Consolidated Financial
Statements.
(15) SUBSEQUENT EVENTS
Acquisition of VG Holding Corp.
In October 2007, we entered into a definitive merger agreement to acquire all of the outstanding
capital stock of VG Holding Corp., which owns both BioWare Corp. and Pandemic Studios, LLC,
developers of console and online games. VG Holding Corp. is headquartered in Menlo Park,
California. BioWare Corp. and Pandemic Studios are located in Edmonton, Canada; Los Angeles,
California; Austin, Texas; and Brisbane, Australia. Upon consummation of the acquisition, we will
pay up to $625 million in cash to the stockholders of VG Holding Corp. and will issue approximately
$160 million in equity as management retention arrangements to certain employees of VG Holding
Corp., which will be subject to time-based or performance-based vesting criteria. In addition, we
have agreed to lend VG Holding Corp. up to $35 million through the closing of the acquisition. The
acquisition is subject to customary closing conditions and is
expected to close during fiscal 2008.
Fiscal 2008 Reorganization
In October 2007, our Board of Directors approved a plan of reorganization (fiscal 2008
reorganization) in connection with the reorganization of our business into several divisions,
including four new Labels. Pursuant to the fiscal 2008 reorganization, over the next 24 months,
we anticipate (1) closing our facilities in Chertsey, England
and Chicago, Illinois,
(2) relocating and/or eliminating certain job positions, (3) incurring costs in connection with
lease and other contract terminations, and (4) incurring IT and consulting costs to assist in the
reorganization of business support functions. We intend to treat certain costs that are directly
associated with the fiscal 2008 reorganization as restructuring costs, as defined by SFAS No. 146,
21
Accounting for Costs Associated with Exit or Disposal Activities. Other costs that are not
properly classified as restructuring costs will generally be classified as other operating expenses
or cost of goods sold in our Condensed Consolidated Statements of Operations. In accordance with
SFAS No. 146, we will generally expense restructuring costs as they are incurred and accrue costs
associated with certain facility closures at the time we exit the facility.
In connection with the fiscal 2008 reorganization, we anticipate incurring between $90 million and
$110 million in total costs, which we expect to result in cash expenditures of between $55 million
and $75 million. We anticipate incurring between approximately $75 million and $85 million of these
charges during fiscal 2008. We estimate these costs will consist primarily of: asset impairment
charges related to facility closures (approximately $36 million); relocation, severance and other
employee-related costs (approximately $12 million); lease and other contract termination costs
(approximately $19 million to $27 million); and IT and consulting costs (approximately $23 million
to $35 million).
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REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
The Board of Directors and Shareholders
Electronic Arts Inc.:
We have reviewed the accompanying condensed consolidated balance sheet of Electronic Arts Inc. and subsidiaries
(the Company) as of September 29, 2007, and the related condensed consolidated statements of
operations for the three-month and six-month periods ended September 29, 2007 and September 30,
2006, and the related condensed consolidated statement of cash flows for the six-month periods
ended September 29, 2007 and September 30, 2006. These condensed consolidated financial statements
are the responsibility of the Companys management.
We conducted our review in accordance with the standards of the Public Company Accounting Oversight
Board (United States). A review of interim financial information consists principally of applying
analytical procedures to financial data and making inquiries of persons responsible for financial
and accounting matters. It is substantially less in scope than an audit conducted in accordance
with the standards of the Public Company Accounting Oversight Board (United States), the objective
of which is the expression of an opinion regarding the financial statements taken as a whole.
Accordingly, we do not express such an opinion.
Based on our review, we are not aware of any material modifications that should be made to the
condensed consolidated financial statements referred to above for them to be in conformity with
U.S. generally accepted accounting principles.
We have previously audited, in accordance with standards of the Public Company Accounting Oversight
Board (United States), the consolidated balance sheet of Electronic Arts Inc. and subsidiaries as
of March 31, 2007, and the related consolidated statements of operations, stockholders equity and
comprehensive income, and cash flows for the year then ended (not presented herein); and in our
report dated May 29, 2007, we expressed an unqualified opinion on those consolidated financial
statements. In our opinion, the information set forth in the accompanying condensed consolidated balance sheet
as of March 31, 2007, is fairly stated, in all material respects, in relation to the consolidated
balance sheet from which it has been derived.
KPMG LLP
Mountain View, California
November 6, 2007
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Item 2. Managements Discussion and Analysis of Financial Condition and Results of Operations
This Quarterly Report on Form 10-Q contains forward-looking statements within the meaning of the
Private Securities Litigation Reform Act of 1995. All statements, other than statements of
historical fact, including statements regarding industry prospects and future results of operations
or financial position, made in this Quarterly Report on Form 10-Q are forward looking. We use words
such as anticipate, believe, expect, intend, estimate (and the negative of any of these
terms), future and similar expressions to help identify forward-looking statements. These
forward-looking statements are subject to business and economic risk and reflect managements
current expectations, and involve subjects that are inherently uncertain and difficult to predict.
Our actual results could differ materially. We will not necessarily update information if any
forward-looking statement later turns out to be inaccurate. Risks and uncertainties that may affect
our future results include, but are not limited to, those discussed in this report under the
heading Risk Factors in Part II, Item 1A, as well as in our Annual Report on Form 10-K for the
fiscal year ended March 31, 2007 as filed with the Securities and Exchange Commission (SEC) on
May 30, 2007 and in other documents we have filed with the SEC.
OVERVIEW
The following overview is a top-level discussion of our operating results as well as some of the
trends and drivers that affect our business. Management believes that an understanding of these
trends and drivers is important in order to understand our results for the three and six months
ended September 30, 2007, as well as our future prospects. This summary is not intended to be
exhaustive, nor is it intended to be a substitute for the detailed discussion and analysis provided
elsewhere in this Form 10-Q, including in the remainder of Managements Discussion and Analysis of
Financial Condition and Results of Operations, Risk Factors and the Condensed Consolidated
Financial Statements and related notes. Additional information can be found in the Business
section of our Annual Report on Form 10-K for the fiscal year ended March 31, 2007 as filed with
the SEC on May 30, 2007 and in other documents we have filed with the SEC.
About Electronic Arts
We develop, market, publish and distribute interactive software games that are playable by
consumers on video game consoles (such as the Sony
PlayStation® 2 and
PLAYSTATION® 3, Microsoft Xbox 360 and Nintendo Wii), personal
computers, mobile platforms (including cellular handsets and handheld game players such as the
PlayStation® Portable (PSP) and the Nintendo DS) and online
(over the Internet and other proprietary online networks). Some of our games are based on content
that we license from others (e.g., Madden NFL Football, Harry Potter and FIFA Soccer), and some of
our games are based on our own wholly-owned intellectual property (e.g., The Sims, Need
for Speed and POGO). Our goal is to publish titles with mass-market appeal,
which often means translating and localizing them for sale in non-English speaking countries. In
addition, we also attempt to create software game franchises that allow us to publish new titles
on a recurring basis that are based on the same property. Examples of this franchise approach are
the annual iterations of our sports-based products (e.g., Madden NFL Football, NCAA®
Football and FIFA Soccer), wholly-owned properties that can be successfully sequeled (e.g., The
Sims, Need for Speed and Battlefield) and titles based on long-lived literary and/or movie
properties (e.g., Lord of the Rings and Harry Potter).
Overview of Financial Results
Special Note Regarding Deferred Net Revenue
The ubiquity of high-speed Internet access and the integration of network connectivity into new
generation game consoles are expected to increase demand for games with online-enabled features. To
address this demand, many of our software products are developed with the ability to be connected
to, and played via, the Internet. In order for consumers to participate in online communities and
play against one another via the Internet, we (either directly or through outsourced arrangements
with third parties) maintain servers which support an online service we offer to consumers for
activities such as matchmaking, roster updates, tournaments and player rankings. In situations
where we do not separately sell this online service, we account for the sale of the software
product as a bundle sale, or multiple element arrangement, in which we sell both the software
product and the online service for one combined price.
Through fiscal 2007, for accounting purposes, vendor specific objective evidence of fair value
existed for the online service. Accordingly, we allocated the revenue collected from the sale of
the software product between the online service offered and
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the software product and recognized the amounts allocated to each element separately. However,
starting in fiscal 2008, for accounting purposes, the required vendor specific objective evidence
of fair value does not exist for the online service related to certain of our online-enabled
software products. This prevents us from allocating and recognizing revenue related to the software
product and the online service offered separately. Accordingly, starting in fiscal 2008, we are
recognizing all of the revenue from the sale of our online-enabled software products for the PC,
PlayStation 2, PLAYSTATION 3, Wii and the PSP on a deferred basis over an estimated online service
period, which we estimate to be six months beginning in the month after shipment. We anticipate
that we will defer approximately $350 to $450 million in net revenue from the sale of these
online-enabled software products from fiscal 2008 and into fiscal 2009. On a quarterly basis, this
amount will vary significantly depending upon the number of titles we release, the timing of their
release, sales volume, returns and price protection provided for these online-enabled software
products. In addition, we expense the cost of goods sold related to these transactions during the
period in which the product is delivered (rather than on a deferred basis), which inherently
creates volatility in our reported gross margin percentages. As of September 30, 2007, we had an
accumulated balance of $364 million of deferred net revenue related to online-enabled packaged
goods and digital content, substantially all of which was driven by sales made during the six
months ended September 30, 2007.
Three Months Ended September 30, 2007
Total net revenue for the three months ended September 30, 2007 was $640 million, down $144 million
as compared to the three months ended September 30, 2006. The impact of deferrals related to
packaged goods and digital content for the three months ended September 30, 2007 decreased our
reported net revenue by $296 million. Net revenue was driven by sales of Madden NFL 08,
NCAA® Football 08, MySims, Tiger Woods PGA Tour® 08, and Medal of
Honor Airborne.
Net loss for the three months ended September 30, 2007 was $195 million as compared to net income
of $22 million for the three months ended September 30, 2006. Diluted loss per share for the three
months ended September 30, 2007 was $0.62 as compared to diluted income per share of $0.07 for the
three months ended September 30, 2006. Net loss increased during the three months ended September
30, 2007 as compared to the three months ended September 30, 2006 primarily due to (1) the net
deferral of $296 million of net revenue related to certain of our online-enabled packaged goods and
digital content, which led to a year-over-year decrease in net revenue of $144 million, (2) an
increase of $48 million in higher marketing, advertising and promotional expenses to support our
titles, (3) an increase of $21 million in personnel-related costs resulting from an increase in
headcount, and (4) an increase of $9 million in external development costs to support our new or
up-coming titles such as The Simpsons Game, Crysis and SKATE.
During the six months ended September 30, 2007, we used $296 million of cash in operating
activities as compared to $44 million for the six months ended September 30, 2006. The increase in
cash used in operating activities for the six months ended September 30, 2007 as compared to the
six months ended September 30, 2006 was due to (1) an increase in operating expenses paid resulting
from an increase in advertising and marketing costs, personnel-related expenses and external
development expenses, (2) a $90 million increase in annual bonus payments, and (3) a $48 million
increase as a result of royalty pre-payments to certain licensors.
Managements Overview of Historical and Prospective Business Trends
Fiscal 2008 Reorganization. In June 2007,
we announced a plan to reorganize our business into
several new divisions, including four new Labels: EA SPORTS, EA Games, EA Casual Entertainment
and The Sims. Each Label will operate with dedicated studio and product marketing teams focused on
consumer-driven priorities. The new structure is designed to streamline decision-making, improve
global focus, and speed new ideas to the market. In October 2007, our Board of Directors approved a
plan of reorganization (fiscal 2008 reorganization) in connection with the reorganization of our
business into several divisions, including four new Labels. Pursuant to the fiscal 2008
reorganization, over the next 24 months, we anticipate
(1) closing our facilities in Chertsey, England and Chicago,
Illinois, (2) relocating and/or eliminating certain job positions,
(3) incurring costs in connection with lease and other contract terminations, and (4) incurring IT
and consulting costs to assist in the reorganization of business support functions. We intend to
treat certain costs that are directly associated with the fiscal 2008 reorganization as
restructuring costs, as defined by Statement of Financial Accounting Standard (SFAS) No. 146,
Accounting for Costs Associated with Exit or Disposal Activities. Other costs that are not
properly classified as restructuring costs will generally be classified as other operating expenses
or cost of goods sold in our Condensed Consolidated Statements of Operations. In accordance with
SFAS No. 146, we will generally expense restructuring costs as they are incurred and accrue costs
associated with certain facility closures at the time we exit the facility.
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In connection with the fiscal 2008 reorganization, we anticipate incurring between $90 million and
$110 million in total costs, which we expect to result in cash expenditures of between $55 million
and $75 million. We anticipate incurring between approximately $75 million and $85 million of these
charges during fiscal 2008. We estimate these costs will consist primarily of: asset impairment
charges related to facility closures (approximately $36 million); relocation, severance and other
employee-related costs (approximately $12 million); lease and other contract termination costs
(approximately $19 million to $27 million); and IT and consulting costs (approximately $23 million
to $35 million).
Transition to a New Generation of Consoles. Video game hardware systems have historically had a
life cycle of four to six years, which causes the video game software market to be cyclical as
well. Microsoft launched the Xbox 360 in November 2005, while Sony and Nintendo launched the
PLAYSTATION 3 and the Wii, respectively, in November 2006. We have continued to develop and market
new titles for prior-generation video game systems such as the PlayStation 2 while also making
significant investments in products for the new systems. As the prior-generation systems reach the
end of their life cycle and the installed base of the new systems continues to grow, our sales of
video games for prior-generation systems will continue to decline as (1) we produce fewer titles
for prior-generation systems, (2) consumers replace their prior-generation systems with the new
systems, and/or (3) consumers reduce game software purchases for certain prior-generation consoles
generally until they are able to purchase a new video game hardware system. This decline in
prior-generation product sales could ultimately be greater or faster than we anticipate, and sales
of products for the new platforms may be lower or increase more slowly than we anticipate.
Moreover, we expect development costs for the new video game systems to be greater on a per-title
basis than development costs for prior-generation video game systems.
We have incurred increased costs during this transition as we have continued to develop and market
new titles for certain prior-generation video game platforms while also making significant
investments in products for the new generation platforms. As a result of these factors, we expect
research and development expenses to increase in fiscal 2008 as compared to fiscal 2007; however,
we expect research and development expenses to decline as a percentage of net revenue in fiscal
2008 as compared to fiscal 2007.
Online. Today, we generate net revenue from a variety of online products and services, including
casual games and downloadable content marketed under our Pogo brand, persistent state world games
such as Ultima OnlineTM and Dark Age of Camelot®, PC-based downloadable
content and online-enabled packaged goods. In addition, we are anticipating the release of a new
massively multiplayer online role-playing game, Warhammer® Online. We intend to make
significant investments in online products, infrastructure and services and believe that online
gameplay will become an increasingly important part of our business in the long term.
Expansion of Mobile Platforms. Advances in mobile technology have resulted in a variety of new and
evolving platforms for on-the-go interactive entertainment that appeal to a broader demographic of
consumers. Our efforts to capitalize on the growth in mobile interactive entertainment are focused
in two broad areas packaged goods games for handheld game systems and downloadable games for
cellular handsets.
We have developed and published games for a variety of handheld platforms, including the Nintendo
Game Boy and Game Boy Advance, for several years. The introductions of the Sony PSP and the
Nintendo DS, with their enhanced graphics, deeper gameplay, and online functionality, provide a
richer mobile gaming experience for consumers.
We expect sales of games for cellular handsets to continue to be an increasingly important part of
our business worldwide. To accelerate our position in this growing segment, in February 2006, we
acquired JAMDAT Mobile Inc., a global publisher of wireless games and other wireless entertainment
applications.
As mobile technology continues to evolve and the installed base of both handheld game systems and
game-enabled cellular phones continues to expand, we anticipate that sales of our titles for mobile
platforms for both handhelds and cellular handsets will become an increasingly important part
of our business.
Acquisitions and Investments. We have engaged in, evaluated, and expect to continue to engage in
and evaluate, a wide array of potential strategic transactions, including acquisitions of
companies, businesses, intellectual properties, and other assets. Since the beginning of fiscal
2007, we have announced and/or completed several acquisitions and investments, including:
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In October 2007, we entered into a definitive merger agreement to acquire all of the
outstanding capital stock of VG Holding Corp., which owns both BioWare Corp. and Pandemic
Studios, LLC, developers of console and online games. |
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VG Holding Corp. is headquartered in Menlo Park, California. BioWare Corp. and Pandemic
Studios are located in Edmonton, Canada; Los Angeles, California; Austin, Texas; and
Brisbane, Australia. Upon consummation of the acquisition, we will pay up to $625 million in
cash to the stockholders of VG Holding Corp. and will issue approximately $160 million in
equity as management retention arrangements to certain employees of VG Holding Corp., which
will be subject to time-based or performance-based vesting criteria. In addition, we have
agreed to lend VG Holding Corp. up to $35 million through the closing of the acquisition. The
acquisition is subject to customary closing conditions and is
expected to close during fiscal 2008. |
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In May 2007, we entered into a licensing agreement with and made a strategic equity
investment in The9 Limited (The9), a leading online game operator in China. The licensing
agreement gives The9 exclusive publishing rights for EA SPORTS FIFA Online in mainland
China. |
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In April 2007, we expanded our commercial agreements with and made strategic equity
investments in Neowiz Corporation and a related online gaming company, Neowiz Games (we
refer to Neowiz Corporation and Neowiz Games collectively as Neowiz). Based in Korea,
Neowiz is an online media and gaming company with which we partnered in 2006 to launch EA
SPORTS FIFA Online in Korea. |
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In October 2006, the remaining outstanding shares of Digital Illusions C.E. (DICE)
located in Sweden were purchased, thereby completing the acquisition of the remaining
minority interest of DICE. |
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In July 2006, we acquired Mythic Entertainment, Inc., located in Virginia, as part of
our efforts to accelerate our growth in the massively multiplayer online role-playing
market. |
International Operations and Foreign Currency Exchange Impact. International sales are a
fundamental part of our business. Net revenue from international sales accounted for approximately
49 percent of our total net revenue during the first six months of fiscal 2008 and approximately 40
percent of our total net revenue during the first six months of fiscal 2007. Our international net
revenue was primarily driven by sales in Europe and, to a much lesser extent, in Asia.
Year-over-year, foreign exchange rates had a favorable impact on our net revenue of $29 million, or
2 percent, for the six months ended September 30, 2007. We believe that in order to succeed
internationally, it is important to locally develop content that is specifically directed toward
local cultures and consumers.
Stock-Based Compensation. Beginning on April 1, 2006, we adopted SFAS No. 123(R) and applied the
provisions of Staff Accounting Bulletin (SAB) No. 107, Share-Based Payment, to our adoption of
SFAS No. 123(R). During the three and six months ended September 30, 2007, we recognized
stock-based compensation of $38 million and $67 million, pre-tax, and $30 million and $54 million,
net of tax, respectively. During the three and six months ended September 30, 2006, we recognized
stock-based compensation of $33 million and $70 million, pre-tax, and $26 million and $55 million,
net of tax, respectively. Stock-based compensation expense has been reflected in the respective
functional line items on our Condensed Consolidated Statements of Operations.
CRITICAL
ACCOUNTING POLICIES AND ESTIMATES
Our Condensed Consolidated Financial Statements have been prepared in accordance with accounting
principles generally accepted in the United States. The preparation of these Condensed Consolidated
Financial Statements requires management to make estimates and assumptions that affect the reported
amounts of assets and liabilities, contingent assets and liabilities, and revenue and expenses
during the reporting periods. The policies discussed below are considered by management to be
critical because they are not only important to the portrayal of our financial condition and
results of operations but also because application and interpretation of these policies requires
both judgment and estimates of matters that are inherently uncertain and unknown. As a result,
actual results may differ materially from our estimates.
Revenue Recognition, Sales Returns, Allowances and Bad Debt Reserves
We derive revenue principally from sales of interactive software games designed for play on video
game consoles (such as the PLAYSTATION 3, Xbox 360 and Wii), PCs and mobile platforms including
handheld game players (such as the Sony PSP and Nintendo DS), and cellular handsets. We evaluate
the recognition of revenue based on the criteria set forth in Statement of Position (SOP) 97-2,
Software Revenue Recognition, as amended by SOP 98-9, Modification of SOP 97-2, Software
27
Revenue Recognition, With Respect to Certain Transactions and SAB No. 104, Revenue Recognition.
We evaluate revenue recognition using the following basic criteria and recognize revenue when all
four of the following criteria are met:
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Evidence of an arrangement. Evidence of an agreement with the customer that reflects the
terms and conditions to deliver products must be present in order to recognize revenue. |
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Delivery. Delivery is considered to occur when a product is shipped and the risk of loss
and rewards of ownership have been transferred to the customer. For online game services,
delivery is considered to occur as the service is provided. |
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Fixed or determinable fee. If a portion of the arrangement fee is not fixed or
determinable, we recognize revenue as the amount becomes fixed or determinable. |
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Collection is deemed probable. We conduct a credit review of each customer involved in a
significant transaction to determine the creditworthiness of the customer. Collection is
deemed probable if we expect the customer to be able to pay amounts under the arrangement
as those amounts become due. If we determine that collection is not probable, we recognize
revenue when collection becomes probable (generally upon cash collection). |
Determining whether and when some of these criteria have been satisfied often involves assumptions
and judgments that can have a significant impact on the timing and amount of revenue we report in
each period. For example, for multiple element arrangements, we must make assumptions and judgments
in order to: (1) determine whether and when each element has been delivered; (2) determine whether
undelivered products or services are essential to the functionality of the delivered products and
services; (3) determine whether vendor-specific objective evidence of fair value (VSOE) exists
for each undelivered element; and (4) allocate the total price among the various elements we must
deliver. Changes to any of these assumptions or judgments, or changes to the elements in a software
arrangement, could cause a material increase or decrease in the amount of revenue that we report in
a particular period. For example, in connection with some of our packaged goods product sales, we
offer an online service without an additional fee. Prior to fiscal 2008, we were able to determine
VSOE for the online service to be delivered; therefore, we were able to allocate the total price
received from the combined product and online service sale between these two elements and recognize
the related revenue separately. However, starting in fiscal 2008, VSOE does not exist for the
online service to be delivered for certain platforms and all revenue from these transactions are
recognized over the estimated online service period. More specifically, starting in fiscal 2008, we
began to recognize the revenue from sales of certain online-enabled packaged goods on a
straight-line basis over a six month period beginning in the month after shipment. Accordingly,
this relatively small change (from having VSOE for the online service to no longer having VSOE) has
had a significant effect on our reported results.
Determining whether a transaction constitutes an online game service transaction or a download of a
product requires judgment and can be difficult. The accounting for these transactions is
significantly different. Revenue from product downloads is generally recognized when the download
occurs (assuming all other recognition criteria are met). Revenue from online game services is
recognized as the services are rendered. If the service period is not defined, we recognize the
revenue over the estimated service period. Determining the estimated service period is inherently
subjective and is subject to regular revision based on historical online usage.
Product revenue, including sales to resellers and distributors (channel partners), is recognized
when the above criteria are met. We reduce product revenue for estimated future returns, price
protection, and other offerings, which may occur with our customers and channel partners. Price
protection represents the right to receive a credit allowance in the event we lower our wholesale
price on a particular product. The amount of the price protection is generally the difference
between the old price and the new price. In certain countries, we have stock-balancing programs for
our PC and video game system products, which allow for the exchange of these products by resellers
under certain circumstances. It is our general practice to exchange products or give credits rather
than to give cash refunds.
In certain countries, from time to time, we decide to provide price protection for both our PC and
video game system products. When evaluating the adequacy of sales returns and price protection
allowances, we analyze historical returns, current sell-through of distributor and retailer
inventory of our products, current trends in retail and the video game segment, changes in customer
demand and acceptance of our products, and other related factors. In addition, we monitor the
volume of sales to our channel partners and their inventories, as substantial overstocking in the
distribution channel could result in high returns or higher price protection costs in subsequent
periods.
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In the future, actual returns and price protections may materially exceed our estimates as unsold
products in the distribution channels are exposed to rapid changes in consumer preferences, market
conditions or technological obsolescence due to new platforms, product updates or competing
products. For example, the risk of product returns and/or price protection for our products may
continue to increase as the PlayStation 2 console moves through its lifecycle. While we believe we
can make reliable estimates regarding these matters, these estimates are inherently subjective.
Accordingly, if our estimates changed, our returns and price protection reserves would change,
which would impact the total net revenue we report. For example, if actual returns and/or price
protection were significantly greater than the reserves we have established, our actual results
would decrease our reported total net revenue. Conversely, if actual returns and/or price
protection were significantly less than our reserves, this would increase our reported total net
revenue. In addition, if our estimates of returns and price protection related to online-enabled
packaged goods products change, the amount of net deferred revenue we recognize in the future would
change.
Significant judgment is required to estimate our allowance for doubtful accounts in any accounting
period. We determine our allowance for doubtful accounts by evaluating customer creditworthiness in
the context of current economic trends and historical experience. Depending upon the overall
economic climate and the financial condition of our customers, the amount and timing of our bad
debt expense and cash collection could change significantly.
Royalties and Licenses
Our royalty expenses consist of payments to (1) content licensors, (2) independent software
developers, and (3) co-publishing and distribution affiliates. License royalties consist of
payments made to celebrities, professional sports organizations, movie studios and other
organizations for our use of their trademarks, copyrights, personal publicity rights, content
and/or other intellectual property. Royalty payments to independent software developers are
payments for the development of intellectual property related to our games. Co-publishing and
distribution royalties are payments made to third parties for the delivery of product.
Royalty-based obligations with content licensors and distribution affiliates are either paid in
advance and capitalized as prepaid royalties or are accrued as incurred and subsequently paid.
These royalty-based obligations are generally expensed to cost of goods sold generally at the
greater of the contractual rate or an effective royalty rate based on the total projected net
revenue. Significant judgment is required to estimate the effective royalty rate for a particular
contract. Because the computation of effective royalty rates requires us to project future revenue,
it is inherently subjective as our future revenue projections must anticipate a number of factors,
including (1) the total number of titles subject to the contract, (2) the timing of the release of
these titles, (3) the number of software units we expect to sell which can be impacted by a number
of variables, including product quality and competition, and (4) future pricing. Determining the
effective royalty rate for our titles is particularly challenging due to the inherent difficulty in
predicting the popularity of entertainment products. Accordingly, if our future revenue projections
change, our effective royalty rates would change, which could impact the royalty expense we
recognize. Prepayments made to thinly capitalized independent software developers and co-publishing
affiliates are generally made in connection with the development of a particular product and,
therefore, we are generally subject to development risk prior to the release of the product.
Accordingly, payments that are due prior to completion of a product
are generally expensed to
research and development over the development period as the services are incurred. Payments due
after completion of the product (primarily royalty-based in nature) are generally expensed as cost
of goods sold.
Our contracts with some licensors include minimum guaranteed royalty payments which are initially
recorded as an asset and as a liability at the contractual amount when no performance remains with
the licensor. When performance remains with the licensor, we record guarantee payments as an asset
when actually paid and as a liability when incurred, rather than recording the asset and liability
upon execution of the contract. Minimum royalty payment obligations are classified as current
liabilities to the extent such royalty payments are contractually due within the next twelve
months. As of September 30, 2007 and March 31, 2007, approximately $16 million and $9 million,
respectively, of minimum guaranteed royalty obligations had been recognized in each period.
Each quarter, we also evaluate the future realization of our royalty-based assets as well as any
unrecognized minimum commitments not yet paid to determine amounts we deem unlikely to be realized
through product sales. Any impairments or losses determined before the launch of a product are
charged to research and development expense. Impairments or losses determined post-launch are
charged to cost of goods sold. In either case, we rely on estimated revenue to evaluate the future
realization of prepaid royalties and commitments. If actual sales or revised revenue estimates fall
below the initial revenue estimate, then the actual charge taken may be greater in any given
quarter than anticipated. We had no impairments during the
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three months ended September 30, 2007. During the six months ended September 30, 2007, we
recognized impairment charges of less than $1 million. We had no impairments during the three and
six months ended September 30, 2006.
Valuation of Long-Lived Assets, including goodwill and other intangible assets
We evaluate both purchased intangible assets and other long-lived assets in order to determine if
events or changes in circumstances indicate a potential impairment in value exists. This evaluation
requires us to estimate, among other things, the remaining useful lives of the assets and future
cash flows of the business. These evaluations and estimates require the use of judgment. Our actual
results could differ materially from our current estimates.
Under current accounting standards, we make judgments about the recoverability of purchased
intangible assets and other long-lived assets whenever events or changes in circumstances indicate
a potential impairment in the remaining value of the assets recorded on our Condensed Consolidated
Balance Sheets. In order to determine if a potential impairment has occurred, management makes
various assumptions about the future value of the asset by evaluating future business prospects and
estimated cash flows. Our future net cash flows are primarily dependent on the sale of products for
play on proprietary video game consoles, handheld game players, PCs, and cellular handsets
(platforms). The sales of our products are affected by our ability to accurately predict which
platforms and which products we develop will be successful. Also, our revenue and earnings are
dependent on our ability to meet our product release schedules. Due to product sales shortfalls, we
may not realize the future net cash flows necessary to recover our long-lived assets, which may
result in an impairment charge being recorded in the future. There were no impairment charges
recognized during the three and six months ended September 30, 2007. We recognized an insignificant
amount of impairment during the three and six months ended September 30, 2006.
SFAS No. 142, Goodwill and Other Intangible Assets requires at least an annual assessment for
impairment of goodwill by applying a fair-value-based test. A two-step approach is required to test
goodwill for impairment for each reporting unit. The first step tests for impairment by applying
fair value-based tests at the reporting unit level. The second step (if necessary) measures the
amount of impairment by applying fair value-based tests to individual assets and liabilities within
each reporting unit. Application of the goodwill impairment test requires judgment, including
identification of reporting units, assignment of assets and liabilities to reporting units,
assignment of goodwill to reporting units, and determination of the fair value of each reporting
unit. The fair value of each reporting unit is estimated using a discounted cash flow methodology
which requires significant judgment to estimate the future cash flows, determine the appropriate
discount rates, growth rates and other assumptions. The determination of fair value for each
reporting unit could be materially affected by changes in these estimates and assumptions which
could trigger impairment. In fiscal 2007, we completed the first step of the annual goodwill
impairment testing as of January 1, 2007 and found no indicators of impairment of our recorded
goodwill. We did not recognize an impairment loss on goodwill in fiscal 2007, 2006 or 2005. Future
impairment tests may result in a charge to earnings and there is a potential for a write-down of
goodwill in connection with the annual impairment test.
Stock-Based Compensation
We are required to estimate the fair value of share-based payment awards on the date of grant. The
estimated fair value of stock options and stock purchase rights granted pursuant to our employee
stock purchase plan (ESPP) is determined using the Black-Scholes valuation model. The
Black-Scholes valuation model requires us to make certain assumptions about the future. The
determination of fair value is affected by our stock price as well as assumptions regarding
subjective and complex variables such as expected employee exercise behavior and our expected stock
price volatility over the term of the award. Generally, our assumptions are based on historical
information and judgment is required to determine if historical trends may be indicators of future
outcomes. We estimated the following key assumptions for the Black-Scholes valuation calculation:
|
|
|
Risk-free interest rate. The risk-free interest rate is based on U.S. Treasury yields in
effect at the time of grant for the expected term of the option. |
|
|
|
|
Expected volatility. We use a combination of historical stock price volatility and
implied volatility computed based on the price of options publicly traded on our common
stock for our expected volatility assumption. |
30
|
|
|
Expected term. The expected term represents the weighted-average period the stock options are
expected to remain outstanding. The expected term is determined based on historical exercise
behavior, post-vesting termination patterns, options outstanding and future expected exercise
behavior. |
|
|
|
|
Expected dividends. |
Employee stock-based compensation expense was calculated based on awards ultimately expected to
vest and has been reduced for estimated forfeitures. Forfeitures are revised, if necessary, in
subsequent periods if actual forfeitures differ from those estimates and an adjustment will be
recognized at that time.
Changes to our underlying stock price, our assumptions used in the Black-Scholes option valuation
calculation and our forfeiture rate as well as future grants of equity could significantly impact
compensation expense to be recognized during fiscal 2008 and future periods.
We continue to recognize the remaining compensation expense for options granted prior to our
adoption of SFAS No. 123 (revised 2004) (SFAS No. 123(R)), Share-Based Payment using the
accelerated approach over the requisite service period. However, in conjunction with our adoption
of SFAS No. 123(R) in fiscal 2007, we changed our method of recognizing our stock-based
compensation expense for post-adoption grants to the straight-line approach over the requisite
service period.
Income Taxes
We adopted Financial Accounting Standards Board (FASB) Interpretation (FIN) No. 48, Accounting
for Uncertainty in Income Taxes An Interpretation of FASB Statement No. 109, in the first
quarter of fiscal 2008. See Note 8 of the Notes to Condensed Consolidated Financial Statements.
In the ordinary course of our business, there are many transactions and calculations where the tax
law and ultimate tax determination is uncertain. As part of the process of preparing our Condensed
Consolidated Financial Statements, we are required to estimate our income taxes in each of the
jurisdictions in which we operate prior to the completion and filing of tax returns for such
periods. This process requires estimating both our geographic mix of income and our uncertain tax
positions in each jurisdiction where we operate. These estimates involve complex issues and require
us to make judgments, such as anticipating the positions that we will take on tax returns prior to
our actually preparing the returns and the outcomes of disputes with tax authorities. The ultimate
resolution of these issues frequently may take extended periods of time due to examinations by tax
authorities and statutes of limitations. We are also required to make determinations of the need to
record deferred tax liabilities and the recoverability of deferred tax assets. A valuation
allowance is established to the extent recovery of deferred tax assets is not likely based on our
estimation of future taxable income in each jurisdiction.
In addition, changes in our business, including acquisitions, changes in our international
corporate structure, changes in the geographic location of business functions or assets, changes in
the geographic mix and amount of income, as well as changes in our agreements with tax authorities,
valuation allowances, applicable accounting rules, applicable tax laws and regulations, rulings and
interpretations thereof, developments in tax audit and other matters, and variations in the
estimated and actual level of annual pre-tax income can affect the overall effective income tax
rate.
The calculation of our tax liabilities involves accounting for uncertainties in the application of
complex tax rules, regulations and practices. As a result of the implementation of FIN No. 48, we
recognize benefits for uncertain tax positions based on a two-step process. The first step is to
evaluate the tax position for recognition of a benefit (or the absence of a liability) by
determining if the weight of available evidence indicates that it is more likely than not that the
position taken will be sustained upon audit, including resolution of related appeals or litigation
processes, if any. If it is not, in our judgment, more likely than not that the position will be
sustained, then we do not recognize any benefit for the position. If it is more likely than not
that the position will be sustained, a second step in the process is required to estimate how much
of the benefit we will ultimately receive. This second step requires that we estimate and measure
the tax benefit as the largest amount that is more than 50 percent likely of being realized upon
ultimate settlement. It is inherently difficult and subjective to estimate such amounts. We
reevaluate these uncertain tax positions on a quarterly basis. This evaluation is based on a number
of factors including, but not limited to, changes in facts or circumstances, changes in tax law,
new facts, correspondence with tax authorities during the course of an audit, effective settlement
of audit issues, and commencement of new audit activity. Such a change in recognition or
measurement could result in the recognition of a tax benefit or an additional charge to the tax
provision in the period. As a result of the adoption of FIN No. 48, we expect our tax rate to be
more volatile.
31
In order to estimate our annual effective tax rate, we are required to make a projection of several
items, including our projected amount of full-year income in each jurisdiction in which we operate
and the related income tax expense in each jurisdiction. While this projection is inherently
uncertain, our estimated annual tax rate for fiscal 2008 is expected to be unusually volatile and
subject to significantly greater variation because relatively small changes in our forecasted
profitability and geographical mix of income for fiscal 2008 will significantly affect our
estimated annual effective tax rate. As such, as of the end of the second quarter of fiscal 2008,
we believe our tax rate for the six months ended September 30, 2007 is currently the most reliable
estimate of our annual effective tax rate for fiscal 2008. Accordingly, the effective income tax
rate reflected in our financial statements for the three months and six months ended September 30,
2007 reflects only our estimated tax benefits for the three months and six months ended September
30, 2007.
RESULTS OF OPERATIONS
Our fiscal year is reported on a 52 or 53-week period that ends on the Saturday nearest March 31.
Our results of operations for the fiscal years ended March 31, 2008 and 2007 contain 52 weeks and
end on March 29, 2008 and March 31, 2007, respectively. Our results of operations for the three
months ended September 30, 2007 and 2006 contain 13 weeks and ended on September 29, 2007 and
September 30, 2006, respectively. Our results of operations for the six months ended September 30,
2007 and 2006 contain 26 weeks and ended on September 29, 2007 and September 30, 2006,
respectively. For simplicity of disclosure, all fiscal periods are referred to as ending on a
calendar month end.
Net Revenue
We derive net revenue principally from sales of interactive software games designed for play on
video game consoles (such as the PlayStation 2, PLAYSTATION 3, Xbox 360 and Wii), PCs and handheld
game players (such as the Sony PSP, Nintendo DS and Nintendo Game Boy Advance) and cellular
handsets. We also derive net revenue from selling services in connection with some of our online
games, programming third-party web sites with our game content, allowing other companies to
manufacture and sell our products in conjunction with other products, and selling advertisements on
our online web pages and in our games.
The net impact of deferred net revenue for the three and six months ended September 30, 2007 was
$296 million and $332 million. From a geographical perspective, our total net revenue for the three
and six months ended September 30, 2007 and 2006 was as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended September 30, |
|
Increase / |
|
% |
|
|
2007 |
|
2006 |
|
|
(Decrease) |
|
Change |
North America |
|
$ |
362 |
|
|
|
57 |
% |
|
$ |
512 |
|
|
|
65 |
% |
|
$ |
(150 |
) |
|
|
(29 |
%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Europe |
|
|
246 |
|
|
|
38 |
% |
|
|
245 |
|
|
|
31 |
% |
|
|
1 |
|
|
|
|
|
Asia |
|
|
32 |
|
|
|
5 |
% |
|
|
27 |
|
|
|
4 |
% |
|
|
5 |
|
|
|
19 |
% |
|
|
|
|
|
|
|
|
|
|
|
International |
|
|
278 |
|
|
|
43 |
% |
|
|
272 |
|
|
|
35 |
% |
|
|
6 |
|
|
|
2 |
% |
|
|
|
|
|
|
|
|
|
|
|
Total Net Revenue |
|
$ |
640 |
|
|
|
100 |
% |
|
$ |
784 |
|
|
|
100 |
% |
|
$ |
(144 |
) |
|
|
(18 |
%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six Months Ended September 30, |
|
Increase / |
|
% |
|
|
2007 |
|
2006 |
|
(Decrease) |
|
Change |
North America |
|
$ |
525 |
|
|
|
51 |
% |
|
$ |
721 |
|
|
|
60 |
% |
|
$ |
(196 |
) |
|
|
(27 |
%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Europe |
|
|
451 |
|
|
|
43 |
% |
|
|
414 |
|
|
|
35 |
% |
|
|
37 |
|
|
|
9 |
% |
Asia |
|
|
59 |
|
|
|
6 |
% |
|
|
61 |
|
|
|
5 |
% |
|
|
(2 |
) |
|
|
(3 |
%) |
|
|
|
|
|
|
|
|
|
|
|
International |
|
|
510 |
|
|
|
49 |
% |
|
|
475 |
|
|
|
40 |
% |
|
|
35 |
|
|
|
7 |
% |
|
|
|
|
|
|
|
|
|
|
|
Total Net Revenue |
|
$ |
1,035 |
|
|
|
100 |
% |
|
$ |
1,196 |
|
|
|
100 |
% |
|
$ |
(161 |
) |
|
|
(13 |
%) |
|
|
|
|
|
|
|
|
|
|
|
32
North America
For the three months ended September 30, 2007, net revenue in North America was $362 million,
driven by sales of Madden NFL 08, NCAA Football 08, and Tiger Woods PGA TOUR 08.
Net revenue for the three months ended September 30, 2007 decreased 29 percent as compared to the
three months ended September 30, 2006. Deferred net revenue related to certain of our packaged
goods and digital content sales, which will be recognized in future periods, decreased our reported
net revenue by $163 million(a) during the three months ended September 30, 2007 as
compared to the three months ended September 30, 2006. From an operational perspective, the
decrease in net revenue was driven by (1) a $142 million decrease in net revenue from sales of
titles for the PlayStation 2 (which does not include an additional $73 million of deferred net
revenue that will be recognized in future periods), (2) a $45 million decrease in net revenue from
sales of titles for the Xbox, and (3) a $28 million decrease in net revenue from sales of titles
for the PSP (which does not include an additional $9 million of deferred net revenue that will be
recognized in future periods). These decreases were partially offset by (1) $30 million of net
revenue from sales of titles for the Wii (which does not include an additional $12 million of
deferred net revenue that will be recognized in future periods), and (2) an $18 million increase in
net revenue from sales of titles for the Xbox 360.
For the six months ended September 30, 2007, net revenue in North America was $525 million, driven
by sales of Madden NFL 08, NCAA Football 08, and Club Pogo subscription revenue.
Net revenue for the six months ended September 30, 2007 decreased 27 percent as compared to the six
months ended September 30, 2006. Deferred net revenue related to certain of our packaged goods and
digital content sales, which will be recognized in future periods, decreased our reported net
revenue by $171 million(b) during the six months ended September 30, 2007 as compared to
the six months ended September 30, 2006. From an operational perspective, the decrease in net
revenue was driven by (1) a $168 million decrease in net revenue from sales of titles for the
PlayStation 2 (which does not include an additional $74 million of deferred net revenue that will
be recognized in future periods), (2) a $58 million decrease in net revenue from sales of titles
for the Xbox, and (3) a $39 million decrease in net revenue from sales of titles for the PSP (which
does not include an additional $12 million of deferred net revenue that will be recognized in
future periods). These decreases were partially offset by (1) $43 million of net revenue from sales
of titles for the Wii (which does not include an additional $12 million of deferred net revenue
that will be recognized in future periods), and (2) a $17 million increase in net revenue from
subscription services.
(a) |
|
The net deferral of $163 million of net revenue related to certain of our packaged
goods and digital content sales during the three months ended September 30, 2007, which will
be recognized in future periods, consisted of (1) $73 million of net revenue related to the
PlayStation 2, (2) $57 million of net revenue related to the PLAYSTATION 3, (3) $12 million of
net revenue related to the Wii, (4) $10 million of net revenue related to the PC, (5) $9
million of net revenue related to the PSP, and (6) $2 million of other net revenue. |
(b) |
|
The net deferral of $171 million of net revenue related to certain of our packaged
goods and digital content sales during the six months ended September 30, 2007, which will be
recognized in future periods, consisted of (1) $74 million of net revenue related to the
PlayStation 2, (2) $58 million of net revenue related to the PLAYSTATION 3, (3) $12 million of
net revenue related to the PSP, (4) $12 million of net revenue related to the Wii, (5) $10
million of net revenue related to the PC (6) $1 million of net revenue from cellular handsets,
and (7) $4 million of other net revenue. |
We expect net revenue for North America to increase during fiscal 2008 as compared to fiscal 2007.
Europe
For the three months ended September 30, 2007, net revenue in Europe was $246 million, driven by
sales of MySims, FIFA 08, and Harry Potter and the Order of the Phoenix. We estimate
that foreign exchange (primarily the Euro and the British pound sterling) increased reported net
revenue year-over-year by approximately $14 million, or 6 percent, for the three months ended
September 30, 2007 as compared to the three months ended September 30, 2006. Excluding the effect
of foreign exchange rates, we estimate that net revenue decreased by approximately $13 million, or
6 percent, for the three months ended September 30, 2006.
33
Net revenue for the three months ended September 30, 2007 was flat compared to the three months
ended September 30, 2006. Deferred net revenue related to certain of our packaged goods and digital
content sales, which will be recognized in future periods, decreased our reported net revenue by
$129 million(c) during the three months ended September 30, 2007 as compared to the
three months ended September 30, 2006. From an operational perspective, net revenue in Europe was
driven by (1) a $34 million increase in net revenue from sales of titles for the Xbox 360, (2) $25
million of net revenue from sales of titles for the Wii (which does not include an additional $12
million of deferred net revenue that will be recognized in future periods), and (3) a $25 million
increase in net revenue from sales of titles for the Nintendo DS. These increases were partially
offset by (1) a $55 million decrease in net revenue from sales of titles for the PlayStation 2
(which does not include an additional $56 million of deferred net revenue that will be recognized
in future periods), and (2) a $15 million decrease in net revenue from sales of titles for the PSP
(which does not include an additional $13 million of deferred net revenue that will be recognized
in future periods).
For the six months ended September 30, 2007, net revenue in Europe was $451 million, driven by
sales of Harry Potter and the Order of the Phoenix, MySims, and FIFA 08. We estimate that foreign
exchange (primarily the Euro and the British pound sterling) increased reported net revenue
year-over-year by approximately $27 million, or 7 percent, for the six months ended September 30,
2007 as compared to the six months ended September 30, 2006. Excluding the effect of foreign
exchange rates, we estimate that net revenue increased by approximately $10 million, or 2 percent,
for the six months ended September 30, 2007.
Net revenue for the six months ended September 30, 2007 increased 9 percent as compared to the six
months ended September 30, 2006. Deferred net revenue related to certain of our packaged goods and
digital content sales, which will be recognized in future periods, decreased our reported net
revenue by $148 million(d) during the six months ended September 30, 2007 as compared to
the six months ended September 30, 2006. From an operational perspective, the increase in net
revenue was driven by (1) $40 million in net revenue from sales of titles for the Wii (which does
not include an additional $12 million of deferred net revenue that will be recognized in future
periods), (2) a $37 million increase in net revenue from sales of titles for the Xbox 360, and (3)
a $35 million increase in net revenue from sales of titles for the Nintendo DS. These increases
were partially offset by (1) a $64 million decrease in net revenue from sales of titles for the
PlayStation 2 (which does not include an additional $61 million of deferred net revenue that will
be recognized in future periods), and (2) a $17 million decrease in net revenue from sales of
titles for the PSP (which does not include an additional $17 million of deferred net revenue that
will be recognized in future periods).
(c) |
|
The net deferral of $129 million of net revenue related to certain of our packaged
goods and digital content sales during the three months ended September 30, 2007, which will
be recognized in future periods, consisted of (1) $56 million of net revenue related to the
PlayStation 2, (2) $26 million of net revenue related to the PC, (3) $23 million of net
revenue related to the PLAYSTATION 3, (4) $13 million of net revenue related to the PSP, and
(5) $12 million of net revenue related to the Wii. These deferrals are offset by the
recognition of $1 million of other net revenue. |
(d) |
|
The net deferral of $148 million of net revenue related to certain of our packaged
goods and digital content sales during the six months ended September 30, 2007, which will be
recognized in future periods, consisted of (1) $61 million of net revenue related to the
PlayStation 2, (2) $30 million of net revenue related to the PC, (3) $27 million of net
revenue related to the PLAYSTATION 3, (4) $17 million of net revenue related to the PSP, (5)
$12 million of net revenue related to the Wii, and (6) $1 million of other net revenue. |
We expect net revenue for Europe to increase during fiscal 2008 as compared to fiscal 2007.
Asia
For the three months ended September 30, 2007, net revenue in Asia was $32 million, driven by sales
of EA SPORTS Rugby 08, Harry Potter and the Order of the Phoenix, and Need for Speed
Carbon. We estimate that foreign exchange increased reported net revenue year-over-year by
approximately $1 million, or 4 percent, for the three months ended September 30, 2007 as compared
to the three months ended September 30, 2006. Excluding the effect of foreign exchange rates, we
estimate that net revenue increased by $4 million, or 15 percent, for the three months ended
September 30, 2007.
Net revenue for the three months ended September 30, 2007 increased 19 percent as compared to the
three months ended September 30, 2006. Deferred net revenue related to certain of our packaged
goods and digital content sales, which will be recognized in future periods, decreased our reported
net revenue by $4 million(e) during the three months ended September 30, 2007 as
compared to the three months ended September 30, 2006.
34
For the six months ended September 30, 2007, net revenue in Asia was $59 million, driven by sales
of Harry Potter and the Order of the Phoenix, Command & Conquer 3 Tiberium Wars, and
Need for Speed Carbon. We estimate that foreign exchange rates increased our reported net revenue
year-over-year by $2 million, or 3 percent, for the six months ended September 30, 2007 as compared
to the six months ended September 30, 2006. Excluding the effect of foreign exchange rates, we
estimate that net revenue decreased by $4 million, or 6 percent, for the six months ended September
30, 2007.
Net revenue for the six months ended September 30, 2007 decreased 3 percent as compared to the six
months ended September 30, 2006. Deferred net revenue related to certain of our packaged goods and
digital content sales, which will be recognized in future periods, decreased our reported net
revenue by $13 million(f) during the three months ended September 30, 2007 as compared
to the three months ended September 30, 2006.
(e) |
|
The net deferral of $4 million of net revenue related to certain of our packaged
goods and digital content sales during the three months ended September 30, 2007, which will
be recognized in future periods, consisted of (1) $2 million of net revenue related to the
PlayStation 2, (2) $1 million of net revenue related to the PLAYSTATION 3, and (3) $1 million
of net revenue related to the PC. |
(f) |
|
The net deferral of $13 million of net revenue related to certain of our packaged
goods and digital content sales during the six months ended September 30, 2007, which will be
recognized in future periods, consisted of (1) $4 million of net revenue related to the
PlayStation 2, (2) $3 million of net revenue related to the PLAYSTATION 3, (3) $3 million of
net revenue related to the PC, (4) $2 million of net revenue related to the PSP, and (5) $1
million of other net revenue. |
Cost of Goods Sold
Cost of goods sold for our packaged-goods business consists of (1) product costs, (2) certain
royalty expenses for celebrities, professional sports and other organizations and independent
software developers, (3) manufacturing royalties, net of volume discounts and other vendor
reimbursements, (4) expenses for defective products, (5) write-offs of post-launch prepaid royalty
costs, (6) amortization of certain intangible assets, (7) personnel-related costs, and (8)
distribution costs. We generally recognize volume discounts when they are earned from the
manufacturer (typically in connection with the achievement of unit-based milestones), whereas other
vendor reimbursements are generally recognized as the related revenue is recognized. Cost of goods
sold for our online products consists primarily of data center and bandwidth costs associated with
hosting our web sites, credit card fees and royalties for use of third-party properties. Cost of
goods sold for our web site advertising business primarily consists of ad-serving costs.
Costs of goods sold for the three and six months ended September 30, 2007 and 2006 were as follows
(in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change as a |
|
|
September 30, |
|
|
% of Net |
|
September 30, |
|
|
% of Net |
|
|
|
|
|
% of |
|
|
2007 |
|
|
Revenue |
|
2006 |
|
|
Revenue |
|
% Change |
|
Net
Revenue |
Three months ended |
|
$ |
395 |
|
|
|
61.8% |
|
|
$ |
339 |
|
|
|
43.2% |
|
|
|
16.5% |
|
|
|
18.6% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months ended |
|
$ |
561 |
|
|
|
54.2% |
|
|
$ |
506 |
|
|
|
42.3% |
|
|
|
10.9% |
|
|
|
11.9% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For the three months ended September 30, 2007, cost of goods sold increased by 18.6 percent as a
percentage of total net revenue as compared to the three months ended September 30, 2006. This
increase was primarily due to:
|
|
|
The increase in net deferrals of $296 million of net revenue related to certain
online-enabled packaged goods and digital content. Overall, we estimate the revenue
deferral negatively impacted cost of goods sold as a percent of total net revenue by 20
percent, and |
|
|
|
|
Higher average product costs as a percentage of total net revenue primarily driven by
(1) higher returns and sales returns and allowances pricing actions taken, or expected to
be taken, during the three months ended September 30, 2007 as compared to the three months
ended September 30, 2006, and (2) higher inventory costs during the three
months ended September 30, 2007. As a result, we estimate average product costs as a
percentage of total net revenue increased by approximately 2 percent. |
35
As a percentage of total net revenue, the increases above were partially offset by a decrease of
approximately 3 percent in license royalty rates on sales of titles shipped during the three months
ended September 30, 2007 as compared to the three months ended September 30, 2006. This was
primarily due to a higher proportion of sales from our owned intellectual property franchises that
have lower royalty rates during the three months ended September 30, 2007 as compared to the three
months ended September 30, 2006.
For the six months ended September 30, 2007, cost of goods sold increased by 11.9 percent as a
percentage of total net revenue as compared to the six months ended September 30, 2006. This
increase was primarily due to:
|
|
|
The increase in net deferrals of $332 million of net revenue related to certain
online-enabled packaged goods and digital content. Overall, we estimate the revenue
deferral negatively impacted cost of goods sold as a percent of total net revenue by 13
percent, and |
|
|
|
|
Higher average product costs as a percentage of total net revenue primarily driven by
(1) higher returns and sales returns and allowances pricing actions taken, or expected to
be taken, during the six months ended September 30, 2007 as compared to the six months
ended September 30, 2006, and (2) higher inventory costs during the six months ended
September 30, 2007. As a result, we estimate average product costs as a percentage of
total net revenue increased by approximately 1 percent. |
As a percentage of total net revenue, the increases above were partially offset by a decrease of
approximately 2 percent in license royalty rates on sales of titles shipped during the six months
ended September 30, 2007 as compared to the six months ended September 30, 2006. This was
primarily due to a higher proportion of sales from our owned intellectual property franchises that
have lower royalty rates during the six months ended September 30, 2007 as compared to the six
months ended September 30, 2006.
Although there can be no assurance, and our actual results could differ materially, in the short
term we expect our gross margin as a percentage of total net revenue to decline in fiscal 2008 as
compared to fiscal 2007 as a result of (1) increased deferred net revenue related to certain
online-enabled packaged goods (we expense the cost of goods sold related to these transactions
during the period in which the product is delivered) and (2) a higher mix of co-publishing and
distribution net revenue that has a lower gross margin.
Marketing and Sales
Marketing and sales expenses consist of personnel-related costs and advertising, marketing and
promotional expenses, net of qualified advertising cost reimbursements from third parties.
Marketing and sales expenses for the three and six months ended September 30, 2007 and 2006 were as
follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
September 30, |
|
|
% of Net |
|
September 30, |
|
|
% of Net |
|
|
|
|
|
|
|
|
2007 |
|
|
Revenue |
|
2006 |
|
|
Revenue |
|
$ Change |
|
|
% Change |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three months ended |
|
$ |
164 |
|
|
|
26% |
|
|
$ |
108 |
|
|
|
14% |
|
|
$ |
56 |
|
|
|
52% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months ended |
|
$ |
246 |
|
|
|
24% |
|
|
$ |
185 |
|
|
|
15% |
|
|
$ |
61 |
|
|
|
33% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The increase in marketing and sales expenses as a percentage of net revenue was primarily due to
our deferral of net revenue related to packaged goods and digital content during fiscal 2008.
For the three months ended September 30, 2007, marketing and sales expenses increased by $56
million, or 52 percent, as compared to the three months ended September 30, 2006. The increase was
primarily due to an increase of $48 million in higher marketing, advertising and promotional
expenses to support our releases including titles from the Sims franchise, Medal of Honor
franchise, Boogie, Harry Potter franchise and SKATE, and a $5 million increase in
personnel-related costs primarily resulting from an increase in headcount.
For the six months ended September 30, 2007, marketing and sales expenses increased by $61 million,
or 33 percent, as compared to the six months ended September 30, 2006. The increase was primarily
due to an increase of $49 million in higher marketing, advertising and promotional expenses to
support our releases including titles from the Sims franchise, Harry Potter
36
franchise, Medal of
Honor franchise, Boogie and SKATE, and a $9 million increase in personnel-related costs primarily
resulting from an increase in headcount.
We expect marketing and sales expenses to increase in absolute dollars in fiscal 2008 as compared
to fiscal 2007 primarily due to higher advertising and marketing activity to support our titles.
General and Administrative
General and administrative expenses consist of personnel and related expenses of executive and
administrative staff, fees for professional services such as legal and accounting, and allowances
for doubtful accounts.
General and administrative expenses for the three and six months ended September 30, 2007 and 2006
were as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
September 30, |
|
|
% of Net |
|
September 30, |
|
|
% of Net |
|
|
|
|
|
|
|
|
2007 |
|
|
Revenue |
|
2006 |
|
|
Revenue |
|
$ Change |
|
|
% Change |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three months ended |
|
$ |
84 |
|
|
|
13% |
|
|
$ |
72 |
|
|
|
9% |
|
|
$ |
12 |
|
|
|
17% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months ended |
|
$ |
155 |
|
|
|
15% |
|
|
$ |
131 |
|
|
|
11% |
|
|
$ |
24 |
|
|
|
18% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The increase in general and administrative expenses as a percentage of net revenue was primarily
due to our deferral of net revenue related to packaged goods and digital content during fiscal
2008.
For the three months ended September 30, 2007, general and administrative expenses increased by $12
million, or 17 percent, as compared to the three months ended September 30, 2006. The increase was
primarily due to a $5 million increase in contracted services associated with IT systems
initiatives and professional services and a $5 million increase in personnel-related costs
primarily due to an increase in headcount.
For the six months ended September 30, 2007, general and administrative expenses increased by $24
million, or 18 percent, as compared to the six months ended September 30, 2006. The increase was
primarily due to (1) an increase in contracted services associated with IT systems initiatives and
professional services of $12 million, (2) an increase in facilities-related expenses of $7 million,
and (3) an increase of $6 million in personnel-related costs primarily due to an increase in
headcount.
We expect general and administrative expenses to increase in absolute dollars in fiscal 2008 as
compared to fiscal 2007 primarily due to an increase in personnel-related costs.
Research and Development
Research and development expenses consist of expenses incurred by our production studios for
personnel-related costs, contracted services, equipment depreciation and any impairment of prepaid
royalties for pre-launch products. Research and development expenses for our online business
include expenses incurred by our studios consisting of direct development and related overhead
costs in connection with the development and production of our online games. Research and
development expenses also include expenses associated with the development of web site content,
network infrastructure direct expenses, software licenses and maintenance, and network and
management overhead.
Research and development expenses for the three and six months ended September 30, 2007 and 2006
were as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
September 30, |
|
|
% of Net |
|
September 30, |
|
|
% of Net |
|
|
|
|
|
|
|
|
2007 |
|
|
Revenue |
|
2006 |
|
|
Revenue |
|
$ Change |
|
|
% Change |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three months ended |
|
$ |
259 |
|
|
|
40% |
|
|
$ |
238 |
|
|
|
30% |
|
|
$ |
21 |
|
|
|
9% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months ended |
|
$ |
508 |
|
|
|
49% |
|
|
$ |
454 |
|
|
|
38% |
|
|
$ |
54 |
|
|
|
12% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The increase in research and development expenses as a percentage of net revenue was primarily due
to our deferral of net revenue related to packaged goods and digital content during fiscal 2008.
37
For the three months ended September 30, 2007, research and development expenses increased by $21
million, or 9 percent, as compared to the three months ended September 30, 2006. The increase was
primarily due to an increase of $19 million in additional personnel-related costs primarily due to
an increase in headcount of 9 percent and higher external development costs of $9 million to
support our new or up-coming titles such as The Simpsons Game, Crysis and SKATE. These increases
were partially offset by a decrease of $8 million in the quarterly allocation of our annual bonus
expense which is based on our profit or loss in the quarter.
For the six months ended September 30, 2007, research and development expenses increased by $54
million, or 12 percent, as compared to the six months ended September 30, 2006. The increase was
primarily due to (1) an increase of $35 million in additional personnel-related costs primarily due
to an increase in headcount, (2) higher external development costs of $26 million to support our
new or up-coming titles such as The Simpsons Game, Crysis and SKATE, and (3) an increase in
facilities-related expenses of $6 million to support our research and development functions
worldwide. These increases were partially offset by a decrease of $10 million in the quarterly
allocations of our annual bonus expense which is based on our profit or loss in the quarters.
We expect research and development expenses to increase in absolute dollars in fiscal 2008 as
compared to fiscal 2007 primarily to support our development of titles for the new generation of
consoles.
Acquired In-process Technology
Should our
acquisition of VG Holding Corp. close as expected during fiscal 2008,
we would expect to incur expenses related
to acquired in-process technology at that time.
Restructuring
Charges
Restructuring charges for the three and six months ended September 30, 2007 and 2006 were as
follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
September 30, |
|
|
% of Net |
|
September 30, |
|
|
% of Net |
|
|
|
|
|
|
|
|
2007 |
|
|
Revenue |
|
2006 |
|
|
Revenue |
|
$ Change |
|
|
% Change |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three months ended |
|
$ |
5 |
|
|
|
1% |
|
|
$ |
4 |
|
|
|
1% |
|
|
$ |
1 |
|
|
|
25% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months ended |
|
$ |
7 |
|
|
|
1% |
|
|
$ |
10 |
|
|
|
1% |
|
|
$ |
(3 |
) |
|
|
(30%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Through September 30, 2007, we incurred approximately $4 million of restructuring expenses in
connection with our fiscal 2008 reorganization, of which $1 million was for employee-related
expenses and $3 million in contracted services costs to assist in the reorganization of our
business support functions.
In November 2005, we announced plans to establish an international publishing headquarters in
Geneva, Switzerland, which we refer to as our fiscal 2006 international publishing reorganization.
We subsequently relocated certain employees to our new facility in Geneva, closed certain
facilities in the United Kingdom, and made other related changes in our international publishing
business.
In connection with our fiscal 2006 international publishing reorganization, during the three months
ended September 30, 2007, we incurred approximately $1 million of employee-related expenses. During
the three months ended September 30, 2006, restructuring charges were approximately $4 million, of
which $2 million were for employee-related expenses. During the six months ended September 30,
2007, we incurred approximately $3 million of employee-related expenses. During the six months
ended September 30, 2006, restructuring charges were approximately $10 million, of which $6 million
were for employee-related expenses.
In connection with our fiscal 2006 international publishing reorganization, in fiscal 2008, we
expect to incur between $5 million and $10 million of restructuring costs. From the inception of
our fiscal 2006 international publishing reorganization until September 30, 2007, we incurred
restructuring charges of approximately $32 million, of which $16 million was for employee-related
expenses, $9 million for the closure of certain United Kingdom facilities, and $7 million in other
related costs. Overall, including charges incurred through September 30, 2007, we expect to incur
between $50 million and $55 million of restructuring costs in connection with our fiscal 2006
international publishing reorganization, substantially all of which will result in cash
expenditures by 2017. These restructuring costs will consist primarily of employee-related
relocation assistance (approximately $30 million), facility exit costs (approximately $15 million),
as well as other reorganization costs (approximately $7 million).
38
Interest and Other Income, Net
Interest and other income, net, for the three and six months ended September 30, 2007 and 2006 were
as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
September 30, |
|
|
% of Net |
|
September 30, |
|
|
% of Net |
|
|
|
|
|
|
|
|
2007 |
|
|
Revenue |
|
2006 |
|
|
Revenue |
|
$ Change |
|
|
% Change |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three months ended |
|
$ |
32 |
|
|
|
5% |
|
|
$ |
24 |
|
|
|
3% |
|
|
$ |
8 |
|
|
|
33% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months ended |
|
$ |
58 |
|
|
|
6% |
|
|
$ |
45 |
|
|
|
4% |
|
|
$ |
13 |
|
|
|
29% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For the three and six months ended September 30, 2007, interest and other income, net, increased by
$8 million, or 33 percent, and $13 million, or 29 percent, respectively, as compared to the three
and six months ended September 30, 2006. The increase for the three months ended September 30,
2007 as compared to the three months ended September 30, 2006 was due to changes in foreign
exchange rates. The increase for the six months ended September 30, 2007 as compared to six months
ended September 30, 2006 was primarily due to a higher interest income as a result of higher yields
on our cash, cash equivalent and short-term investment balances.
Income Taxes
Income tax expense (benefit) for the three and six months ended September 30, 2007 and 2006 were as
follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
September 30, |
|
|
Effective |
|
September 30, |
|
|
Effective |
|
|
|
|
|
|
|
|
|
2007 |
|
|
Tax Rate |
|
2006 |
|
|
Tax Rate |
|
% Change |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three months ended |
|
$ |
(47 |
) |
|
|
(19.3%) |
|
|
$ |
16 |
|
|
|
41.8% |
|
|
|
(394%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months ended |
|
$ |
(70 |
) |
|
|
(17.6%) |
|
|
$ |
(1 |
) |
|
|
(2.3%) |
|
|
|
(6900%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Our effective income tax benefit rates were 17.6 percent and 2.3 percent for the six months ended
September 30, 2007 and 2006, respectively. Because relatively small changes in our forecasted
profitability for fiscal 2008 can significantly affect our estimated annual effective tax rate, we
believe our year-to-date tax benefit rate of 17.6 percent is the most reliable estimate of our
annual effective tax benefit rate. Accordingly, our tax rate for the six months ended September 30,
2007 and the remainder of fiscal 2008 largely depend on our profitability and could fluctuate
significantly. In addition, our effective income tax rates for the remainder of fiscal 2008 and
future periods will depend on a variety of factors. For example, changes in our business, including
acquisitions and intercompany transactions (for example, the acquisition of and intercompany
transactions relating to both Mythic and DICE in prior years, and the pending acquisition of VG
Holding Corp.), changes in our international structure, changes in the geographic location of
business functions or assets, changes in the geographic mix of income, as well as changes in, or
termination of, our agreements with tax authorities, valuation allowances, applicable accounting
rules, applicable tax laws and regulations, rulings and interpretations thereof, developments in
tax audit and other matters, and variations in the estimated and actual level of annual pre-tax
income or loss can affect the overall effective income tax rate for the remainder of fiscal 2008
and future periods. We incur certain tax expenses that do not decline proportionately with declines
in our pre-tax consolidated income or loss. As a result, in absolute dollar terms, our tax expense
will have a greater influence on our effective tax rate at lower levels of pre-tax income or loss
than higher levels. In addition, at lower levels of pre-tax income or loss, our effective tax rate
will be more volatile.
We historically have considered undistributed earnings of our foreign subsidiaries to be
indefinitely reinvested outside of the United States and, accordingly, no U.S. taxes have been
provided thereon. Although we repatriated funds under the American Jobs Creation Act of 2004 in
fiscal 2006, we currently intend to continue to indefinitely reinvest the undistributed earnings of
our foreign subsidiaries outside of the United States.
Impact of Recently Issued Accounting Standards
In September 2006, the FASB issued SFAS No. 157, Fair Value Measurements. SFAS No. 157 defines
fair value, establishes a framework for measuring fair value in generally accepted accounting
principles and expands disclosures about fair value measurements. Fair value refers to the price
that would be received to sell an asset or paid to transfer a liability in an orderly
transaction between market participants in the market in which the reporting entity transacts. SFAS
No. 157 establishes a fair value hierarchy that prioritizes the information used to develop those
assumptions. Fair value measurements would be
39
separately disclosed by level within the fair value
hierarchy. The provisions of SFAS No. 157 are effective for financial statements issued for fiscal
years beginning after November 15, 2007, and interim periods within those fiscal years. We do not
expect the adoption of SFAS No. 157 to have a material impact on our Condensed Consolidated
Financial Statements.
In February 2007, the FASB issued SFAS No. 159, The Fair Value Option for Financial Assets and
Financial Liabilities Including an amendment of FASB Statement No. 115. SFAS No. 159 permits
entities to choose to measure many financial instruments and certain other items at fair value that
are not currently required to be measured at fair value. It also establishes presentation and
disclosure requirements designed to facilitate comparisons between entities that choose different
measurement attributes for similar types of assets and liabilities. The provisions of SFAS No. 159
are effective for financial statements issued for fiscal years beginning after November 15, 2007.
This Statement should not be applied retrospectively to fiscal years beginning prior to the
effective date, except as permitted with early adoption. We are evaluating if we will adopt SFAS
No. 159 and what impact the adoption will have on our Condensed Consolidated Financial Statements
if we adopt. If we adopt SFAS No. 159, it could have a material impact on our Condensed
Consolidated Financial Statements.
In June 2007, the FASB ratified the Emerging Issues Task Forces (EITF) consensus conclusion on
EITF 07-03, Accounting for Advance Payments for Goods or Services to Be Used in Future Research
and Development. EITF 07-03 addresses the diversity which exists with respect to the accounting
for the non-refundable portion of a payment made by a research and development entity for future
research and development activities. Under this conclusion, an entity is required to defer and
capitalize non-refundable advance payments made for research and development activities until the
related goods are delivered or the related services are performed. EITF 07-03 is effective for
interim or annual reporting periods in fiscal years beginning after December 15, 2007 and requires
prospective application for new contracts entered into after the effective date. We do not expect
the adoption of EITF 07-03 to have a material impact on our Condensed Consolidated Financial
Statements.
40
LIQUIDITY AND CAPITAL RESOURCES
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
As of |
|
|
|
|
|
|
September 30, |
|
|
March 31, |
|
|
Increase/ |
|
(In millions) |
|
2007 |
|
|
2007 |
|
|
(Decrease) |
|
Cash and cash equivalents |
|
$ |
1,074 |
|
|
$ |
1,371 |
|
|
$ |
(297 |
) |
Short-term investments |
|
|
1,102 |
|
|
|
1,264 |
|
|
|
(162 |
) |
Marketable equity securities |
|
|
716 |
|
|
|
341 |
|
|
|
375 |
|
|
|
|
|
|
|
|
|
|
|
Total |
|
$ |
2,892 |
|
|
$ |
2,976 |
|
|
$ |
(84 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Percentage of total assets |
|
|
52 |
% |
|
|
58 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six Months Ended |
|
|
|
|
|
|
September 30, |
|
|
Increase / |
|
(In millions) |
|
2007 |
|
|
2006 |
|
|
(Decrease) |
|
Cash used in operating activities |
|
$ |
(296 |
) |
|
$ |
(44 |
) |
|
$ |
(252 |
) |
Cash used in investing activities |
|
|
(132 |
) |
|
|
(75 |
) |
|
|
(57 |
) |
Cash provided by financing activities |
|
|
117 |
|
|
|
83 |
|
|
|
34 |
|
Effect of foreign exchange on cash and cash equivalents |
|
|
14 |
|
|
|
6 |
|
|
|
8 |
|
|
|
|
|
|
|
|
|
|
|
Net decrease in cash and cash equivalents |
|
$ |
(297 |
) |
|
$ |
(30 |
) |
|
$ |
(267 |
) |
|
|
|
|
|
|
|
|
|
|
Changes in Cash Flow
During the six months ended September 30, 2007, we used $296 million of cash in operating
activities as compared to $44 million for the six months ended September 30, 2006. The increase in
cash used in operating activities for the six months ended September 30, 2007 as compared to the
six months ended September 30, 2006 was due to (1) an increase in operating expenses paid resulting
from an increase in advertising and marketing costs, personnel-related expenses and external
development expenses, (2) a $90 million increase in annual bonus payments, and (3) a $48 million
increase as a result of royalty pre-payments to certain licensors. We expect cash provided by
operating activities to increase in fiscal 2008 as compared to fiscal 2007.
For the six months ended September 30, 2007, we generated $1,391 million of cash proceeds from
maturities and sales of short-term investments and $86 million in proceeds from sales of common
stock through our stock-based compensation plans. Our primary use of cash in non-operating
activities consisted of $1,209 million used to purchase short-term investments and $277 million
used to purchase marketable equitable securities and investments in affiliates.
Short-term investments and marketable equity securities
Due to our mix of fixed and variable rate securities, our short-term investment portfolio is
susceptible to changes in short-term interest rates. As of September 30, 2007, our short-term
investments had gross unrealized gains of $2 million, or less than 1 percent of the total in
short-term investments. From time to time, we may liquidate some or all of our short-term
investments to fund operational needs or other activities, such as capital expenditures, business
acquisitions or stock repurchase programs. Depending on which short-term investments we liquidate
to fund these activities, we could recognize a portion, or all, of the gross unrealized gains.
However, as of September 30, 2007, we had no intention of selling any short-term investments that
had an unrealized loss.
Marketable equity securities increased to $716 million as of September 30, 2007, from $341 million
as of March 31, 2007. This increase was primarily due to: (1) our $167 million investment in The9,
(2) an increase in the fair value of our investment in
Ubisoft Entertainment of $132 million, and (3) our $83 million common stock investment in Neowiz.
In addition to the Neowiz common stock investment noted above, we made a $27 million preferred
stock investment in Neowiz which is classified as an investment in affiliates on our Condensed
Consolidated Balance Sheets.
41
Receivables, net
Our gross accounts receivable balances were $609 million and $470 million as of September 30, 2007
and March 31, 2007, respectively. The increase in our accounts receivable balance was primarily due
to higher sales volumes in the second quarter of fiscal 2008 as compared to the fourth quarter of
fiscal 2007, which was expected as we traditionally have higher sales during our second fiscal
quarter as compared to our fourth fiscal quarter. We expect our accounts receivable balance to
increase during the nine months ending December 31, 2007 based on our seasonal product release
schedule. Reserves for sales returns, pricing allowances and doubtful accounts decreased in
absolute dollars from $214 million as of March 31, 2007 to $185 million as of September 30, 2007.
As a percentage of trailing nine month net revenue, reserves increased from 8 percent as of March
31, 2007, to 11 percent as of September 30, 2007. Our change in deferred net revenue contributed to
2 percent of the increase. We believe these reserves are adequate based on historical experience
and our current estimate of potential returns, pricing allowances and doubtful accounts.
Inventories
Inventories increased to $103 million as of September 30, 2007, from $62 million as of March 31,
2007 primarily as a result of our inventory build-up in anticipation of our third quarter sales.
Other than NBA Live 08, FIFA 08 and Madden 08, no single title represented more than $5 million of
inventory as of September 30, 2007.
Other current assets
Other current assets increased to $260 million as of September 30, 2007, from $219 million as of
March 31, 2007, primarily due to an increase in prepayments for marketing and advertising,
inventory and royalties in conjunction with the seasonality and growth of our sales.
Accounts payable
Accounts payable increased to $224 million as of September 30, 2007, from $180 million as of March
31, 2007, primarily due to higher expenditures during the second quarter of fiscal 2008 as compared
to the fourth quarter of fiscal 2007 as a result of the higher inventory purchases and marketing
spend in conjunction with the seasonality of our business.
Accrued and other current liabilities
Our accrued and other current liabilities decreased to $472 million as of September 30, 2007 from
$814 million as of March 31, 2007. The decrease was primarily due to (1) $283 million of current
income taxes accrued being reclassified to long-term income tax obligations as a result of our
adoption of FIN No. 48 (see Note 8 of the Notes to Condensed Consolidated Financial Statements),
and (2) payments of $127 million related to our fiscal 2007 bonus made during the three months
ended June 30, 2007.
Deferred income taxes, net
Our net deferred income tax asset position increased by $143 million as of September 30, 2007 as
compared to March 31, 2007 primarily due to increases of (1) $72 million in deferred tax assets
resulting from the tax benefit we recognized related to our operating loss during the six months
ended September 30, 2007, (2) $36 million in deferred tax assets related to the adoption of FIN No.
48, (3) $25 million in deferred tax assets related to stock-based compensation, and a decrease of
$7 million in deferred tax liabilities related to amortization of intangibles.
Financial Condition
We believe that existing cash, cash equivalents, short-term investments and cash generated from
operations will be sufficient to meet our operating requirements for at least the next twelve
months, including working capital requirements, capital expenditures, and potential future
acquisitions or strategic investments. We may choose at any time to raise additional capital to
strengthen our financial position, facilitate expansion, pursue strategic acquisitions and
investments or to take advantage of business opportunities as they arise. There can be no
assurance, however, that such additional capital will be available to us on favorable terms, if at
all, or that it will not result in substantial dilution to our existing stockholders.
42
Upon consummation of our acquisition of VG Holding Corp., we anticipate paying up to $625 million
in cash using funds from our existing cash and cash equivalents. The acquisition is subject to
customary closing conditions and is expected to close during
fiscal 2008.
The loan financing arrangements supporting our Redwood City headquarters leases with Keybank
National Association, described in the Off-Balance Sheet Commitments section below, are scheduled
to expire in July 2008. Upon expiration of the financing, we may request, on behalf of the lessor
and subject to lender approval, an additional one-year extension of the loan financing between the
lessor and the lenders. In the event the lessors loan financing with the lenders is not extended,
we may loan to the lessor approximately 90 percent of the financing, and require the lessor to
extend the remainder through July 2009, otherwise the leases will terminate. Upon expiration of the
leases, we may purchase the facilities for $247 million, or arrange for a sale of the facilities to
a third party. In the event of a sale to a third party, if the sale price is less than $247
million, we will be obligated to reimburse the difference between the actual sale price and $247
million, up to maximum of $222 million, subject to certain provisions of the leases.
As of September 30, 2007, approximately $1,036 million of our cash, cash equivalents, short-term
investments and marketable equity securities that was generated from operations was domiciled in
foreign tax jurisdictions. While we have no plans to repatriate these funds to the United States in
the short term, if we choose to do so, we would accrue and pay additional taxes on any portion of
the repatriation where no United States income tax had been previously provided.
We have a shelf registration statement on Form S-3 on file with the SEC. This shelf registration
statement, which includes a base prospectus, allows us at any time to offer any combination of
securities described in the prospectus in one or more offerings up to a total amount of $2 billion.
Unless otherwise specified in a prospectus supplement accompanying the base prospectus, we would
use the net proceeds from the sale of any securities offered pursuant to the shelf registration
statement for general corporate purposes, including for working capital, financing capital
expenditures, research and development, marketing and distribution efforts and, if opportunities
arise, for acquisitions or strategic alliances. Pending such uses, we may invest the net proceeds
in interest-bearing securities. In addition, we may conduct concurrent or other financings at any
time.
Our ability to maintain sufficient liquidity could be affected by various risks and uncertainties
including, but not limited to, those related to customer demand and acceptance of our products on
new platforms and new versions of our products on existing platforms, our ability to collect our
accounts receivable as they become due, successfully achieving our product release schedules and
attaining our forecasted sales objectives, the impact of competition, economic conditions in the
United States and abroad, the seasonal and cyclical nature of our business and operating results,
risks of product returns and the other risks described in the Risk Factors section, included in
Part II, Item 1A of this report.
Contractual Obligations and Commercial Commitments
Development, Celebrity, League and Content Licenses: Payments and Commitments
The products we produce in our studios are designed and created by our employee designers, artists,
software programmers and by non-employee software developers (independent artists or third-party
developers). We typically advance development funds to the independent artists and third-party
developers during development of our games, usually in installment payments made upon the
completion of specified development milestones. Contractually, these payments are generally
considered advances against subsequent royalties on the sales of the products. These terms are set
forth in written agreements entered into with the independent artists and third-party developers.
In addition, we have certain celebrity, league and content license contracts that contain minimum
guarantee payments and marketing commitments that may not be dependent on any deliverables.
Celebrities and organizations with whom we have contracts include: FIFA, FIFPRO Foundation, UEFA
and FAPL (Football Association Premier League Limited) (professional soccer); NASCAR (stock car
racing); National Basketball Association (professional basketball); PGA TOUR and Tiger Woods
(professional golf); National Hockey League and NHL Players Association (professional hockey);
Warner Bros. (Harry Potter and Batman); New Line Productions and Saul Zaentz Company (The Lord of
the Rings); Red Bear Inc. (John Madden); National Football League Properties and PLAYERS Inc.
(professional football); Collegiate Licensing Company (collegiate football and basketball); Viacom
Consumer Products (The Godfather); ESPN (content in EA SPORTSTM games); Twentieth
Century Fox Licensing and Merchandising (The Simpsons); and Hasbro, Inc. (a wide array of Hasbro
intellectual properties). These developer and content license commitments represent the sum of (1)
the cash payments due under non-royalty-bearing licenses and services agreements and (2) the
minimum guaranteed payments and advances against royalties due under royalty-
43
bearing licenses and services agreements, the majority of which are conditional upon performance by
the counterparty. These minimum guarantee payments and any related marketing commitments are
included in the table below.
The following table summarizes our minimum contractual obligations and commercial commitments as of
September 30, 2007, and the effect we expect them to have on our liquidity and cash flow in future
periods (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Commercial |
|
|
|
|
|
|
Contractual Obligations |
|
|
Commitments |
|
|
|
|
|
|
|
|
|
|
Developer/ |
|
|
|
|
|
|
Letter of Credit, |
|
|
|
|
Fiscal Year |
|
|
|
|
|
Licensor |
|
|
|
|
|
|
Bank and |
|
|
|
|
Ending March 31, |
|
Leases (1) |
|
|
Commitments |
(2) |
|
Marketing |
|
|
Other Guarantees |
|
|
Total |
|
2008 (remaining six months) |
|
$ |
32 |
|
|
$ |
117 |
|
|
$ |
33 |
|
|
$ |
5 |
|
|
$ |
187 |
|
2009 |
|
|
52 |
|
|
|
212 |
|
|
|
34 |
|
|
|
|
|
|
|
298 |
|
2010 |
|
|
36 |
|
|
|
183 |
|
|
|
39 |
|
|
|
|
|
|
|
258 |
|
2011 |
|
|
24 |
|
|
|
260 |
|
|
|
40 |
|
|
|
|
|
|
|
324 |
|
2012 |
|
|
20 |
|
|
|
77 |
|
|
|
25 |
|
|
|
|
|
|
|
122 |
|
Thereafter |
|
|
26 |
|
|
|
677 |
|
|
|
185 |
|
|
|
|
|
|
|
888 |
|
|
|
|
|
|
|
|
|
|
Total |
|
$ |
190 |
|
|
$ |
1,526 |
|
|
$ |
356 |
|
|
$ |
5 |
|
|
$ |
2,077 |
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
See discussion on operating leases in the Off-Balance Sheet Commitments section
below for additional information. |
|
(2) |
|
Developer/licensor commitments include $16 million of commitments to developers or
licensors that have been recorded in current and long-term liabilities and a corresponding
amount in current and long-term assets in our Condensed Consolidated Balance Sheets as of
September 30, 2007 because payment is not contingent upon performance by the developer or
licensor. |
The amounts represented in the table above reflect our minimal cash obligations for the respective
fiscal years, but do not necessarily represent the periods in which they will be expensed in our
Condensed Consolidated Financial Statements.
Lease commitments include contractual rental commitments of $14 million under real estate leases
for unutilized office space resulting from our restructuring activities. These amounts, net of
estimated future sub-lease income, were expensed in the periods of the related restructuring and
are included in our accrued and other current liabilities reported on our Condensed Consolidated
Balance Sheets as of September 30, 2007. See Note 5 of the Notes to Condensed Consolidated
Financial Statements.
Also, as discussed in Note 8 of the Notes to Condensed Consolidated Financial Statements, we
adopted the provisions of FIN No. 48. As of September 30, 2007, we had a liability for unrecognized
tax benefits and an accrual for the payment of related interest totaling $336 million, of which
approximately $41 million is offset by prior cash deposits to tax authorities for issues pending
resolution. For the remaining liability, we are unable to make a reasonably reliable estimate of
when cash settlement with a taxing authority will occur.
In October 2007, we entered into a definitive merger agreement to acquire all of the
outstanding capital stock of VG Holding Corp., which owns both BioWare Corp. and Pandemic Studios,
LLC, developers of console and online games. VG Holding Corp. is headquartered in Menlo Park,
California. BioWare Corp. and Pandemic Studios are located in Edmonton, Canada; Los Angeles,
California; Austin, Texas; and Brisbane, Australia. Upon consummation of the acquisition, we will
pay up to $625 million in cash to the stockholders of VG Holding Corp. and will issue approximately
$160 million in equity as management retention arrangements to certain employees of VG Holding
Corp., which will be subject to time-based or performance-based vesting criteria. In addition, we
have agreed to lend VG Holding Corp. up to $35 million through the closing of the acquisition. The
acquisition is subject to customary closing conditions and is
expected to close during fiscal 2008.
44
OFF-BALANCE SHEET COMMITMENTS
Lease Commitments and Residual Value Guarantees
We lease certain of our current facilities, furniture and equipment under non-cancelable operating
lease agreements. We are required to pay property taxes, insurance and normal maintenance costs for
certain of these facilities and will be required to pay any increases over the base year of these
expenses on the remainder of our facilities.
In February 1995, we entered into a build-to-suit lease (Phase One Lease) with a third-party
lessor for our headquarters facilities in Redwood City, California (Phase One Facilities). The
Phase One Facilities comprise a total of approximately 350,000 square feet and provide space for
sales, marketing, administration and research and development functions. In July 2001, the lessor
refinanced the Phase One Lease with Keybank National Association through July 2006. The Phase One
Lease expires in January 2039, subject to early termination in the event the underlying financing
between the lessor and its lenders is not extended. Subject to certain terms and conditions, we may
purchase the Phase One Facilities or arrange for the sale of the Phase One Facilities to a third
party.
Pursuant to the terms of the Phase One Lease, we have an option to purchase the Phase One
Facilities at any time for a purchase price of $132 million. In the event of a sale to a third
party, if the sale price is less than $132 million, we will be obligated to reimburse the
difference between the actual sale price and $132 million, up to a maximum of $117 million, subject
to certain provisions of the Phase One Lease, as amended.
On May 26, 2006, the lessor extended its loan financing underlying the Phase One Lease with its
lenders through July 2007, and on May 14, 2007, the lenders extended this financing again for an
additional year through July 2008. We may request, on behalf of the lessor and subject to lender
approval, an additional one-year extension of the loan financing between the lessor and the
lenders. In the event the lessors loan financing with the lenders is not extended, we may loan to
the lessor approximately 90 percent of the financing, and require the lessor to extend the
remainder through July 2009; otherwise the lease will terminate. We account for the Phase One Lease
arrangement as an operating lease in accordance with SFAS No. 13, Accounting for Leases, as
amended.
In December 2000, we entered into a second build-to-suit lease (Phase Two Lease) with Keybank
National Association for a five and one-half year term beginning in December 2000 to expand our
Redwood City, California headquarters facilities and develop adjacent property (Phase Two
Facilities). Construction of the Phase Two Facilities was completed in June 2002. The Phase Two
Facilities comprise a total of approximately 310,000 square feet and provide space for sales,
marketing, administration and research and development functions. Subject to certain terms and
conditions, we may purchase the Phase Two Facilities or arrange for the sale of the Phase Two
Facilities to a third party.
Pursuant to the terms of the Phase Two Lease, we have an option to purchase the Phase Two
Facilities at any time for a purchase price of $115 million. In the event of a sale to a third
party, if the sale price is less than $115 million, we will be obligated to reimburse the
difference between the actual sale price and $115 million, up to a maximum of $105 million, subject
to certain provisions of the Phase Two Lease, as amended.
On May 26, 2006, the lessor extended the Phase Two Lease through July 2009 subject to early
termination in the event the underlying loan financing between the lessor and its lenders is not
extended. Concurrently with the extension of the lease, the lessor extended the loan financing
underlying the Phase Two Lease with its lenders through July 2007. On May 14, 2007, the lenders
extended this financing again for an additional year through July 2008. We may request, on behalf
of the lessor and subject to lender approval, an additional one-year extension of the loan
financing between the lessor and the lenders. In the event the lessors loan financing with the
lenders is not extended, we may loan to the lessor approximately 90 percent of the financing, and
require the lessor to extend the remainder through July 2009, otherwise the lease will terminate.
We account for the Phase Two Lease arrangement as an operating lease in accordance with SFAS No.
13, as amended.
We believe that, as of September 30, 2007, the estimated fair values of both properties under these
operating leases exceeded their respective guaranteed residual values.
The two lease agreements with Keybank National Association described above require us to maintain
certain financial covenants as shown below, all of which we were in compliance with as of September
30, 2007.
45
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Actual as of |
Financial Covenants |
|
Requirement |
|
|
September 30, 2007 |
Consolidated Net Worth (in millions) |
|
equal to or greater than |
|
$ |
2,430 |
|
|
$ |
4,071 |
|
Fixed Charge Coverage Ratio |
|
equal to or greater than |
|
|
3.00 |
|
|
|
4.43 |
|
Total Consolidated Debt to Capital |
|
equal to or less than |
|
|
60% |
|
|
|
5.7% |
|
Quick Ratio Q1 & Q2 |
|
equal to or greater than |
|
|
1.00 |
|
|
|
8.05 |
|
Q3 & Q4 |
|
equal to or greater than |
|
|
1.75 |
|
|
|
N/A |
|
Director Indemnity Agreements
We have entered into indemnification agreements with each of the members of our Board of Directors
at the time they joined the Board to indemnify them to the extent permitted by law against any and
all liabilities, costs, expenses, amounts paid in settlement and damages incurred by the directors
as a result of any lawsuit, or any judicial, administrative or investigative proceeding in which
the directors are sued or charged as a result of their service as members of our Board of
Directors.
46
Item 3. Quantitative and Qualitative Disclosures About Market Risk
MARKET RISK
We are exposed to various market risks, including changes in foreign currency exchange rates,
interest rates and market prices. Market risk is the potential loss arising from changes in market
rates and market prices. We employ established policies and practices to manage these risks.
Foreign exchange option and forward contracts are used to hedge anticipated exposures or mitigate
some existing exposures subject to foreign exchange risk as discussed below. We have not
historically, nor do we currently, hedge our short-term investment portfolio. We do not consider
our cash and cash equivalents to be exposed to significant interest rate risk because our cash and
cash equivalent portfolio consists of highly liquid investments with original maturities of three
months or less. We also do not currently hedge our market price risk relating to our equity
investments. Further, we do not enter into derivatives or other financial instruments for trading
or speculative purposes.
Foreign Currency Exchange Rate Risk
Cash Flow Hedging Activities. From time to time, we hedge a portion of our foreign currency risk
related to forecasted foreign-currency-denominated sales and expense transactions by purchasing
option contracts that generally have maturities of 15 months or less. These transactions are
designated and qualify as cash flow hedges. The derivative assets associated with our hedging
activities are recorded at fair value in other current assets in our Condensed Consolidated Balance
Sheets. The effective portion of gains or losses resulting from changes in fair value of these
hedges is initially reported, net of tax, as a component of accumulated other comprehensive income
in stockholders equity and subsequently reclassified into net revenue or operating expenses, as
appropriate in the period when the forecasted transaction is recorded. The ineffective portion of
gains or losses resulting from changes in fair value, if any, is reported in each period in
interest and other income, net, in our Condensed Consolidated Statements of Operations. Our hedging
programs reduce, but do not entirely eliminate, the impact of currency exchange rate movements in
revenue and operating expenses. As of September 30, 2007, we had foreign currency option contracts
to purchase approximately $24 million in foreign currencies and to sell approximately $333 million
of foreign currencies. As of September 30, 2007, these foreign currency option contracts
outstanding had a total fair value of $3 million, included in other current assets.
Balance Sheet Hedging Activities. We use foreign exchange forward contracts to mitigate foreign
currency risk associated with foreign-currency-denominated assets and liabilities, primarily
intercompany receivables and payables. The forward contracts generally have a contractual term of
three months or less and are transacted near month-end. Our foreign exchange forward contracts are
not designated as hedging instruments under SFAS No. 133 and are accounted for as derivatives
whereby the fair value of the contracts are reported as other current assets or other current
liabilities in our Condensed Consolidated Balance Sheets, and gains and losses from changes in fair
value are reported in interest and other income, net. The gains and losses on these forward
contracts generally offset the gains and losses on the underlying foreign-currency-denominated
assets and liabilities, which are also reported in interest and other income, net, in our Condensed
Consolidated Statements of Operations. As of September 30, 2007, we had forward foreign exchange
contracts to purchase and sell approximately $458 million in foreign currencies. Of this amount,
$416 million represented contracts to sell foreign currencies in exchange for U.S. dollars, $24
million to sell foreign currencies in exchange for British pound sterling and $18 million to
purchase foreign currencies in exchange for U.S. dollars. The fair value of our forward contracts
was immaterial as of September 30, 2007.
The counterparties to these forward and option contracts are creditworthy multinational commercial
banks; therefore, the risk of counterparty nonperformance is not considered to be material.
Notwithstanding our efforts to mitigate some foreign currency exchange rate risks, there can be no
assurance that our hedging activities will adequately protect us against the risks associated with
foreign currency fluctuations. As of September 30, 2007, a hypothetical adverse foreign currency
exchange rate movement of 10 percent or 15 percent would result in a potential loss in fair value
of our option contracts used in cash flow hedging of $3 million in both scenarios. A hypothetical
adverse foreign currency exchange rate movement of 10 percent or 15 percent would result in
potential losses on our forward contracts used in balance sheet hedging of $40 million and $60
million, respectively, as of September 30, 2007. This sensitivity analysis assumes a parallel
adverse shift in foreign currency exchange rates, which do not always move in the same direction.
Actual results may differ materially.
47
Interest Rate Risk
Our exposure to market risk for changes in interest rates relates primarily to our short-term
investment portfolio. We manage our interest rate risk by maintaining an investment portfolio
generally consisting of debt instruments of high credit quality and relatively short maturities.
Additionally, the contractual terms of the securities do not permit the issuer to call, prepay or
otherwise settle the securities at prices less than the stated par value of the securities. Our
investments are held for purposes other than trading. Also, we do not use derivative financial
instruments in our short-term investment portfolio.
As of September 30, 2007 and March 31, 2007, our short-term investments were classified as
available-for-sale and, consequently, recorded at fair market value with unrealized gains or losses
resulting from changes in fair value reported as a separate component of accumulated other
comprehensive income, net of any tax effects, in stockholders equity. Our portfolio of short-term
investments consisted of the following investment categories, summarized by fair value as of
September 30, 2007 and March 31, 2007 (in millions):
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
As of |
|
|
|
September 30, |
|
|
March 31, |
|
|
|
2007 |
|
|
2007 |
|
Commercial paper |
|
$ |
437 |
|
|
$ |
574 |
|
Corporate bonds |
|
|
272 |
|
|
|
226 |
|
U.S. agency securities |
|
|
198 |
|
|
|
264 |
|
Asset-backed securities |
|
|
99 |
|
|
|
108 |
|
U.S. Treasury securities |
|
|
96 |
|
|
|
92 |
|
|
|
|
|
|
|
|
Total short-term investments |
|
$ |
1,102 |
|
|
$ |
1,264 |
|
|
|
|
|
|
|
|
Notwithstanding our efforts to manage interest rate risks, there can be no assurance that we will
be adequately protected against risks associated with interest rate fluctuations. At any time, a
sharp change in interest rates could have a significant impact on the fair value of our investment
portfolio. The following table presents the hypothetical changes in fair value in our short-term
investment portfolio as of September 30, 2007, arising from potential changes in interest rates.
The modeling technique estimates the change in fair value from immediate hypothetical parallel
shifts in the yield curve of plus or minus 50 basis points (BPS), 100 BPS, and 150 BPS.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Valuation of Securities |
|
|
Fair Value |
|
|
Valuation of Securities |
|
|
|
Given an Interest Rate |
|
|
as of |
|
|
Given an Interest Rate |
|
(In millions) |
|
Decrease of X Basis Points |
|
|
September 30, |
|
|
Increase of X Basis Points |
|
|
|
(150 BPS) |
|
|
(100 BPS) |
|
|
(50 BPS) |
|
|
2007 |
|
|
50 BPS |
|
|
100 BPS |
|
|
150 BPS |
|
|
Commercial paper |
|
$ |
438 |
|
|
$ |
437 |
|
|
$ |
437 |
|
|
$ |
437 |
|
|
$ |
436 |
|
|
$ |
436 |
|
|
$ |
436 |
|
Corporate bonds |
|
|
277 |
|
|
|
275 |
|
|
|
275 |
|
|
|
272 |
|
|
|
271 |
|
|
|
269 |
|
|
|
267 |
|
U.S. agency securities |
|
|
203 |
|
|
|
201 |
|
|
|
199 |
|
|
|
198 |
|
|
|
196 |
|
|
|
194 |
|
|
|
193 |
|
Asset-backed securities |
|
|
100 |
|
|
|
100 |
|
|
|
99 |
|
|
|
99 |
|
|
|
98 |
|
|
|
98 |
|
|
|
97 |
|
U.S. Treasury securities |
|
|
100 |
|
|
|
99 |
|
|
|
97 |
|
|
|
96 |
|
|
|
95 |
|
|
|
94 |
|
|
|
93 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total short-term investments |
|
$ |
1,118 |
|
|
$ |
1,112 |
|
|
$ |
1,107 |
|
|
$ |
1,102 |
|
|
$ |
1,096 |
|
|
$ |
1,091 |
|
|
$ |
1,086 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Market Price Risk
The value of our equity investments in publicly traded companies are subject to market price
volatility. As of September 30, 2007 and March 31, 2007, our marketable equity securities were
classified as available-for-sale and, consequently, were recorded in our Condensed Consolidated
Balance Sheets at fair market value with unrealized gains or losses reported as a separate
component of accumulated other comprehensive income, net of any tax effects, in stockholders
equity. The fair value of our marketable equity securities was $716 million and $341 million as of
September 30, 2007 and March 31, 2007, respectively.
48
At any time, a sharp change in market prices in our investments in marketable equity securities
could have a significant impact on the fair value of our investments. The following table presents
hypothetical changes in the fair value of our marketable equity securities as of September 30,
2007, arising from changes in market prices plus or minus 25 percent, 50 percent and 75 percent.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Valuation of Securities Given |
|
|
Fair Value |
|
|
Valuation of Securities Given |
|
|
|
an X Percentage Decrease |
|
|
as of |
|
|
an X Percentage Increase |
|
(In millions) |
|
in Each Stocks Market Price |
|
|
September 30, |
|
|
in Each Stocks Market Price |
|
|
|
(75%) |
|
|
(50%) |
|
|
(25%) |
|
|
2007 |
|
|
25% |
|
|
50% |
|
|
75% |
|
Marketable equity
securities |
|
$ |
179 |
|
|
$ |
358 |
|
|
$ |
537 |
|
|
$ |
716 |
|
|
$ |
895 |
|
|
$ |
1,074 |
|
|
$ |
1,253 |
|
49
Item 4. Controls and Procedures
Definition and limitations of disclosure controls
Our disclosure controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the
Securities Exchange Act of 1934, as amended (the Exchange Act)) are controls and other procedures
that are designed to ensure that information required to be disclosed in our reports filed under
the Exchange Act, such as this report, is recorded, processed, summarized and reported within the
time periods specified in the SECs rules and forms. Disclosure controls and procedures are also
designed to ensure that such information is accumulated and communicated to our management,
including the Chief Executive Officer and Chief Financial and Administrative Officer, as
appropriate to allow timely decisions regarding required disclosure. Our management evaluates these
controls and procedures on an ongoing basis.
There are inherent limitations to the effectiveness of any system of disclosure controls and
procedures. These limitations include the possibility of human error, the circumvention or
overriding of the controls and procedures and reasonable resource constraints. In addition, because
we have designed our system of controls based on certain assumptions, which we believe are
reasonable, about the likelihood of future events, our system of controls may not achieve its
desired purpose under all possible future conditions. Accordingly, our disclosure controls and
procedures provide reasonable assurance, but not absolute assurance, of achieving their objectives.
Evaluation of disclosure controls and procedures
Our Chief Executive Officer and our Chief Financial and Administrative Officer, after evaluating
the effectiveness of our disclosure controls and procedures, believe that as of the end of the
period covered by this report, our disclosure controls and procedures were effective in providing
the requisite reasonable assurance that material information required to be disclosed in the
reports that we file or submit under the Exchange Act is recorded, processed, summarized and
reported within the time periods specified in the SECs rules and forms, and is accumulated and
communicated to our management, including our Chief Executive Officer and Chief Financial and
Administrative Officer, as appropriate to allow timely decisions regarding the required disclosure.
Changes in internal control over financial reporting
During the quarter ended September 30, 2007, no changes occurred in our internal control over
financial reporting that materially affected, or are reasonably likely to materially affect, our
internal control over financial reporting.
50
PART II OTHER INFORMATION
Item 1. Legal Proceedings
On September 14, 2006, we received an informal inquiry from the Securities and Exchange Commission
requesting certain documents and information relating to our stock option grant practices from
January 1, 1997 through the date of the letter. We cooperated with all matters related to this
request. On October 31, 2007, we received a letter from the SEC informing us that they had
terminated their inquiry and that no enforcement action would be recommended.
We are subject to claims and litigation arising in the ordinary course of business. We believe that
any liability from any reasonably foreseeable disposition of such claims and litigation,
individually or in the aggregate, would not have a material adverse effect on our consolidated
financial position or results of operations.
Item 1A. Risk Factors
Our business is subject to many risks and uncertainties, which may affect our future financial
performance. If any of the events or circumstances described below occurs, our business and
financial performance could be harmed, our actual results could differ materially from our
expectations and the market value of our stock could decline. The risks and uncertainties discussed
below are not the only ones we face. There may be additional risks and uncertainties not currently
known to us or that we currently do not believe are material that may harm our business and
financial performance.
Our business is highly dependent on the success and availability of video game hardware systems
manufactured by third parties, as well as our ability to develop commercially successful products
for these systems.
We derive most of our revenue from the sale of products for play on video game hardware systems
(which we also refer to as platforms) manufactured by third parties, such as Sonys PlayStation 2
and PLAYSTATION 3, Microsofts Xbox 360 and Nintendos Wii. The success of our business is driven
in large part by the commercial success and adequate supply of these video game hardware systems,
our ability to accurately predict which systems will be successful in the marketplace, and our
ability to develop commercially successful products for these systems. We must make product
development decisions and commit significant resources well in advance of anticipated product ship
dates. A platform for which we are developing products may not succeed or may have a shorter life
cycle than anticipated. If consumer demand for the systems for which we are developing products are
lower than our expectations, our revenue will suffer, we may be unable to fully recover the
investments we have made in developing our products, and our financial performance will be harmed.
Alternatively, a system for which we have not devoted significant resources could be more
successful than we had initially anticipated, causing us to miss out on meaningful revenue
opportunities.
Our industry is cyclical and is beginning its next cycle. During the transition, consumers may be
slower to adopt new video game systems than we anticipate, and our operating results may suffer and
become more difficult to predict.
Video game hardware systems have historically had a life cycle of four to six years, which causes
the video game software market to be cyclical as well. Microsoft launched the Xbox 360 in November
2005, while Sony and Nintendo launched the PLAYSTATION 3 and the Wii, respectively, in November
2006. We have continued to develop and market new titles for prior-generation video game systems
such as the PlayStation 2 while also making significant investments in products for the new
systems. As prior-generation systems reach the end of their life cycle and the installed base of
the new systems continues to grow, our sales of video games for prior-generation systems will
continue to decline as (1) we produce fewer titles for prior-generation systems, (2) consumers
replace their prior-generation systems with the new systems, and/or (3) consumers defer game
software purchases until they are able to purchase a new video game hardware system. This decline
in prior-generation product sales may be greater or faster than we anticipate, and sales of
products for the new platforms may be lower or increase more slowly than we anticipate. Moreover,
we expect development costs for the new video game systems to be greater on a per-title basis than
development costs for prior-generation video game systems. As a result of these factors, during the
next several quarters, we expect our operating results to be more volatile and difficult to
predict, which could cause our stock price to fluctuate significantly.
51
If we do not consistently meet our product development schedules, our operating results will be
adversely affected.
Our business is highly seasonal, with the highest levels of consumer demand and a significant
percentage of our sales occurring in the December quarter. In addition, we seek to release many of
our products in conjunction with specific events, such as the release of a related movie or the
beginning of a sports season or major sporting event. If we miss these key selling periods for any
reason, including product delays or delayed introduction of a new platform for which we have
developed products, our sales will suffer disproportionately. Likewise, if a key event to which our
product release schedule is tied were to be delayed or cancelled, our sales would also suffer
disproportionately. Our ability to meet product development schedules is affected by a number of
factors, including the creative processes involved, the coordination of large and sometimes
geographically dispersed development teams required by the increasing complexity of our products
and the platforms for which they are developed, and the need to fine-tune our products prior to
their release. We have experienced development delays for our products in the past, which caused us
to push back release dates. In the future, any failure to meet anticipated production or release
schedules would likely result in a delay of revenue and/or possibly a significant shortfall in our
revenue, harm our profitability, and cause our operating results to be materially different than
anticipated.
Our business is intensely competitive and hit driven. If we do not continue to deliver hit
products and services or if consumers prefer our competitors products or services over our own,
our operating results could suffer.
Competition in our industry is intense and we expect new competitors to continue to emerge in the
United States and abroad. While many new products and services are regularly introduced, only a
relatively small number of hit titles accounts for a significant portion of total revenue in our
industry. Hit products or services offered by our competitors may take a larger share of consumer
spending than we anticipate, which could cause revenue generated from our products and services to
fall below expectations. If our competitors develop more successful products or services, offer
competitive products or services at lower price points or based on payment models perceived as
offering a better value proposition (such as pay-for-play or subscription-based models), or if we
do not continue to develop consistently high-quality and well-received products and services, our
revenue, margins, and profitability will decline.
We are in the process of reorganizing our business and operating structure. We may encounter a
variety of issues in connection with the reorganization that could negatively impact our operating
results, financial condition and ability to report our financial results.
In an effort to streamline our internal decision-making processes, improve our global focus, and
accelerate the process of bringing new ideas to market, we have begun to reorganize our business
into several new divisions, including four new Labels: The Sims, EA Games, EA SPORTS, and EA
Casual Entertainment. The reorganization will present a number of operational challenges, which, if
not successfully managed, could cause our operating results to suffer in the near-term and/or delay
or inhibit the anticipated benefits of the reorganization. Implementing any reorganization
necessarily requires time and focus from all levels of the organization time and focus that may
be taken away from other business needs. For example, as our employees assume new responsibilities
under the new structure, their responsibilities under the old structure may not be successfully
re-assigned or adequately addressed, which could result in operational problems that negatively
impact our financial condition and operating results. Similarly, as our employees roles and
responsibilities change in a new structure, it is possible that we could experience a greater loss
of key personnel than we have historically. Further, in connection with the reorganization, we
anticipate that we will need to align some of our internal financial controls and procedures with
our new organizational structure. Any delay or failure to align our internal controls over
financial reporting could prevent us from reporting our financial results in a timely manner or
lead to control deficiencies.
Technology changes rapidly in our business and if we fail to anticipate or successfully implement
new technologies or the manner in which people play our games, the quality, timeliness and
competitiveness of our products and services will suffer.
Rapid technology changes in our industry require us to anticipate, sometimes years in advance,
which technologies we must implement and take advantage of in order to make our products and
services competitive in the market. Therefore, we usually start our product development with a
range of technical development goals that we hope to be able to achieve. We may not be able to
achieve these goals, or our competition may be able to achieve them more quickly and effectively
than we can. In either case, our products and services may be technologically inferior to our
competitors, less appealing to consumers, or both. If we cannot achieve our technology goals
within the original development schedule of our products and services, then we may delay their
release until these technology goals can be achieved, which may delay or reduce revenue and
increase our development
52
expenses. Alternatively, we may increase the resources employed in research and development in an
attempt to accelerate our development of new technologies, either to preserve our product or
service launch schedule or to keep up with our competition, which would increase our development
expenses.
The video game hardware manufacturers set the royalty rates and other fees that we must pay to
publish games for their platforms, and therefore have significant influence on our costs. If one or
more of these manufacturers adopt a different fee structure for future game consoles, our
profitability will be materially impacted.
In order to publish products for a video game system such as the Xbox 360, PLAYSTATION 3 or Wii, we
must take a license from the manufacturer, which gives it the opportunity to set the fee structure
that we must pay in order to publish games for that platform. Similarly, certain manufacturers have
retained the flexibility to change their fee structures, or adopt different fee structures for
online gameplay and other new features for their consoles. The control that hardware manufacturers
have over the fee structures for their platforms and online access makes it difficult for us to
predict our costs, profitability and impact on margins. Because publishing products for video game
systems is the largest portion of our business, any increase in fee structures would significantly
harm our ability to generate revenues and/or profits.
The video game hardware manufacturers are among our chief competitors and frequently control the
manufacturing of and/or access to our video game products. If they do not approve our products, we
will be unable to ship to our customers.
Our agreements with hardware licensors (such as Sony for the PLAYSTATION 3, Microsoft for the Xbox
360, and Nintendo for the Wii) typically give significant control to the licensor over the approval
and manufacturing of our products, which could, in certain circumstances, leave us unable to get
our products approved, manufactured and shipped to customers. These hardware licensors are also
among our chief competitors. Generally, control of the approval and manufacturing process by the
hardware licensors increases both our manufacturing lead times and costs as compared to those we
can achieve independently. While we believe that our relationships with our hardware licensors are
currently good, the potential for these licensors to delay or refuse to approve or manufacture our
products exists. Such occurrences would harm our business and our financial performance.
We also require compatibility code and the consent of Microsoft, Sony and Nintendo in order to
include online capabilities in our products for their respective platforms. As online capabilities
for video game systems become more significant, Microsoft, Sony and Nintendo could restrict the
manner in which we provide online capabilities for our products. If Microsoft, Sony or Nintendo
refused to approve our products with online capabilities or significantly impacted the financial
terms on which these services are offered to our customers, our business could be harmed.
If we are unable to maintain or acquire licenses to intellectual property, we will publish fewer
hit titles and our revenue, profitability and cash flows will decline. Competition for these
licenses may make them more expensive and increase our costs.
Many of our products are based on or incorporate intellectual property owned by others. For
example, our EA SPORTS products include rights licensed from major sports leagues and players
associations. Similarly, many of our other hit franchises, such as The Godfather, Harry Potter and
Lord of the Rings, are based on key film and literary licenses. Competition for these licenses is
intense. If we are unable to maintain these licenses or obtain additional licenses with significant
commercial value, our revenues and profitability will decline significantly. Competition for these
licenses may also drive up the advances, guarantees and royalties that we must pay to the licensor,
which could significantly increase our costs.
Our business is subject to risks generally associated with the entertainment industry, any of which
could significantly harm our operating results.
Our business is subject to risks that are generally associated with the entertainment industry,
many of which are beyond our control. These risks could negatively impact our operating results and
include: the popularity, price and timing of our games and the platforms on which they are played;
economic conditions that adversely affect discretionary consumer spending; changes in consumer
demographics; the availability and popularity of other forms of entertainment; and critical reviews
and public tastes and preferences, which may change rapidly and cannot necessarily be predicted.
53
If we do not continue to attract and retain key personnel, we will be unable to effectively conduct
our business.
The market for technical, creative, marketing and other personnel essential to the development and
marketing of our products and management of our businesses is extremely competitive. Our leading
position within the interactive entertainment industry makes us a prime target for recruiting of
executives and key creative talent. If we cannot successfully recruit and retain the employees we
need, or replace key employees following their departure, our ability to develop and manage our
business will be impaired.
If patent claims continue to be asserted against us, we may be unable to sustain our current
business models or profits, or we may be precluded from pursuing new business opportunities in the
future.
Many patents have been issued that may apply to widely-used game technologies, or to potential new
modes of delivering, playing or monetizing game software products. For example, infringement claims
under many issued patents are now being asserted against interactive software or online game sites.
Several such claims have been asserted against us. We incur substantial expenses in evaluating and
defending against such claims, regardless of the merits of the claims. In the event that there is a
determination that we have infringed a third-party patent, we could incur significant monetary
liability and be prevented from using the rights in the future, which could negatively impact our
operating results. We may also discover that future opportunities to provide new and innovative
modes of game play and game delivery to consumers may be precluded by existing patents that we are
unable to license on reasonable terms.
Other intellectual property claims may increase our product costs or require us to cease selling
affected products.
Many of our products include extremely realistic graphical images, and we expect that as technology
continues to advance, images will become even more realistic. Some of the images and other content
are based on real-world examples that may inadvertently infringe upon the intellectual property
rights of others. Although we believe that we make reasonable efforts to ensure that our products
do not violate the intellectual property rights of others, it is possible that third parties still
may claim infringement. From time to time, we receive communications from third parties regarding
such claims. Existing or future infringement claims against us, whether valid or not, may be time
consuming and expensive to defend. Such claims or litigations could require us to stop selling the
affected products, redesign those products to avoid infringement, or obtain a license, all of which
would be costly and harm our business.
From time to time we may become involved in other legal proceedings which could adversely affect
us.
We are currently, and from time to time in the future may become, subject to legal proceedings,
claims, litigation and government investigations or inquiries, which could be expensive, lengthy,
and disruptive to normal business operations. In addition, the outcome of any legal proceedings,
claims, litigation, investigations or inquiries may be difficult to predict and could have a
material adverse effect on our business, operating results, or financial condition.
Our business, our products and our distribution are subject to increasing regulation of content,
consumer privacy, distribution and online hosting and delivery in the key territories in which we
conduct business. If we do not successfully respond to these regulations, our business may suffer.
Legislation is continually being introduced that may affect both the content of our products and
their distribution. For example, data and consumer protection laws in the United States and Europe
impose various restrictions on our web sites. Those rules vary by territory although the Internet
recognizes no geographical boundaries. Other countries, such as Germany, have adopted laws
regulating content both in packaged games and those transmitted over the Internet that are stricter
than current United States laws. In the United States, the federal and several state governments
are continually considering content restrictions on products such as ours, as well as restrictions
on distribution of such products. For example, recent legislation has been adopted in several
states, and could be proposed at the federal level, that prohibits the sale of certain games (e.g.,
violent games or those with M (Mature) or AO (Adults Only) ratings) to minors. Any one or more
of these factors could harm our business by limiting the products we are able to offer to our
customers, by limiting the size of the potential market for our products, and by requiring costly
additional differentiation between products for different territories to address varying
regulations.
54
If one or more of our titles were found to contain hidden, objectionable content, our business
could suffer.
Throughout the history of our industry, many video games have been designed to include certain
hidden content and gameplay features that are accessible through the use of in-game cheat codes or
other technological means that are intended to enhance the gameplay experience. However, in several
recent cases, hidden content or features have been found to be included in other publishers
products by an employee who was not authorized to do so or by an outside developer without the
knowledge of the publisher. From time to time, some hidden content and features have contained
profanity, graphic violence and sexually explicit or otherwise objectionable material. In a few
cases, the Entertainment Software Ratings Board (ESRB) has reacted to discoveries of hidden
content and features by reviewing the rating that was originally assigned to the product, requiring
the publisher to change the game packaging and/or fining the publisher. Retailers have on occasion
reacted to the discovery of such hidden content by removing these games from their shelves,
refusing to sell them, and demanding that their publishers accept them as product returns.
Likewise, consumers have reacted to the revelation of hidden content by refusing to purchase such
games, demanding refunds for games theyve already purchased, and refraining from buying other
games published by the company whose game contained the objectionable material.
We have implemented preventative measures designed to reduce the possibility of hidden,
objectionable content from appearing in the video games we publish. Nonetheless, these preventative
measures are subject to human error, circumvention, overriding, and reasonable resource
constraints. If a video game we published were found to contain hidden, objectionable content, the
ESRB could demand that we recall a game and change its packaging to reflect a revised rating,
retailers could refuse to sell it and demand we accept the return of any unsold copies or returns
from customers, and consumers could refuse to buy it or demand that we refund their money. This
could have a material negative impact on our operating results and financial condition. In
addition, our reputation could be harmed, which could impact sales of other video games we sell. If
any of these consequences were to occur, our business and financial performance could be
significantly harmed.
If we ship defective products, our operating results could suffer.
Products such as ours are extremely complex software programs, and are difficult to develop,
manufacture and distribute. We have quality controls in place to detect defects in the software,
media and packaging of our products before they are released. Nonetheless, these quality controls
are subject to human error, overriding, and reasonable resource constraints. Therefore, these
quality controls and preventative measures may not be effective in detecting defects in our
products before they have been reproduced and released into the marketplace. In such an event, we
could be required to recall a product, or we may find it necessary to voluntarily recall a product,
and/or scrap defective inventory, which could significantly harm our business and operating
results.
Our international net revenue is subject to currency fluctuations.
For the six months ended September 30, 2007, international net revenue comprised 49 percent of our
total net revenue. We expect foreign sales to continue to account for a significant portion of our
total net revenue. Such sales may be subject to unexpected regulatory requirements, tariffs and
other barriers. Additionally, foreign sales are primarily made in local currencies, which may
fluctuate against the U.S. dollar. While we use foreign exchange forward contracts to mitigate some
foreign currency risk associated with foreign currency denominated assets and liabilities
(primarily certain intercompany receivables and payables) and, from time to time, foreign currency
option contracts to hedge foreign currency forecasted transactions (primarily related to a portion
of the revenue and expenses denominated in foreign currency generated by our operational
subsidiaries), our results of operations, including our reported net revenue and net income, and
financial condition would be adversely affected by unfavorable foreign currency fluctuations,
particularly the Euro, British pound sterling and Canadian dollar.
Changes in our tax rates or exposure to additional tax liabilities could adversely affect our
earnings and financial condition.
We are subject to income taxes in the United States and in various foreign jurisdictions.
Significant judgment is required in determining our worldwide provision for income taxes, and, in
the ordinary course of our business, there are many transactions and calculations where the
ultimate tax determination is uncertain.
We are also required to estimate what our tax obligations will be in the future. Although we
believe our tax estimates are reasonable, the estimation process and applicable laws are inherently
uncertain, and our estimates are not binding on tax
55
authorities. Our effective tax rate could be adversely affected by our profit level, by changes in
our business or changes in our structure resulting from the reorganization of our business and
operating structure, changes in the mix of earnings in countries with differing statutory tax
rates, changes in the elections we make, changes in applicable tax laws as well as other factors.
Further, our tax determinations are regularly subject to audit by tax authorities and developments
in those audits could adversely affect our income tax provision. Should our ultimate tax liability
exceed our estimates, our income tax provision and net income or loss could be materially affected.
We incur certain tax expenses that do not decline proportionately with declines in our consolidated
pre-tax income or loss. As a result, in absolute dollar terms, our tax expense will have a greater
influence on our effective tax rate at lower levels of pre-tax income or loss than higher levels.
In addition, at lower levels of pre-tax income or loss, our effective tax rate will be more
volatile.
We are also required to pay taxes other than income taxes, such as payroll, sales, use,
value-added, net worth, property and goods and services taxes, in both the United States and
various foreign jurisdictions. We are regularly under examination by tax authorities with respect
to these non-income taxes. There can be no assurance that the outcomes from these examinations,
changes in our business or changes in applicable tax rules will not have an adverse effect on our
earnings and financial condition.
Our reported financial results could be adversely affected by changes in financial accounting
standards or by the application of existing or future accounting standards to our business as it
evolves.
As a result of the enactment of the Sarbanes-Oxley Act and the review of accounting policies by the
SEC and national and international accounting standards bodies, the frequency of accounting policy
changes may accelerate. For example, as discussed in Note 8 of the Notes to Condensed Consolidated
Financial Statements, FIN No. 48 has affected the way we account for income taxes and may have a
material impact on our financial results. Similarly, changes in accounting standards relating to
stock-based compensation require us to recognize significantly greater expense than we had been
recognizing prior to the adoption of the new standard. Likewise, policies affecting software
revenue recognition have and could further significantly affect the way we account for revenue
related to our products and services. For example, as our industry transitions to new video game
hardware systems, we expect a more significant portion of our console and PC games will be
online-enabled and, as a result, we will be required to recognize the related revenue over an
extended period of time rather than at the time of sale. As we enhance, expand and diversify our
business and product offerings, the application of existing or future financial accounting
standards, particularly those relating to the way we account for revenue and taxes, could have a
significant adverse effect on our reported results although not necessarily on our cash flows.
Changes in our worldwide operating structure or the adoption of new products and distribution
models could have adverse tax consequences.
As we expand our international operations, adopt new products and new distribution models,
implement changes to our operating structure or undertake intercompany transactions in light of
changing tax laws, expiring rulings, acquisitions and our current and anticipated business and
operational requirements, our tax expense could increase. For example, in the fourth quarter of
fiscal 2006, we repatriated $375 million under the American Jobs Creation Act of 2004. As a result,
we recognized an additional one-time tax expense in fiscal 2006 of $17 million.
The majority of our sales are made to a relatively small number of key customers. If these
customers reduce their purchases of our products or become unable to pay for them, our business
could be harmed.
During the six months ended September 30, 2007, over 72 percent of our U.S. sales were made to
seven key customers. In Europe, our top ten customers accounted for approximately 33 percent of our
sales in that territory during the six months ended September 30, 2007. Worldwide, we had direct
sales to two customers, GameStop Corp. and Wal-Mart Stores, Inc., which represented approximately
13 percent and 11 percent, respectively, of total net revenue for the six months ended September
30, 2007. Though our products are available to consumers through a variety of retailers, the
concentration of our sales in one, or a few, large customers could lead to a short-term disruption
in our sales if one or more of these customers significantly reduced their purchases or ceased to
carry our products, and could make us more vulnerable to collection risk if one or more of these
large customers became unable to pay for our products. Additionally, our receivables from these
large customers increase significantly in the December quarter as they stock up for the holiday
selling season. Also, having such a large portion of our total net revenue concentrated in a few
customers could reduce our negotiating leverage with these customers.
56
Acquisitions, investments and other strategic transactions could result in operating difficulties,
dilution to our investors and other negative consequences.
We have engaged in, evaluated, and expect to continue to engage in and evaluate, a wide array of
potential strategic transactions, including (i) acquisitions of companies, businesses, intellectual
properties, and other assets, (ii) minority investments in strategic partners, and (iii)
investments in new interactive entertainment businesses (for example, online and mobile games). Any
of these strategic transactions could be material to our financial condition and results of
operations. Although we regularly search for opportunities to engage in strategic transactions, we
may not be successful in identifying suitable opportunities. We may not be able to consummate
potential acquisitions or investments or an acquisition or investment may not enhance our business
or may decrease rather than increase our earnings. In addition, the process of integrating an
acquired company or business, or successfully exploiting acquired intellectual property or other
assets, could divert a significant amount of our managements time and focus and may create
unforeseen operating difficulties and expenditures. Additional risks we face include:
|
|
|
The need to implement or remediate controls, procedures and policies appropriate for a
public company in an acquired company that, prior to the acquisition, lacked these controls,
procedures and policies, |
|
|
|
|
Cultural challenges associated with integrating employees from an acquired company or
business into our organization, |
|
|
|
|
Retaining key employees from the businesses we acquire, |
|
|
|
|
The need to integrate an acquired companys accounting, management information, human
resource and other administrative systems to permit effective management, and |
|
|
|
|
To the extent that we engage in strategic transactions outside of the United States, we
face additional risks, including risks related to integration of operations across different
cultures and languages, currency risks and the particular economic, political and regulatory
risks associated with specific countries. |
Future acquisitions and investments could involve the issuance of our equity securities,
potentially diluting our existing stockholders, the incurrence of debt, contingent liabilities or
amortization expenses, write-offs of goodwill, intangibles, or acquired in-process technology, or
other increased expenses, any of which could harm our financial condition. Our stockholders may not
have the opportunity to review, vote on or evaluate future acquisitions or investments.
Our products are subject to the threat of piracy by a variety of organizations and individuals. If
we are not successful in combating and preventing piracy, our sales and profitability could be
harmed significantly.
In many countries around the world, more pirated copies of our products are sold than legitimate
copies. Though we believe piracy has not had a material impact on our operating results to date,
highly organized pirate operations have been expanding globally. In addition, the proliferation of
technology designed to circumvent the protection measures we use in our products, the availability
of broadband access to the Internet, the ability to download pirated copies of our games from
various Internet sites, and the widespread proliferation of Internet cafes using pirated copies of
our products, all have contributed to ongoing and expanding piracy. Though we take steps to make
the unauthorized copying and distribution of our products more difficult, as do the manufacturers
of consoles on which our games are played, these efforts may not be successful in controlling the
piracy of our products. This could have a negative effect on our growth and profitability in the
future.
Our stock price has been volatile and may continue to fluctuate significantly.
The market price of our common stock historically has been, and we expect will continue to be,
subject to significant fluctuations. These fluctuations may be due to factors specific to us
(including those discussed in the risk factors above as well as others not currently known to us or
that we currently do not believe are material), to changes in securities analysts earnings
estimates or ratings, to our results or future financial guidance falling below our expectations
and analysts and investors expectations, to factors affecting the computer, software, Internet,
entertainment, media or electronics industries, or to national or international economic
conditions.
57
Item 2. Unregistered Sales of Equity Securities and Use of Proceeds
The following table reflects shares of restricted stock that were cancelled upon vesting as
satisfaction for the payment of applicable withholding taxes (shares in thousands):
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Maximum Number or |
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Total Number of |
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Dollar Value |
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Shares Purchased |
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of Shares that May Yet |
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Total Number of |
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as Part of Publicly |
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Be Purchased Under the |
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Shares |
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Average Price Paid |
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Announced |
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Program |
Period |
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Purchased |
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per Share |
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Program |
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(in millions) |
July 1 31, 2007 |
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August 1 31, 2007 |
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26 |
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$ |
48.64 |
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September 1 30, 2007 |
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Item 4. Submission of Matters to a Vote of Security Holders
At our Annual Meeting of Stockholders, held on July 26, 2007, our stockholders elected the
following individuals to the Board of Directors for one-year terms:
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For |
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% |
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Against |
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% |
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Withheld |
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% |
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Leonard S. Coleman |
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270,784,679 |
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98.7 |
% |
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2,208,494 |
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0.8 |
% |
|
|
1,491,941 |
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0.5 |
% |
Gary M. Kusin |
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270,276,453 |
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98.5 |
% |
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|
2,613,461 |
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0.9 |
% |
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|
1,595,200 |
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0.6 |
% |
Gregory B. Maffei |
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271,741,364 |
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99.0 |
% |
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|
1,146,952 |
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0.4 |
% |
|
|
1,596,798 |
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|
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0.6 |
% |
Timothy Mott |
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268,960,144 |
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98.0 |
% |
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3,911,261 |
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1.4 |
% |
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|
1,613,709 |
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|
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0.6 |
% |
Vivek Paul |
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271,814,500 |
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99.0 |
% |
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1,191,296 |
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0.5 |
% |
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1,479,318 |
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0.5 |
% |
Lawrence F. Probst III |
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269,633,598 |
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98.2 |
% |
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3,259,773 |
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1.2 |
% |
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|
1,591,743 |
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|
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0.6 |
% |
John S. Riccitiello |
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270,611,570 |
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|
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98.6 |
% |
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2,397,341 |
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0.9 |
% |
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|
1,476,203 |
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|
|
0.5 |
% |
Richard A. Simonson |
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270,911,829 |
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|
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98.7 |
% |
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|
2,094,005 |
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|
|
0.8 |
% |
|
|
1,479,280 |
|
|
|
0.5 |
% |
Linda J. Srere |
|
|
271,815,508 |
|
|
|
99.0 |
% |
|
|
1,195,820 |
|
|
|
0.5 |
% |
|
|
1,473,786 |
|
|
|
0.5 |
% |
In addition, the following matters were voted on, received the number of votes indicated in the
tables below, and approved by our stockholders:
1. |
|
An amendment to our 2000 Equity Incentive Plan to (a) increase the number of shares
authorized for issuance thereunder by 9 million, (b) decrease by 4 million shares the limit on
the total number of shares underlying awards of restricted stock and restricted stock units
that may be granted thereunder from 15 million to 11 million shares, and (c) revise the
amount and nature of automatic initial and annual grants to our non-employee directors
thereunder by adding restricted stock and decreasing the size of stock option grants. |
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For |
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Against |
|
Abstain |
|
Broker Non-vote |
206,287,625
|
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42,627,301
|
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1,745,245
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|
23,824,943 |
2. |
|
An amendment to our 2000 Employee Stock Purchase Plan to
increase by 1,500,000 the number of shares of common stock reserved for issuance thereunder. |
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For |
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Against |
|
Abstain |
|
Broker Non-vote |
215,547,542
|
|
33,630,825
|
|
1,481,804
|
|
23,824,943 |
58
3. |
|
Approval of the Electronic Arts Inc. Executive Bonus Plan, effective April 1, 2007. |
|
|
|
|
|
|
|
For |
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Against |
|
Abstain |
|
Broker Non-vote |
266,354,627
|
|
5,113,805
|
|
3,016,682
|
|
|
4. |
|
Ratification of the appointment of KPMG LLP as our independent registered public accounting
firm for fiscal 2008. |
|
|
|
|
|
|
|
For |
|
Against |
|
Abstain |
|
Broker Non-vote |
269,954,802
|
|
3,076,798
|
|
1,453,514
|
|
|
59
Item 6. Exhibits
The following exhibits (other than exhibits 32.1 and 32.2, which are furnished with this
report) are filed as part of, or incorporated by reference into, this report:
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|
Exhibit |
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|
|
|
Number |
|
|
|
Title |
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|
|
2.1 |
|
|
|
Agreement and Plan of Merger By and Among Electronic Arts Inc., WHI Merger
Corporation, a wholly-owned subsidiary of Parent, VG Holding Corp., and with respect to
Article VII and Article IX only, Elevation Management, LLC as Stockholder Representative
dated October 11, 2007. (1) |
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15.1 |
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|
Awareness Letter of KPMG LLP, Independent Registered Public Accounting Firm. |
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|
31.1 |
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|
Certification of Chief Executive Officer pursuant to Rule 13a-14(a) of the
Exchange Act, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. |
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|
31.2 |
|
|
|
Certification of Executive Vice President, Chief Financial and Administrative
Officer pursuant to Rule 13a-14(a) of the Exchange Act, as adopted pursuant to Section
302 of the Sarbanes-Oxley Act of 2002. |
|
|
| Additional exhibits furnished with this report: |
|
|
|
32.1 |
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|
|
Certification of Chief Executive Officer pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002. |
|
|
|
32.2 |
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|
Certification of Executive Vice President, Chief Financial and Administrative
Officer pursuant to Section 906 of the Sarbanes-Oxley Act of 2002. |
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|
|
(1) |
|
Incorporated by reference to exhibits filed with our Current Report on Form 8-K,
filed October 11, 2007. |
60
SIGNATURE
Pursuant to the requirements of the Securities Exchange Act of 1934, the Registrant has duly caused
this report to be signed on its behalf by the undersigned thereunto duly authorized.
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ELECTRONIC ARTS INC.
(Registrant) |
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/s/ Warren C. Jenson |
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DATED:
|
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WARREN C. JENSON |
|
November 6, 2007
|
|
Executive Vice President, |
|
|
|
Chief Financial and Administrative Officer |
|
61
ELECTRONIC ARTS INC.
FORM 10-Q
FOR THE PERIOD ENDED SEPTEMBER 30, 2007
EXHIBIT INDEX
|
|
|
EXHIBIT |
|
|
NUMBER |
|
EXHIBIT
TITLE |
|
15.1
|
|
Awareness Letter of KPMG LLP, Independent Registered Public Accounting Firm. |
|
|
|
31.1
|
|
Certification of Chief Executive Officer pursuant to Rule 13a-14(a) of the
Exchange Act, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act
of 2002. |
|
|
|
31.2
|
|
Certification of Executive Vice President, Chief Financial and
Administrative Officer pursuant to Rule 13a-14(a) of the Exchange Act, as
adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. |
|
Additional exhibits furnished with this report: |
|
32.1
|
|
Certification of Chief Executive Officer pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002. |
|
|
|
32.2
|
|
Certification of Executive Vice President, Chief Financial and
Administrative Officer pursuant to Section 906 of the Sarbanes-Oxley Act of
2002. |
62